ShoudenKalferas Posted February 23, 2020 Share Posted February 23, 2020 Here is a Modlet pack I've been working on. This is a Work In Progress (WIP), so please be kind with any problem reports. It kept annoying me that I would pass a military base with a generator ("destroyed") and be unable to wrench on it and have at least a CHANCE at recovering a working unit. The same with solar panels. Just because the world went to crap and everyone turned to Zombies doesn't mean all the electronics of the world stop functioning. So I'm working through a Modlet pack that will allow the players to wrench at any electronics (solar, generator, battery, signs, lights, and misc parts), and at least have a chance at obtaining a usable item that they can place in their own base. TESTED as working: Battery Bank Generator Solar Bank Lights Parts UNTESTED: Signs I've split this into multiple Modlets to make it easy for you to enable/disable any specific category of items: Salvaged Electronics - Battery Bank (tested) Salvaged Electronics - Generator (tested) Salvaged Electronics - Lights (tested) Salvaged Electronics - Parts (tested) Salvaged Electronics - Signs (untested, use at own risk) Salvaged Electronics - Solar (tested) Current Download: A18.3_1.1 - https://github.com/XelaNull/7DTD-SalvagedElectronics/archive/A18.3_1.1.zip Previous Download: https://github.com/XelaNull/7DTD-Sal.../A18.3_1.0.zip Link to comment Share on other sites More sharing options...
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