haha. I've been doing so for a few days now as well. Totally get it. It took me a while to find that one.
@Sergant1000 -
That is what I figured seeing as I can't find a way to do those edits the old way either. Just figured I'd ask.
Also - as an option for working with those files, if you're interested -- I think that the newly posted tool on the modding tool forums, SD2DX (extender), could be helpful in allowing you to make such edits, at least to some extent. Don't know if it will do everything, but it does *a lot*. If you code your files correctly, you can do loose file modding now and have the mod manager copy all your stuff into the XML's -- plus it can rebuild the item atlas with loose file icons for you, and also edit resources, assets, and code, I believe.
It's a pretty robust tool.
Just figured I'd put that out there as it may at least be helpful to you for the moment. I know I've been enjoying using it. I can have all of my different mods as loose file mods and turn individual ones on and off with the checking of a box and the click of a button. Very nice.
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as a second question, though, I noticed that you have your item IDs for you mod between 3700 and 4000. Does that actually work? Have you found a way to make it accept items above ID 903? If so, how? I'd love to know how to do that. haha
Thanks!