Sykriss Posted February 29, 2020 Share Posted February 29, 2020 (edited) This modlet adds over twenty firearms to the game, complete with custom animations, icons, sounds, attachments, etc. I did my best to make them up to vanilla standards as I don't want things disrupting the players immersion. It also adds two (2) new ammo types, .45acp and 5.56x45mm, to serve as intermediate rounds. They are all balanced and integrated into the vanilla loot, trader, and recipe/schematic tables so you shouldn't be drowning in guns everywhere (I had some testers confirm this before public release). Full list of included firearms: Pistols: M1911 Mark 23 Glock 17 Makarov TEC-9 P250 Walther P99 USP .45 revolver 9mm revolver Desert Eagle in 44 mag Shotguns: Full length side-by-side RSX-1, semi auto shotgun Full length over-under Single barrel shotgun Rifles: M1 carbine in 9mm SKS Ak-101 AR15 HK416 G36C SVD SCAR-H SCAR-L SG-553 Sporting Rifle (5.56x45mm bolt action) Varmint Rifle (9mm bolt action) SMGs: AKS-74u Vz 62 Skorpion Micro UZI Mac-11 UMP-45 PP-19 Skorpion Video: Edit: RIP, uploaded the wrong video Edit 2: did not actually upload the wrong video. HDD filled up and it got cut off. I'd like to actually play 7dtd for a bit now though, I'll re-record the video tomorrow. *sigh* DOWNLOAD PIP Optics Compatibility Patch available here Pistol RMR Compatibility Patch available here A lot of time and effort went into this, so feedback would is greatly appreciated, thanks! Edited February 29, 2020 by Sykriss (see edit history) 8 Link to comment Share on other sites More sharing options...
mr.devolver Posted February 29, 2020 Share Posted February 29, 2020 Thanks, this is a decent list of weapons. I hope they will be compatible with Firearms mod. Link to comment Share on other sites More sharing options...
Souhank Posted March 2, 2020 Share Posted March 2, 2020 i tested the mod and works really fine but hk 416 needs more recoil , scar h need reload sounds, It also provides the mod with the PIP patch and works correctly even the loot seems moderate, excellent mod Link to comment Share on other sites More sharing options...
Sykriss Posted March 2, 2020 Author Share Posted March 2, 2020 i tested the mod and works really fine but hk 416 needs more recoil , scar h need reload sounds, It also provides the mod with the PIP patch and works correctly even the loot seems moderate, excellent mod Thanks for the feedback! I'll bump up the recoil for 5.56 weapons in a hotfix. They are a bit laser-beamy, you're right, haha. Regarding the SCAR-H, there seems to be a bug with that particular holdType and/or reload animation. I've set it to have a reload sound in the xml, but no matter what I do, it won't play a reload sound upon reloading. I even tried calling one from a separate xml line with an onReload trigger and it didn't work. I think the reload sounds for that particular holdType are just bugged. I'll probably convert it back to using the same holdType as the AR15/SCAR-L. Sorry about the delay on the full length showcase video, lol, just been actually playing the game for a bit lately instead of modding it ^^ Link to comment Share on other sites More sharing options...
AKMrTumnus Posted March 2, 2020 Share Posted March 2, 2020 Good Afternoon Sykriss, I like the look of this mod, and wanted to ask if this is in my mods will others need to have it downloaded as well or if it runs with others connecting to my game? Link to comment Share on other sites More sharing options...
Sykriss Posted March 3, 2020 Author Share Posted March 3, 2020 Good Afternoon Sykriss, I like the look of this mod, and wanted to ask if this is in my mods will others need to have it downloaded as well or if it runs with others connecting to my game? It is in modlet form and is self contained, although (correct me if I'm wrong) clients will need the localization.txt for the names and descriptions to show correctly. Everything else should should just download to client when they connect. 1 Link to comment Share on other sites More sharing options...
Darkstardragon Posted March 3, 2020 Share Posted March 3, 2020 Wow, very nice, 7dtd has been missing a mod like this for a18 not sure if jayic has updated his. My fave so far is the sks Link to comment Share on other sites More sharing options...
mr.devolver Posted March 3, 2020 Share Posted March 3, 2020 (edited) Wow, very nice, 7dtd has been missing a mod like this for a18 not sure if jayic has updated his. My fave so far is the sks I just found SKS yesterday when I was looting, I was on my way back to base with full inventory and then I realized it's 7th night, almost 22:00, I quickly closed the game and I'm scared to continue. ? Edited March 3, 2020 by mr.devolver (see edit history) Link to comment Share on other sites More sharing options...
DaHeiRenX Posted March 3, 2020 Share Posted March 3, 2020 This is awesome! Is there any chance of getting this to work with the overhaul mods, like Darkness Falls? Link to comment Share on other sites More sharing options...
Sykriss Posted March 3, 2020 Author Share Posted March 3, 2020 This is awesome! Is there any chance of getting this to work with the overhaul mods, like Darkness Falls? Thanks for the kind words! I personally don't use any of the large overhaul mods, and I haven't had anyone try using VFX with one. In theory there's no reason why it shouldn't work, the only thing I imagine might be problematic is if the mods replace the vanilla ammo, add weapon mods, and/or heavily modify the loot tables (to the point where the vanilla ones are no longer used). I'd just give it a shot and see what happens, it doesn't overwrite any vanilla files, only appends them. If there are compatibility issues that arise, if anyone feels up to the task of making a compatibility patch I'd be more than happy to list it in the OP. Link to comment Share on other sites More sharing options...
JaxTeller718 Posted March 4, 2020 Share Posted March 4, 2020 Thanks for the kind words! I personally don't use any of the large overhaul mods, and I haven't had anyone try using VFX with one. In theory there's no reason why it shouldn't work, the only thing I imagine might be problematic is if the mods replace the vanilla ammo, add weapon mods, and/or heavily modify the loot tables (to the point where the vanilla ones are no longer used). I'd just give it a shot and see what happens, it doesn't overwrite any vanilla files, only appends them. If there are compatibility issues that arise, if anyone feels up to the task of making a compatibility patch I'd be more than happy to list it in the OP. If it is ok with you Id like to add this modlet to the next release of Ravenhearst. I will keep it as a modlet but edit it so that it can work with our progression and recipes etc. If permission is granted i would gladly send you the file so you can include it in the opening post. Link to comment Share on other sites More sharing options...
Sykriss Posted March 4, 2020 Author Share Posted March 4, 2020 If it is ok with you Id like to add this modlet to the next release of Ravenhearst. I will keep it as a modlet but edit it so that it can work with our progression and recipes etc. If permission is granted i would gladly send you the file so you can include it in the opening post. For sure! Just PM me a link when it's finished and I'll put it in the OP. Link to comment Share on other sites More sharing options...
Darkstardragon Posted March 4, 2020 Share Posted March 4, 2020 noticed some of the weapons stay in the loading animation, ie single shotgun, double barrel, .45 revolver and no reload noise on the scar no biggies for me though, but might bug others, dunno keep up the good work Link to comment Share on other sites More sharing options...
Sykriss Posted March 4, 2020 Author Share Posted March 4, 2020 noticed some of the weapons stay in the loading animation, ie single shotgun, double barrel, .45 revolver and no reload noise on the scar no biggies for me though, but might bug others, dunno keep up the good work Thanks for the feedback! I ran into this a few times myself, wasn't 100% sure what was causing it, although in retrospect I now have a theory. For now you can fix it by putting the gun that's having issues into a container, or dropping it on the ground, then picking it back up again. Be careful when dropping them on the ground, though, as the physics colliders are a bit funky and I'm not sure how to correct that. The scar H reload sound not working seems to be a bug with that particular animation set, I don't think the devs added the trigger inside the animation to call the reload sound, as no matter what I do, I can't get the reload sound to play or any effects to be triggered with "OnReloadStart" and "OnReloadEnd". I'm giving it some time for a possible fix to come forward before I convert it back to the regular AR15 animations as I really like that anim set, it fits the SCAR platform very nicely. Link to comment Share on other sites More sharing options...
DaHeiRenX Posted March 4, 2020 Share Posted March 4, 2020 If it is ok with you Id like to add this modlet to the next release of Ravenhearst. I will keep it as a modlet but edit it so that it can work with our progression and recipes etc. If permission is granted i would gladly send you the file so you can include it in the opening post. If you're going to use this mod, might I suggest adding in this guy's Picture-in-Picture mod for the scopes? There's already a patch for it, so integration shouldn't be that much more work. Personally, I'm convinced that this is how views through scopes in 2019 should be, and REFUSE to play with the standard tga overlay anymore. Link to comment Share on other sites More sharing options...
Darkstardragon Posted March 7, 2020 Share Posted March 7, 2020 Hey Sykriss, if youre not already a member pop by and visit us at gups discord https://discord.gg/5b9nDf Link to comment Share on other sites More sharing options...
Laz Man Posted March 7, 2020 Share Posted March 7, 2020 Watched the videos and love what I see. Thank you for making this! Definitely gonna give this a try! As a side note I'm not 100% certain but clients will need to download the custom icons as well in order to see them? Link to comment Share on other sites More sharing options...
Sykriss Posted March 8, 2020 Author Share Posted March 8, 2020 Watched the videos and love what I see. Thank you for making this! Definitely gonna give this a try! As a side note I'm not 100% certain but clients will need to download the custom icons as well in order to see them? I'm not sure myself, actually, to tell ya the truth. I know xml files are downloaded to client, and I'm pretty sure the asset bundles are too, not sure about the icons and localizations though. Link to comment Share on other sites More sharing options...
bdubyah Posted March 8, 2020 Share Posted March 8, 2020 Clients will need it as well. Xmls are about the only thing pushed from the server. Link to comment Share on other sites More sharing options...
hellfate Posted March 11, 2020 Share Posted March 11, 2020 So we are having trouble with some of the schematics not unlocking the crafting of their guns. Does anyone have any advice? PP19 and ump45 are the ones we have had trouble with so far. Also it appears that the 45 revolver doesnt exist in the crafting menu. Link to comment Share on other sites More sharing options...
Laz Man Posted March 11, 2020 Share Posted March 11, 2020 What are the 2nd download packages for exactly? PIP Optics Compatibility Patch available here Pistol RMR Compatibility Patch available here Link to comment Share on other sites More sharing options...
Hagi Posted March 11, 2020 Share Posted March 11, 2020 Hello Sykriss! Nice work. Can you please give us more information about the mod in the first post? Example: Version 1.0 compatible with 18.3 and 18.4 I host four seven days to die server, for me it´s so much more comfortable to see, which Modlets have an update. Thank you in advance! Link to comment Share on other sites More sharing options...
Sgt.Slaughter Posted March 12, 2020 Share Posted March 12, 2020 One issue I've had is the silencer is not visible when applied to the Glock 17. The gun is silenced but I can't see the actual silencer on the gun. Link to comment Share on other sites More sharing options...
Sykriss Posted March 14, 2020 Author Share Posted March 14, 2020 Sorry everyone, I kind of burned myself out with 7D2D and have been on a Pokemon binge (working on completing the national dex). What are the 2nd download packages for exactly? Those two packages are intended to be used with my PIP optics mod and RMR replacer mods. They enable the use of the PIP optics with all of the new firearms, and enable the use of the RMR optic with the new firearms. Without those two, the PIP optics mod and/or the RMR replacer mod won't work correctly with the new firearms. Hello Sykriss! Nice work. Can you please give us more information about the mod in the first post? Example: Version 1.0 compatible with 18.3 and 18.4 I host four seven days to die server, for me it´s so much more comfortable to see, which Modlets have an update. Thank you in advance! It should be compatible with all 18.x versions. One issue I've had is the silencer is not visible when applied to the Glock 17. The gun is silenced but I can't see the actual silencer on the gun. Thanks for the feedback, I'll get that patched along with the other fixes in the next hotfix release. 2 Link to comment Share on other sites More sharing options...
Sgt.Slaughter Posted March 16, 2020 Share Posted March 16, 2020 [quote=Sykriss;n1720746 Thanks for the feedback, I'll get that patched along with the other fixes in the next hotfix release. Awesome! Really enjoying your mod, makes the game much better for me. Link to comment Share on other sites More sharing options...
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