SirDuke Posted December 6, 2019 Share Posted December 6, 2019 May someone give me a little help here? I´m playing with a little modlet from this site, to increase the overall vehicle speed. The main part works just fine; but no matter how I edit the modlet xml, the only vehicle that uses a sprint is the bicycle. As far as I´m reading here, all vehicles should have a turbo mode, right? Mine doesn´t seem to work. What might be wrong with that? (Oh, and by the way, is there already any use for the ingame "modification" menu for vehicles?) Thanks Link to comment Share on other sites More sharing options...
Ezed Posted December 6, 2019 Share Posted December 6, 2019 If you open the vehicles.xml, and for each vehicle type, find this line... <property name="velocityMax" value="9, 10"/> ...that's the bicycle from my install. The first value is normal speed, the second is 'sprint' speed. If they are the same, (say 10,10) there wouldn't really be a 'sprint' mode since it's capped at the normal value. That's normally what I do with the motorcycle and 4x4 so I don't have to press another button to go max speed. Mods for vehicles are to arrive in a future update (maybe 19). Link to comment Share on other sites More sharing options...
SirDuke Posted December 6, 2019 Author Share Posted December 6, 2019 If you open the vehicles.xml, and for each vehicle type, find this line... <property name="velocityMax" value="9, 10"/> ...that's the bicycle from my install. The first value is normal speed, the second is 'sprint' speed. If they are the same, (say 10,10) there wouldn't really be a 'sprint' mode since it's capped at the normal value. That's normally what I do with the motorcycle and 4x4 so I don't have to press another button to go max speed. Mods for vehicles are to arrive in a future update (maybe 19). Thanks for that answer! As I´ve tried to discribe, my vehicles´ speed doesn´t change at all. Only the bicycle "sprint" key does work. f.e. here´s the code for the motorcycle from my modlet: <set xpath="vehicles/vehicle[@name=vehicleMotorcycle]/property[@name=velocityMax' and @value='9, 14]/@value">14, 24</set> Link to comment Share on other sites More sharing options...
Ezed Posted December 7, 2019 Share Posted December 7, 2019 Weird. Sorry, can't be of help. Not even sure what a modlet is or what makes one different from a good old fashioned mod...(is it just a baby mod? lol...it's term I've only seen used here (but I don't get out much)). Anyway...hope someone comes along who can help you. Link to comment Share on other sites More sharing options...
Crater Creator Posted December 10, 2019 Share Posted December 10, 2019 I'm moving this to our modding section, where more modding-knowledgeable eyes should see it. Link to comment Share on other sites More sharing options...
Ragsy 2145 Posted December 10, 2019 Share Posted December 10, 2019 This code will work ... and future proofs if TFP change default speeds in any updates in the future on A18. <set xpath="/vehicles/vehicle[@name='vehicleMotorcycle']/property[@name='velocityMax']/@value">14,22</set> Note : Max speed is 22 in A18 since the physics changes implemented by TFP , unless you do major surgery to the vehicle xml like i did in my Motorcycle modlet. If that doesnt work then something else may also be changing the speeds from perhaps another modlet along the way. ? Ragsy !! Link to comment Share on other sites More sharing options...
Gamida Posted December 10, 2019 Share Posted December 10, 2019 You could try Stasis78's ZoomyCarsMod. I have it added to my game in past but forgot about it until now. It changes speeds on all vehicles You can go in and mod the speeds with notepad+ if you want them faster or slower. May even see another mod or 2 that you want to try. https://github.com/stasis78/7dtd-mods Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.