Jump to content

GanTheGrey

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

2 Neutral

About GanTheGrey

  • Rank
    Refugee

Personal Information

  • Biography
    Web developer and part time game developer

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi @Might8907, Thanks for checking out the mod! In addition to the Mods folder you need to copy up the 7DaysToDieServer_Data folder. There are dlls in there that need to be on the server for the mod to work. Also are you using the a18 version or a19? Have to make sure you're copying up the proper version as well. Here is a link to my Discord: http://discordapp.com/invite/Zh2AedD Please let me know if this doesn't work! -Gan
  2. Hi BMT, Sorry for the delayed response! Yes I would be posting here, and in my Discord server, on any updates that would require a map wipe. At this point I am waiting for a19 to hit before any new updates will be made. Stay tuned! -Gan
  3. Hey BMT, Yes this was a bug that is resolved with the latest updates. -Gan
  4. Hi BMT, Thanks for checking out the mod, and thanks for the feedback! Applied answers to the issues you found above.
  5. It was brought to my attention that there have been issues installing the mod on Linux based servers. In an effort to resolve these issues I have renamed the folders, modlet names, and made some tweaks to the unity resource files. Unfortunately this will require some extra work before doing a presync with the mod launcher, or before copying over the latest files. If this is not done then the modlets will be duplicated which will cause some unwanted behavior with games, or potentially a save break due to the duplication. If you're using the mod launcher you can do a Delete Complete without losing your save, or delete the mods folder, and the TempMods folder. If you download the files from gitlab you will need to delete the mods folder before copying in the new ones. I have been putting in my best effort to make updating the mod as painless as possible and without save breaking changes. However I am still learning some of the processes and it's sometimes unavoidable. I am grateful to everyone for the kind words and the enjoyment I am seeing from people playing the mod!
  6. Hi gpcstargate, Thanks for checking out the mod! There are 2 known warnings that have not affected gameplay. One is with the Gore Mod where 2 of the items are not applied. The other is a string of warnings about missing scripts related to a custom trader I've added to the game, which I will be revisiting and hoping to resolve in a future update. This is the first time anyone has commented about it crashing. Do you have the output logs that contain the crashes? Others have enjoyed the War3zuk map, sorry you don't like it. -Gan
  7. Hi Bunny, Thanks for checking out the mod! You get the crystals from digging gravel. Then you can use them in the Mortar and Pestle to create the Radiomantic Dust. 1 crystal + 1 Acid = 5 Dust.
  8. Grey's Prophecy is a flavoring of the default game. The goal of the mod is to add fun stuff, and some humor, while keeping close to the vanilla formula. Some of the bigger changes that you will encounter are: Gore Mod included 10 slot toolbelt - Courtesy of Khaine (DF creator) A custom storage box that you can set the label of, and pick up like a workstation Food poisoning has been reworked. Cooked food will no longer cause food poisoning, canned goods can, Microwaved foods have a reduced chance. Perk System overhaul to a more class based system, including 2 that don’t require adding points to the parent attribute Class types Warrior Hunter Gunslinger Blacksmith Engineer Rogue General Talents Jack of All Trades Empath Separate repair kits/items are back Iron tools are repaired with Forged Iron again Vanilla repair kits are still used for repairing vehicles Each kit has 2 recipes; One with the vanilla repair kit, and one with raw materials Bigger backpack 96 slots Bigger stack sizes for most items New zombie types As of writing this post there are 4 new zombie types, 2 of which you will find look fairly familiar Craftable weapon, tool, and gun parts, so you don’t have to rely on looting/buying them 2 new book sets The Wizard’s Toolkit Savage’s Books of Nonsense 6 new vehicles (2 by GanTheGrey, and 4 by Intruder) Intruder’s A-Team Van! Intruder’s Kolun Intruder’s George Jones Express Intruder’s Axel Semi Truck that seats 6 and has 108 slots! The General Lee! New weapons, tools, and items, some that give nods to our favorite streamers The Uncle Sam Hammer Shugg’s Spikey Club Gan’s Epic Rod Fong’s Staff of Pain Radiomantic Knuckles PB’s Spartan Pickaxe Framer’s Coffee Broadsword New item modifiers Ice Weapon Shock Arrows Thorns Shock Armor There's more that we are planning on adding, and are just starting out on our modding journey! We hope you enjoy playing it as much as we have enjoyed working on it! You can get the mod using the mod launcher: http://7d2dmodlauncher.org/, or by downloading the files from the repository here: https://gitlab.com/ganthegrey/greys_prophecy Terms of use: The majority of the modifications are using the game’s built in models, materials, icons, etc… Have been found as free assets in the Unity store, or have been created by me. As such these are available for use. The following is a list of the Unity assets used that are available to use: https://assetstore.unity.com/packages/3d/props/interior/crafting-table-160161 https://assetstore.unity.com/packages/2d/textures-materials/ice-materials-133660 https://assetstore.unity.com/packages/3d/props/weapons/fantasy-staff-lite-54999 https://assetstore.unity.com/packages/3d/props/weapons/staff-of-pain-48820 https://assetstore.unity.com/packages/3d/props/interior/plates-bowls-mugs-pack-146682 https://assetstore.unity.com/packages/3d/props/interior/ygs-mugs-96665 https://assetstore.unity.com/packages/3d/props/interior/free-alchemy-and-magic-pack-142991 https://assetstore.unity.com/packages/3d/props/tools/tools-pack-1-20510 https://assetstore.unity.com/packages/3d/vehicles/land/post-apocalyptic-truck-with-armor-45422 https://assetstore.unity.com/packages/vfx/particles/fire-explosions/flames-of-the-phoenix-46176 https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-s-forge-17785 The General Lee model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://assetstore.unity.com/packages/3d/vehicles/land/hd-car-american-muscle-01-101297 Special Thanks: The Discord modding community for help with issues and ideas UncleSamIAm, Shugg, NoxAegis, DragonHeadGaming, LoriannTucker, PayneStoneback, biggytoe, and Bluejoy for QA Intruder for their vehicles Sphereii for the random zombie walk patch code Khaine for the 10 slot toolbelt Moong and oignonchaud for the GoreMod War3zuk for custom map using the compo pack vanilla pois, and the 8 spot crafting queue And of course TFP for creating this game in the first place!
×
×
  • Create New...