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Grey's Prophecy Mod


GanTheGrey

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Grey's Prophecy a21 experimental is out!

 

Grey's Prophecy is a flavoring of the default game. The goal of the mod is to add fun stuff, and some humor, while keeping close to the vanilla formula.

 

New this alpha
- Glass Trap
- Blue Takkis
- Faae's Chocolate Milk
- MGK's Crayons

Updates from A20
- Progression changes
 - Blacksmith Attribute has been removed
  - Motherlode and Miner 69r moved to Jack of all Trades
  - Advanced Blacksmith unlocks moved to respective magazines
  - Blacksmith improving apparel (ski goggles) was changed to increase Rogue
 - Empath perk is now a 5 point attribute
  - Alchemy perk has new effects
  - Previous Alchemy perk has been changed into a magazine
  - New Transmutation perk and crafting skill magazine have been added
 - Salvage Operations moved under Enginner attribute

- General Changes and fixes
 - Blacksmith forge has been removed and it's recipes were rolled into the normal forge
 - Engineer's workbench has been removed and it's recipes were rolled into the normal workbench
 - The Wizard's Toolkit books were removed and the unlocks were rolled into their respective magazines
  - Special mods were changed into schematics
 - Lockpick crafting was changed into crafting all the time, and only require scrap iron to craft
 - Scrap iron tools are now craftable only
 - Potions now add a small amount of water
 - Empty flasks were removed to match the changes to water
 - Fixed a long time bug of sneak damage being higher than vanialla due to Hidden Strike perks counting twice
 - Fixed Reflex Sight position on the 357 Magnum
 - Farming has been reverted to always leaving the seed when harvested
 - BDubs vehicle pack has been removed
 - Traders now open at 4am
 - Cinnamon model has been scaled up so it's easier to find in the world
 - Zombies special to Grey's Prophecy now show up in several Twitch integration spawns
 - The auto paints are now general dyes and will turn up in all the usual places
 - Herbs, spices and their seeds can now be found in loot
 - Radiomantic dust is no longer harvestable from solid rock, but shows up in gravel and most rubble piles
 - Bicycle is no longer a reward for completing Tier 1 quests
  - You will now receive a random item from the following
   - 1 to 3 vehicle magazine(s)
   - Bicycle Chassis
   - Bicycle Handlebars
   - Wheel                   

- NPCMod has been added in
 - This is to fix a bug with sync issues between zombie animations and getting hit. The animation would play and you wouldn't get hit till after it was almost finished
 - All NPCs have been commented out and will not spawn in the world
 - This also allows us to add other zombie packs that are created for the NPCMod

Special Thanks:
- Jen2u, TexCubSF, Latheos, NoxAegis, and Cokagaming for their continued support!
- Guppy's Discord modding server for help with issues and ideas
- Xyth and Sphereii for their continued work on the NPCMod
- Mumpfy for the zombie texture variations

 

Updates from a19 - a20

Spoiler

Alchemy overhaul
    - Lots of new potions and elixirs
    - Alchemy Table workstation
    - Mortar and Pestle is now part of the Alchemy Table
New Herbs and plant models
    - Vanilla
    - Ginger
    - Peppermint
    - Cinnamon
    - Allspice
    - Peppercorn
New minerals and surface boulders
    - Garnet
    - Flint
    - Topaz
    - Moonstone
Lockpicking minigame
    - Similar to the minigame in Skyrim and Fallout 4
        - Thanks to Sphereii and Xyth for code and inspiration
UI reskin
Vanilla gun, tool, weapon, etc… parts have been replaced by my custom ones
    - Scrapping these items will give the custom parts
    - All recipes have been updated to use the custom parts
Blacksmith forge smelts lead and has been resized
    - Will now be a viable replacement to the vanilla forge
The General Lee got a new paint job
New dyes
    - Orange
    - Grey
    - Seafoam Blue
Vehicle only dyes
    - Savage Green
    - Crimson Thirst
    - Sovereign Blue
    - Night Knight
    - Sizzling Pink
    - Rainslick Yellow
    - Royal Purple
    - Brown Brawn
New Twitch Integration commands
    - #banana
    - #banana_boat
    - #sexy_time
Custom Twitch channel point commands
    - Spawn Vulture
    - Same as the Pimp Points command
    - Supply Ammo
        - Each supply event automatically adjusts for gamestage at the same thresholds as the Twitch integration #supply commands that they emulate.
    - Supply Medicine
    - Supply Sustenance
    - Silly Sounds!
        - Same as the Pimp Points command
    - Celebrate!
        - Same as the Pimp Points command
    - No Stealth
        - Same as the Pimp Points command
    - Exchange for SP
        - Exchange your channel points for SP points

 

You can get the mod using the mod launcher: http://7d2dmodlauncher.org/, or by downloading the files from the repository here: https://dev.azure.com/pouellette25/Greys Prophecy a20/_git/Greys Prophecy a21.

 

Support us on Patreon! https://www.patreon.com/ganthegrey

Find us on Twitch: GanTheGrey SavageHarbinger

Join the Discord: The Wizard's Tower

 

Terms of use:

  • The majority of the modifications are using the game’s built in models, materials, icons, etc… Have been found as free assets in the Unity store, or have been created by me. As such these are available for use. However some have been purchased and are not available for redistribution. Please reach out to me before trying to reuse an asset. Failure to do so would result in copyright, or license, infringement.

  • The General Lee model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here:

  • Coka's Skyline model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here:

Edited by GanTheGrey
Updated to a21 (see edit history)
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18 minutes ago, BunnyNZ said:

The Radiomantic stuff uses crystals.  How do you get them? I am too lazy to try and find it out in game! Digging in the wasteland?  Lazy minds need to know :)

 

Hi Bunny,

Thanks for checking out the mod!

You get the crystals from digging gravel. Then you can use them in the Mortar and Pestle to create the Radiomantic Dust. 1 crystal + 1 Acid = 5 Dust.

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1 hour ago, GanTheGrey said:

Hi Bunny,

Thanks for checking out the mod!

You get the crystals from digging gravel. Then you can use them in the Mortar and Pestle to create the Radiomantic Dust. 1 crystal + 1 Acid = 5 Dust.

Thanks!  Your mod is great, just wanted to say - Good Work, it is one of my favourites :)

 

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Good day .. You might want to check your mod under " F-1 " for Load issues .... I tried it and found many red errors on start and it crashed a couple times (just stopped running) ........ and I'm running a i7 9700 with 64 ram on a MSI z390 Gaming MB ... Now; I'm using a custom combo pack map 10k ... I tried that War3zuk and that is terrible. Just a few thoughts. 

Have a good week and Be safe

Edited by gpcstargate (see edit history)
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7 hours ago, gpcstargate said:

Good day .. You might want to check your mod under " F-1 " for Load issues .... I tried it and found many red errors on start and it crashed a couple times (just stopped running) ........ and I'm running a i7 9700 with 64 ram on a MSI z390 Gaming MB ... Now; I'm using a custom combo pack map 10k ... I tried that War3zuk and that is terrible. Just a few thoughts. 

Have a good week and Be safe

Hi gpcstargate,

Thanks for checking out the mod!

There are 2 known warnings that have not affected gameplay. One is with the Gore Mod where 2 of the items are not applied. The other is a string of  warnings about missing scripts related to a custom trader I've added to the game, which I will be revisiting and hoping to resolve in a future update.

 

This is the first time anyone has commented about it crashing. Do you have the output logs that contain the crashes?

Others have enjoyed the War3zuk map, sorry you don't like it.

-Gan

Edited by GanTheGrey (see edit history)
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It was brought to my attention that there have been issues installing the mod on Linux based servers. In an effort to resolve these issues I have renamed the folders, modlet names, and made some tweaks to the unity resource files.


Unfortunately this will require some extra work before doing a presync with the mod launcher, or before copying over the latest files. If this is not done then the modlets will be duplicated which will cause some unwanted behavior with games, or potentially a save break due to the duplication.


If you're using the mod launcher you can do a Delete Complete without losing your save, or delete the mods folder, and the TempMods folder. If you download the files from gitlab you will need to delete the mods folder before copying in the new ones.


I have been putting in my best effort to make updating the mod as painless as possible and without save breaking changes. However I am still learning some of the processes and it's sometimes unavoidable. 


I am grateful to everyone for the kind words and the enjoyment I am seeing from people playing the mod!

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  • 2 weeks later...

Howdy, this mods great, really meets the needs of me and my 2 pals, we used to play the big overhaul mods but just wanted to ease back into 7 Days after a while but vanilla wasn't enough, this mod adds just enough to make it fun, been looting around trying to get General Lee schematics xD I especially love the broadsword, the weapon I never knew 7 Days needed. Combined with the ice mod, makes combat a laugh. Haven't tried using many potions yet, Cinammon seems really rare, either that or I'm not hitting the right bushes. Overall thumbs up, thanks for your work good sir!

 

Ran into a couple of little trivial issues just incase you want the feedback:

 

- a certain quantity of copper can be scrapped back into electronic parts (lol)

- the mod eliminates food poisoning in microwaved food but the descriptions haven't been updated? (still says you get a % chance of poisoning) hold on i don't think i read this one right, does microwaved food still have a chance for poisoning?

- sometimes killing a zombie results in a weird massive glow on their head, i think this might be just with one of the custom zombies, possibly the trader. also i'm not entirely sure if this is to do with your mod or a vanilla bug

- is it meant to be a secret how to get radiomantic crystals? i had to come here to read how, digging in gravel seems really random, i wouldn't have guessed that!

Edited by BMT (see edit history)
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17 hours ago, BMT said:

- a certain quantity of copper can be scrapped back into electronic parts (lol)

--- I was not aware of this and will look into it!

 

- the mod eliminates food poisoning in microwaved food but the descriptions haven't been updated? (still says you get a % chance of poisoning) hold on i don't think i read this one right, does microwaved food still have a chance for poisoning?

--- Yes Microwaved foods still have a chance to cause food poisoning. I will update the post to clarify that.

 

- sometimes killing a zombie results in a weird massive glow on their head, i think this might be just with one of the custom zombies, possibly the trader. also i'm not entirely sure if this is to do with your mod or a vanilla bug

--- Apparently this is an issue with the materials being used and I haven't figured out how to fully fix it yet. If you turn off Bloom in your video settings it goes away

 

- is it meant to be a secret how to get radiomantic crystals? i had to come here to read how, digging in gravel seems really random, i wouldn't have guessed that!

--- I recently added to the description of the crystals on how to find them

Hi BMT,

 

Thanks for checking out the mod, and thanks for the feedback! Applied answers to the issues you found above. 

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On 6/7/2020 at 4:31 PM, BMT said:

Howdy, might've found an issue. I've unlocked level 5 Advanced Blacksmith, but Motor Tool Part crafting is still locked!

Hey BMT,

 

Yes this was a bug that is resolved with the latest updates. 

 

-Gan

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Ah nice one cool, thanks! Are you uploading a changelog and notice of whether any updates will require a wipe? At the moment we haven't updated as we wanted to play a long game without restarting, but that's just us I'm not complaining about any restarts obviously the mod is quite new and will be expected ❤️

 

edit: goddamn my bad i didn't realise the github link is a changelog, all good!

Edited by BMT (see edit history)
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Hi BMT,

 

Sorry for the delayed response! Yes I would be posting here, and in my Discord server, on any updates that would require a map wipe. At this point I am waiting for a19 to hit before any new updates will be made. Stay tuned!

 

-Gan

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  • 4 weeks later...

Hey @GanTheGrey!

 

I just started using your MOD on a server i host through FRAG servers. I copied the mod folders to the server via FileZilla today and finally got the server up and running. Upon finding a schematic, i attempted to "USE" and it is not highlighted. A message pops up at the bottom saying "YOU ARE NOT HURT". This pops up regardless if i am hurt or not.

 

I am sure this has something to do with how i loaded the mod to the server but i would greatly appreciate the help!

 

Also could you post a link to your discord server? I cant seem to find one anywhere!

 

Thanks,

 

- Mighty8907

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Hi @Might8907,

 

Thanks for checking out the mod! In addition to the Mods folder you need to copy up the 7DaysToDieServer_Data folder. There are dlls in there that need to be on the server for the mod to work. Also are you using the a18 version or a19? Have to make sure you're copying up the proper version as well.

 

Here is a link to my Discord: http://discordapp.com/invite/Zh2AedD Please let me know if this doesn't work!

 

-Gan

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  • 2 weeks later...
  • 1 month later...
  • 2 months later...

Hey all,

 

Has this mod updated (with todays game upgrade?

 

Having issues with the mod. I update my 7TDT Server, then update the mod, but the version turns back to 19.2 B4.

So I uninstalled this mod, re-ran everything except i did not install the mod. Version is correct.  Of course the game goes crazy since my desktop game still has the mod installed.

 

any help would be appreciated. 

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Hi All,

 

My apologies for the delayed responses, real life has been extremely busy! The mod has been updated to support the current version of the game and sorry to hear there have been issues getting it running! I did change the code repository I was using to store the code so this could be what has caused the issues. I have updated the link in the original post and will add it here: https://dev.azure.com/pouellette25/Greys-Prophecy-a19/_git/Greys-Prophecy-a19

 

I have also recently added scrap iron tools, and a 357 Magnum!

 

Sorry again for any issues!

 

-Gan

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