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GanTheGrey

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About GanTheGrey

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    Web developer and part time game developer

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  1. Hey Bulkininkas, I haven't run into that issue, but I know that the vanilla vehicles sometimes do the same thing. I can play around with things to see if I can get the collision to work better! Thanks for the feedback! - Gan
  2. Hi Bulkininkas, My apologies for missing this comment, and the late reply. Alpha 19 stable version has been added to the mod launcher and is available for play. - Gan
  3. Grey's Prophecy
  4. Hi @Might8907, Thanks for checking out the mod! In addition to the Mods folder you need to copy up the 7DaysToDieServer_Data folder. There are dlls in there that need to be on the server for the mod to work. Also are you using the a18 version or a19? Have to make sure you're copying up the proper version as well. Here is a link to my Discord: http://discordapp.com/invite/Zh2AedD Please let me know if this doesn't work! -Gan
  5. Hi BMT, Sorry for the delayed response! Yes I would be posting here, and in my Discord server, on any updates that would require a map wipe. At this point I am waiting for a19 to hit before any new updates will be made. Stay tuned! -Gan
  6. Hey BMT, Yes this was a bug that is resolved with the latest updates. -Gan
  7. Hi BMT, Thanks for checking out the mod, and thanks for the feedback! Applied answers to the issues you found above.
  8. It was brought to my attention that there have been issues installing the mod on Linux based servers. In an effort to resolve these issues I have renamed the folders, modlet names, and made some tweaks to the unity resource files. Unfortunately this will require some extra work before doing a presync with the mod launcher, or before copying over the latest files. If this is not done then the modlets will be duplicated which will cause some unwanted behavior with games, or potentially a save break due to the duplication. If you're using the mod launcher you can do a Delete Complete without losing your save, or delete the mods folder, and the TempMods folder. If you download the files from gitlab you will need to delete the mods folder before copying in the new ones. I have been putting in my best effort to make updating the mod as painless as possible and without save breaking changes. However I am still learning some of the processes and it's sometimes unavoidable. I am grateful to everyone for the kind words and the enjoyment I am seeing from people playing the mod!
  9. Hi gpcstargate, Thanks for checking out the mod! There are 2 known warnings that have not affected gameplay. One is with the Gore Mod where 2 of the items are not applied. The other is a string of warnings about missing scripts related to a custom trader I've added to the game, which I will be revisiting and hoping to resolve in a future update. This is the first time anyone has commented about it crashing. Do you have the output logs that contain the crashes? Others have enjoyed the War3zuk map, sorry you don't like it. -Gan
  10. Hi Bunny, Thanks for checking out the mod! You get the crystals from digging gravel. Then you can use them in the Mortar and Pestle to create the Radiomantic Dust. 1 crystal + 1 Acid = 5 Dust.
  11. Grey's Prophecy is a flavoring of the default game. The goal of the mod is to add fun stuff, and some humor, while keeping close to the vanilla formula. Some of the bigger changes that you will encounter are: 10 slot toolbelt - Courtesy of Khaine (DF creator) Mumpfy's zombie texture variations Perk System overhaul to a more class based system, including 2 that don’t require adding points to the parent attribute Class types Warrior Hunter Gunslinger Blacksmith - Mini Class (5 levels) Engineer Rogue General Talents Jack of All Trades Empath Separate repair kits/items Iron tools are repaired with Forged Vanilla repair kits are still used for repairing vehicles Bigger backpack 96 slots Bigger stack sizes for most items More new zombie types 4 from a18 and 2 new ones Reworked Rekt and Hugh zombies to now look like zombies, and added radiated versions Craftable weapon, tool, and gun parts, so you don’t have to rely on looting/buying them 2 new book sets The Wizard’s Toolkit Savage’s Books of Nonsense 4 new vehicles Semi Truck that seats 6 and has 108 slots! The General Lee! Coka's Skyline Horse with no name New weapons, tools, and items, some that give nods to our favorite streamers The Uncle Sam Hammer Shugg’s Spikey Club Gan’s Epic Rod Fong’s Staff of Pain Radiomantic Knuckles PB’s Spartan Pickaxe Framer’s Choice Broadsword Dragonblade Wooden Mace Iron Mace Katar Medieval Axe Medieval Battle Axe New item modifiers Ice Weapon Thorns Shock Armor There's still more to add and we hope you enjoy playing it as much as we have enjoyed working on it! You can get the mod using the mod launcher: http://7d2dmodlauncher.org/, or by downloading the files from the repository here: https://gitlab.com/ganthegrey/greys-prophecy-a19. Support us on Patreon! https://www.patreon.com/ganthegrey Find us on Twitch: GanTheGrey SavageHarbinger Join the Discord: The Wizard's Tower Terms of use: The majority of the modifications are using the game’s built in models, materials, icons, etc… Have been found as free assets in the Unity store, or have been created by me. As such these are available for use. The following is a list of the Unity assets used that are available to use: https://assetstore.unity.com/packages/3d/props/interior/crafting-table-160161 https://assetstore.unity.com/packages/2d/textures-materials/ice-materials-133660 https://assetstore.unity.com/packages/3d/props/weapons/fantasy-staff-lite-54999 https://assetstore.unity.com/packages/3d/props/weapons/staff-of-pain-48820 https://assetstore.unity.com/packages/3d/props/interior/plates-bowls-mugs-pack-146682 https://assetstore.unity.com/packages/3d/props/interior/ygs-mugs-96665 https://assetstore.unity.com/packages/3d/props/interior/free-alchemy-and-magic-pack-142991 https://assetstore.unity.com/packages/3d/props/tools/tools-pack-1-20510 https://assetstore.unity.com/packages/3d/vehicles/land/post-apocalyptic-truck-with-armor-45422 https://assetstore.unity.com/packages/vfx/particles/fire-explosions/flames-of-the-phoenix-46176 https://assetstore.unity.com/packages/3d/environments/fantasy/blacksmith-s-forge-17785 https://assetstore.unity.com/packages/3d/props/weapons/dragonblade-pbr-fantasy-sword-96982 https://assetstore.unity.com/packages/3d/props/weapons/free-pack-of-medieval-weapons-136607 https://assetstore.unity.com/packages/3d/props/weapons/ultimate-weapons-pack-lite-94668 https://assetstore.unity.com/packages/3d/props/weapons/horror-weapon-set-1-26142 https://assetstore.unity.com/packages/3d/props/weapons/medieval-weapons-vol1-free-demo-120361 The General Lee model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://assetstore.unity.com/packages/3d/vehicles/land/hd-car-american-muscle-01-101297 Coka's Skyline model was purchased and is not available for use or redistribution! If you like the model, and want it for your project, you can find it here: https://www.cgtrader.com/3d-models/car/racing/nissan-skyline-gtr-fast-and-furious Special Thanks: The Guppy's Discord modding server for help with issues and ideas Xyth for the hard work getting the custom animation controller working! Khaine for the 10 slot toolbelt Mumpfy for the zombie texture variations UncleSamIAm, Shugg, NoxAegis, AlphaDragonGaming, LoriannTucker, PayneStoneback, biggytoe, and Bluejoy for QA And of course TFP for creating this game in the first place!
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