McDougal Posted October 24, 2019 Share Posted October 24, 2019 Thanks for taking the time to respond. I've read through several pages of the thread by now. So far I've seen several people asking about extracting several 2d assets from a single asset bundle, but nothing on batch uncompressing a lot of independent asset bundles and afterwards batch exporting png's from said bundles assets (there are usually just 1-2 art assets per bundle in Mtg Arena). Link to comment Share on other sites More sharing options...
n2n1 Posted October 24, 2019 Share Posted October 24, 2019 Unfortunately you'll have to try to find the answer in the topic if it exists, because local users are unlikely to help you due to the fact that in 7DTD there is no need to use batch processing. The author rarely appears here. Start the search from the end, this feature was not added at the beginning, in addition - may be worth reading the Usage.txt file. Link to comment Share on other sites More sharing options...
McDougal Posted October 24, 2019 Share Posted October 24, 2019 Thanks, n2n1. I am quite surprised that Unity Modders are such a rare kind if we take into consideration that so many games nowadays run on that engine. Link to comment Share on other sites More sharing options...
Rastakouer Posted October 28, 2019 Share Posted October 28, 2019 Hello guys! I need your help with a crosshair issue: I'm trying to play the game without the crosshair. I just love the immersion and feel of danger it gives. But i can't find a good way to do that. So i went into the assets1, extracted the "Corsshair_melee" file and changed its size to 0. And it worked flawlessly. The only remaining issue is it doesn't remove the crosshaire for ranged weapon........... and i can't find any texture/assets related to crosshair_ranged or something like that. Where can i find this ? Link to comment Share on other sites More sharing options...
n2n1 Posted October 29, 2019 Share Posted October 29, 2019 I have not dealt with this, but maybe this topic will shed light on something: https://7daystodie.com/forums/showthread.php?52179-A16-Colored-Crosshairs&highlight Link to comment Share on other sites More sharing options...
Rastakouer Posted October 30, 2019 Share Posted October 30, 2019 I have not dealt with this, but maybe this topic will shed light on something: https://7daystodie.com/forums/showthread.php?52179-A16-Colored-Crosshairs&highlight Thank you, Sadly this is outdated, and doesn't work on A18. I'm so sad. I can easily remove crosshair for melee weapon, but not for ranged! I'm frustrated....... Link to comment Share on other sites More sharing options...
McDougal Posted October 30, 2019 Share Posted October 30, 2019 (edited) EDITED: I was trying to use the export without deleting the "< >" around my bat-file. My bad. Edited October 30, 2019 by McDougal (see edit history) Link to comment Share on other sites More sharing options...
McDougal Posted October 30, 2019 Share Posted October 30, 2019 This project feels so cursed... so I was able to batch extract everything and then tested opening several .asset's at once (which wasn't possible before because of the compression) and select several 2d textures from different files, but then couldn't convert them because all of a sudden "Unable to open the streamed data file" prevents me from using the Png Plugin (which works when I uncompress the assetbundles one by one). Link to comment Share on other sites More sharing options...
McDougal Posted October 30, 2019 Share Posted October 30, 2019 Sorry for hijacking the thread (I'll stop now), but I wanted to share what I just found: https://github.com/Perfare/AssetStudio/releases Perfare's AssetStudio has a good GUI, was able to load those 2800 assetbundles quite fast, let me preview all 2d assets and export them as png reliably. Kind of like the answer to my many questions. Link to comment Share on other sites More sharing options...
n2n1 Posted October 31, 2019 Share Posted October 31, 2019 Sorry for hijacking the thread (I'll stop now), but I wanted to share what I just found..... Thank you that share information, which can useful whom any Link to comment Share on other sites More sharing options...
Satin Posted November 25, 2019 Share Posted November 25, 2019 I know this thread is a bit old and maybe no one have answers right now... I'm trying to use UABE to do a little mod, well, seems that the game to be modified have a list of textures that can be selected to modify costumes, etc... I already created the new texture an added it to Resources.assets with UABE, but, that list only shows textures under Resources folder so... there is any way to move the new texture to Resources folder or any other folder so that it can be accessed by the list? Sorry again if the reply is out of place. Link to comment Share on other sites More sharing options...
n2n1 Posted November 26, 2019 Share Posted November 26, 2019 (edited) I don't quite understand what you want, but it seems this problem is similar to mine. Here are links that may be lead you to the answer: this is the theme i created back then - https://7daystodie.com/forums/showthread.php?49611-adding-extra-terrain-textures-with-UABE that's what said DerPopo about this, (it worked) - https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165 Edited November 26, 2019 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
Satin Posted November 26, 2019 Share Posted November 26, 2019 (edited) I don't quite understand what you want, but it seems this problem is similar to mine. Here are links that may be lead you to the answer: this is the theme i created back then - https://7daystodie.com/forums/showthread.php?49611-adding-extra-terrain-textures-with-UABE that's what I said, dropo about this, (it worked) - https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165 As I see with UABE, the path to the folder of the textures can be seen in Container ... as defect, when you add a texture to an assets file this Textures goes directly to the folder Texture2D. The objective is to move that new texture to the folder where the rest of the textures are saved ... in this case Makeup folder .... so, there is any way to modify that "Container" so the texture is saved in the correct folder (with UABE). Example: Open Resources.assets file in UABE, then create the texture and add to the asset. File -> Add -> File ID: 0 - resources.assets Path ID: 6233223 Type name/ID: Texture2D Mono Class ID: -1 And Press Ok Next, select the new resource and press Plugin and Edit: Name: Makeup_7 Texture format: DXT5Crunched (Slow!) Has Mip maps: Yes Filter Mode: Anything Anisotropic Filtering: 0 Mip map Bias: Anything Wrap Mode: Clamp Lightmap format: 0x00 Color Space: Linear Texute Load <- Here you load the new texture And Press Ok. With that you have a new Texture added to the asset, but if you decompress all, this texture is in Texture2D folder. What I want is that this texture ends in Resources / Makeup folder. Edited November 26, 2019 by Satin (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted November 26, 2019 Share Posted November 26, 2019 (edited) ...Resources / Makeup folder ???...hmm... If it is not 7dtd i can hardly help directly, because i did not use this Utility outside of this game, but maybe this will give you an idea: you should be warned how resources .resS work https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=488856&viewfull=1#post488856 https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=502817&viewfull=1#post502817 here is a method where you can make an offset and specify a different data location - https://7daystodie.com/forums/showthread.php?32600-Overriding-vanilla-files-(assets-)&p=314195&viewfull=1#post314195 By the way, the added resources in the asset are just there and they are not included in the header, the list by which the program can know that it is there. And just remember that there may be separate header files like "globalgamemanagers" that may contain paths for files from other bundles. PS: perhaps you are asking how to make the created file have a path in the resource....yes so can be done...it's possible and i did ... but i forgot as, if I recall write here.... PPS: oh yes - but this is same... https://7daystodie.com/forums/showthread.php?22675-Unity-Assets-Bundle-Extractor&p=492165&viewfull=1#post492165 Edited November 26, 2019 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
MustafaSalah Posted December 3, 2019 Share Posted December 3, 2019 Hello,is there's a way to change some assets Name textures, mesh... Etc Link to comment Share on other sites More sharing options...
n2n1 Posted December 3, 2019 Share Posted December 3, 2019 (edited) Hello,is there's a way to change some assets Name textures, mesh... Etc Name of ? Yes, you can, but perhaps the program that looks for it under the old name just will not see it? Edited December 3, 2019 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
MustafaSalah Posted December 6, 2019 Share Posted December 6, 2019 So no any new updates Link to comment Share on other sites More sharing options...
MustafaSalah Posted December 7, 2019 Share Posted December 7, 2019 Hi.. Some files get corrupted when i import Raw or dump files any help? Link to comment Share on other sites More sharing options...
DerPopo Posted December 7, 2019 Author Share Posted December 7, 2019 (edited) I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though. Hi.. Some files get corrupted when i import Raw or dump files any help? Could you give more details? There could be many reasons, such as incompatible types, bugs or invalid input files. Edited December 7, 2019 by DerPopo (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted December 8, 2019 Share Posted December 8, 2019 I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though.. !!! ? I thought you wouldn't change the UI! Link to comment Share on other sites More sharing options...
MustafaSalah Posted December 8, 2019 Share Posted December 8, 2019 (edited) 404 I'm currently reworking the UI and doing some other internal changes. I can't give an estimate on when it'll be ready, though. Could you give more details? There could be many reasons, such as incompatible types, bugs or invalid input files. Non Cqp Edited January 28, 2020 by MustafaSalah 404 (see edit history) Link to comment Share on other sites More sharing options...
eltoto2019 Posted December 23, 2019 Share Posted December 23, 2019 amazing iam happy to know a update is coming .. sr. derpopo i send you a PM read please Link to comment Share on other sites More sharing options...
eltoto2019 Posted December 24, 2019 Share Posted December 24, 2019 (edited) hi people .. i dont know how to ask for help but i know all of you are busy people and has his lifes but ...i need help with textures edit in sonic runners for android i use uabe to edit it and some assets works in-game but other most importante when you open and edit it not work we in discord think is a *assets protection* that not allow modded textures work but i need any people that can help us with this part you not need to do anything if you dont want only give tips about why dont work. here the discord and game files https://discord.gg/u7BEgXk and files https://gamebanana.com/gamefiles/10436 .. help us please i hope @derpopo can too ///////UPDATE///// here the unity3d files normal and texture modded all files edited with uabe 2.2 and not work in the game ...to try the files you need the game links into the file https://www.mediafire.com/file/uu3idxiqujdhcaw/assets_para_7_days_uabe.7z/file Edited December 25, 2019 by eltoto2019 share the files (see edit history) Link to comment Share on other sites More sharing options...
n2n1 Posted December 25, 2019 Share Posted December 25, 2019 (edited) ///////UPDATE///// here the unity3d files normal and texture modded all files edited with uabe 2.2 and not work in the game ...to try the files you need the game links into the file https://www.mediafire.com/file/uu3idxiqujdhcaw/assets_para_7_days_uabe.7z/file Okay, the files are here - what's next? (how can I help you? what's your question?) UPD: I have no problem changing any texture (without any tricks)... I do it the usual way. ...hmmm...maybe the game does not accept the format or size of the replaced texture? What do you see in the game in place of this texture? Edited December 25, 2019 by n2n1 (see edit history) Link to comment Share on other sites More sharing options...
eltoto2019 Posted December 25, 2019 Share Posted December 25, 2019 (edited) ohh thanks ..thanks and sorry .....emmm .... the question is how i can get the texture edit works because ..when you open a unity3d file of the game with uabe and you change the texture ..then you re-compile the file .unity3d in the game not works ...but some .assets into the apk when was edited by uabe works ....i think the chao and characters assets has protection or something that you change the texture not work .... please if can help with this i need to know how edit the texture and it can work in the game ....@n2n1 thanks a lot for you attention:02.47-tranquillity: if you want to try by your self the game is here offline version https://gamebanana.com/gamefiles/10436 Edited December 25, 2019 by eltoto2019 try to clarify (see edit history) Link to comment Share on other sites More sharing options...
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