RdB81 Posted February 11, 2021 Share Posted February 11, 2021 Quote i noticed that i cannot scrap certain things anymore, like cans, iron armor and tools, some guns, and other items. i also have found 1200 rounds of 5.56x45 Nato but no guns from the mod For me scrapping items still works as it supposed to do. I can also find both the schematics and the guns themselves in the world. I did notice that with a full auto mod in the SVD, the gun sound only sounds once: Line 2616 in items.xml: <property name="Sound_loop" value=""/> Replace with: <property name="Sound_loop" value="svd_fire"/> Furthermore, I have created a progression.xml file to enable crafting of the weapons based on skills. Simply put it in the config folder of this mod and you'll be able to craft the guns, provided you've levelled up the appropriate skill. Gunslinger for the pistols and SMGs, DeadEye for the rifles, MachineGunner for the ARs and Boomstick for the shotguns. Most open up at level 1 of the skill, and need a workbench to craft, but the higher level guns open up at level 2. This can be adjusted according to your own taste easily. I might set the desert eagle to level 5 or make that schematic and lootdrop only, just like the desert vulture in vanilla. Example: Line 5 in progression.xml: <passive_effect name="RecipeTagUnlocked" operation="base_set" level="1,5" value="1" tags="gunmakarov"> Change to <passive_effect name="RecipeTagUnlocked" operation="base_set" level="2,5" value="1" tags="gunmakarov"> if you want the Markarov to open up at level 2 Gunslinger instead of level 1. You can download the progression.xml here. I have tested it, but if you find any issues let me know. I'll see what I can do. Link to comment Share on other sites More sharing options...
justmarquez Posted February 13, 2021 Share Posted February 13, 2021 Here's my version that works 100% in a19.3(b6) working loot, working ak101, and etc. (It's just what everyone shared and i basically just compiled all the working things just to help newbies like me out)Vanilla_Firearms_Extended.rar Link to comment Share on other sites More sharing options...
RdB81 Posted February 13, 2021 Share Posted February 13, 2021 Quote Here's my version that works 100% in a19.3(b6) Fyi: In your version the SVD sound with a trigger mod isn't fixed. Link to comment Share on other sites More sharing options...
justmarquez Posted February 19, 2021 Share Posted February 19, 2021 On 2/13/2021 at 3:49 PM, RdB81 said: Fyi: In your version the SVD sound with a trigger mod isn't fixed. Thanks so much for bringing this to my attention! I just reuploaded it with the fix now! Vanilla Firearms Extended Fix! hope this helps ^_^ Link to comment Share on other sites More sharing options...
Nuko-san Posted February 19, 2021 Share Posted February 19, 2021 48 minutes ago, justmarquez said: Thanks so much for bringing this to my attention! I just reuploaded it with the fix now! Vanilla Firearms Extended Fix! hope this helps ^_^ Does this one include the PIP patch? Link to comment Share on other sites More sharing options...
RdB81 Posted February 19, 2021 Share Posted February 19, 2021 Quote 1 hour ago, Nuko-san said: Does this one include the PIP patch? No, I believe it does not Quote 2 hours ago, justmarquez said: Thanks so much for bringing this to my attention! I just reuploaded it with the fix now! Vanilla Firearms Extended Fix! hope this helps ^_^ You're very welcome! Link to comment Share on other sites More sharing options...
SMITE05 Posted February 28, 2021 Share Posted February 28, 2021 I installed this mod however None of the ammo or guns are showing icons. Need Help! Link to comment Share on other sites More sharing options...
RdB81 Posted February 28, 2021 Share Posted February 28, 2021 Quote I installed this mod however None of the ammo or guns are showing icons. Need Help! I assume you downloaded the rar from JustMarquez, extracted it and placed it in a folder "mods" in the "\..\steamapps\common\7 Days To Die" folder? Make sure you have the following 4 folders in there: Config, Resources, Sounds and UIAtlases. That last folder should contain another folders called "ItemIconAtlas". In there you should find all icons for the guns and ammo (43 files in total). If not. Download again, extract and try again. Link to comment Share on other sites More sharing options...
SMITE05 Posted February 28, 2021 Share Posted February 28, 2021 I have done so. This is on my server. Do the icons have to be on my local machine as well? Link to comment Share on other sites More sharing options...
RdB81 Posted February 28, 2021 Share Posted February 28, 2021 Yes, any mod that contains more than .xml files, needs to be both server- and client side Link to comment Share on other sites More sharing options...
SMITE05 Posted February 28, 2021 Share Posted February 28, 2021 Thanks a bunch my man! Just now, RdB81 said: Yes, any mod that contains more than .xml files, needs to be both server- and client side Link to comment Share on other sites More sharing options...
Downsdollar Posted March 11, 2021 Share Posted March 11, 2021 So another thing I found in the mod was that the M1 was improved to doing no damage to only one damage. Where would you have to go to modify the value and how do you even do so in the first place? It seems like all the values dont want to be modified Link to comment Share on other sites More sharing options...
RdB81 Posted March 11, 2021 Share Posted March 11, 2021 3 hours ago, Downsdollar said: So another thing I found in the mod was that the M1 was improved to doing no damage to only one damage. Where would you have to go to modify the value and how do you even do so in the first place? It seems like all the values dont want to be modified I don't know which files you used but when you download the archive from justMarques' post of 19 February, the M1 should deal normal damage. As far as I know the damage if the gun is set in lines 1320-1323 of the items.xml. Most (if not all) machineguns actually inherit the damage and handling stats from the base game AK74 and is tweaked for the different guns. Link to comment Share on other sites More sharing options...
Sefiros Posted May 13, 2021 Share Posted May 13, 2021 On 3/11/2021 at 5:49 AM, Downsdollar said: So another thing I found in the mod was that the M1 was improved to doing no damage to only one damage. Where would you have to go to modify the value and how do you even do so in the first place? It seems like all the values dont want to be modified You need to add to M1 weapon tag "9mm" otherwise it will do 1 damage to zombies. There is also another way to do it... Go to items.xml, find M1, scroll down to this section showed below Quote <effect_group name="gunAK47"> <passive_effect name="MaxRange" operation="base_set" value="80"/> <passive_effect name="DamageFalloffRange" operation="base_set" value="50"/> <passive_effect name="DamageFalloffRange" operation="perc_add" value="-.2,.2"/> <!-- random effective rng --> In this section you can add this: Quote <passive_effect name="EntityDamage" operation="base_set" value="35"/> This line of code will set a base damage of the weapon but 35 doesn't mean it will deal 35 damage, the damage is calculated in different way which I don't understand as the bullets and weapons themselfs has damage stats There is also another issue with crafting HP and AP ammo of 5.56 and .45 bullets, because of no progression.xml AP and HP (and crafting boxes of this ammo) is not possible even after completing sniper perk skill and the other one for magnum ammo. I'm not going to create a progression.xml but you can do it yourself or add my code to your existing progression file. If you want to add below code to existing progression file, ignore <cfg> and </cfg> tags Quote <cfg> <!-- 5.56 HP,AP & bundle ammo crafting fix --> <append xpath="/progression/perks/perk[@name='perkSniperAPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo556mmBulletAP</append> <append xpath="/progression/perks/perk[@name='perkSniperHPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo556mmBulletHP</append> <append xpath="/progression/perks/perk[@name='perkSniperComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammoBundle556mmBulletBall,ammoBundle556mmBulletAP,ammoBundle556mmBulletHP</append> <!-- .45 HP,AP & bundle ammo crafting fix --> <append xpath="/progression/perks/perk[@name='perkEnforcerAPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo45BulletAP</append> <append xpath="/progression/perks/perk[@name='perkEnforcerHPAmmo']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammo45BulletHP</append> <append xpath="/progression/perks/perk[@name='perkEnforcerComplete']/effect_group/passive_effect[@name='RecipeTagUnlocked']/@tags">,ammoBundle45BulletBall,ammoBundle45BulletAP,ammoBundle45BulletHP</append> </cfg> Link to comment Share on other sites More sharing options...
Cop4Terminator Posted August 17, 2021 Share Posted August 17, 2021 On 2/19/2021 at 8:13 PM, justmarquez said: Thanks so much for bringing this to my attention! I just reuploaded it with the fix now! Vanilla Firearms Extended Fix! hope this helps ^_^ link dead. perhaps you could give us a new one? 1 Link to comment Share on other sites More sharing options...
kimsgrim Posted December 11, 2021 Share Posted December 11, 2021 Will this be updated for A20? Currently 100% broken. 1 Link to comment Share on other sites More sharing options...
HmE Posted January 17, 2022 Share Posted January 17, 2022 Hello,using this in A20,its working,just 1 problem with repairing guns...cant repair them,anybody knows the fix? 1 Link to comment Share on other sites More sharing options...
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