psouza4 Posted October 30, 2019 Author Share Posted October 30, 2019 (edited) Nice Modlet, good work. But unfortunally not compatible with smxui from Sirillion Does his mod mess with the forge? Yeah I see that he completely reskins the forge, among other stuff -- thus the point of his mod. And forcibly sets it back to 4 inputs. He'd need to allow 6 inputs or it'll crash. Edited October 30, 2019 by psouza4 (see edit history) Link to comment Share on other sites More sharing options...
Baobab Posted October 30, 2019 Share Posted October 30, 2019 Does his mod mess with the forge? Yeah I see that he completely reskins the forge, among other stuff -- thus the point of his mod. And forcibly sets it back to 4 inputs. He'd need to allow 6 inputs or it'll crash. can you rewrite yours for me so i can use the ui ? Link to comment Share on other sites More sharing options...
psouza4 Posted October 30, 2019 Author Share Posted October 30, 2019 can you rewrite yours for me so i can use the ui ? It won't work that way, his mod needs to support more inputs, not my mod support less. No point having no inputs for zinc or copper Link to comment Share on other sites More sharing options...
Baobab Posted October 30, 2019 Share Posted October 30, 2019 It won't work that way, his mod needs to support more inputs, not my mod support less. No point having no inputs for zinc or copper ok thx Link to comment Share on other sites More sharing options...
Grolbu Posted November 1, 2019 Share Posted November 1, 2019 (edited) I installed v1.01 into A18 stable and it works great, thank you ! Not quite sure what to do with most of the blocks that come up from the excavators though - the ones that are identified as ores crush with sand ok and give me lots of materials, but I'm not sure what to do with blocks of things like ashphalt, sandstone, fertile ground, that sorta thing ... Umm, help ? Thanks Edit : having played a bit more trying stuff out it seems that all of those other blocks can be tossed into the forge where they'll turn into something useful - is that correct ? Cheers. Edited November 1, 2019 by Grolbu (see edit history) Link to comment Share on other sites More sharing options...
psouza4 Posted November 1, 2019 Author Share Posted November 1, 2019 Edit : having played a bit more trying stuff out it seems that all of those other blocks can be tossed into the forge where they'll turn into something useful - is that correct ? Cheers.Everything except for asphalt, which is only useful as a building tool for paving. If you don't want to build with it, you can just toss it away. Link to comment Share on other sites More sharing options...
RinVindor Posted November 2, 2019 Share Posted November 2, 2019 So I have a player on our server who is insisting that he cannot find the nodes for coal and is instead getting zinc, he is convinced that coal has been replaced. So where are the prime spots to find each node/vein in the game? Link to comment Share on other sites More sharing options...
RinVindor Posted November 2, 2019 Share Posted November 2, 2019 Hey my friends and I installed the mod no issue but we're trying to figure out why we can't find coal nodes/veins anymore, we can only find zinc no matter how hard we look. If I were to just be lazy and apply a blue filter over say copper's deco.jpg, would that change it in the game? I know I'd need to give them each the edited .jpg if it does but we're looking to have an easy time, appearance doesn't matter to us. Also some instructions on the mod on how to use the excavator would be appreciated. We're not sure how it works, we've left it out on the ground on all sorts of places and it doesn't generate anything. Link to comment Share on other sites More sharing options...
Grolbu Posted November 2, 2019 Share Posted November 2, 2019 Sweet, thank you Is there a capacity limit for materials in the forge or can I keep throwing things in there basically forever ? Link to comment Share on other sites More sharing options...
psouza4 Posted November 2, 2019 Author Share Posted November 2, 2019 Sweet, thank you Is there a capacity limit for materials in the forge or can I keep throwing things in there basically forever ? The game limit is 30,000. I have a modlet that expands it to 1,000,000 (works for copper and zinc as well). Link to comment Share on other sites More sharing options...
Grolbu Posted November 2, 2019 Share Posted November 2, 2019 Awesome Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 4, 2019 Share Posted November 4, 2019 hello, so when I use this I get some wrn, will this hurt the game or is it ok? 2019-11-03T23:28:22 253.057 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=snow]/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.057 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=snow]/subbiome/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.057 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=pine_forest]/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=pine_forest]/subbiome/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=wasteland]/layers/layer[@depth=1]" 2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=wasteland]/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=wasteland]/subbiome/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=burnt_forest]/layers/layer[@depth=10]" 2019-11-03T23:28:22 253.058 WRN XML patch for "biomes.xml" from mod "MeanCloud's Mining for A18" did not apply: <append xpath="/worldgeneration/biomes/biome[@name=city]/layers/layer[@depth=10]" Link to comment Share on other sites More sharing options...
Puschpa Posted November 4, 2019 Share Posted November 4, 2019 It means, the ores will not be generated underground. Did you start a new map? Do you use any other mods which affect the biome creation? I use this modlet without any issues, no errors or warnings at world creation. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 4, 2019 Share Posted November 4, 2019 Ok I’ll take a look Link to comment Share on other sites More sharing options...
psouza4 Posted November 4, 2019 Author Share Posted November 4, 2019 Did you skip the Prefabs step? Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 4, 2019 Share Posted November 4, 2019 (edited) no, I found the problem it the smxhud modlet im using your mod loads fine but when I add the smxhud I get the wrn, I was wondering if they could be made compatible, what would I have to change or could I add the smxhud files to your files? ----Up Date---- I tried to combined them but it didn't work. but for some reason the biomes will not load with or with out modlets in, I do have the prefabs in and I start a new game every time I try. Edited November 4, 2019 by dragonslayer770 (see edit history) Link to comment Share on other sites More sharing options...
Puschpa Posted November 5, 2019 Share Posted November 5, 2019 Maybe you could provide a full outputlog.txt? I don't see a reason why a hud modlet should affect the biomes creation. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 5, 2019 Share Posted November 5, 2019 Ok at work know will put them up when I get home Link to comment Share on other sites More sharing options...
psouza4 Posted November 5, 2019 Author Share Posted November 5, 2019 I'm sure further up the log you'll find conflicts with the forge -- I'm guessing the HUD mod is changing the forge inputs (there needs to be 8, not 6). Link to comment Share on other sites More sharing options...
psouza4 Posted November 5, 2019 Author Share Posted November 5, 2019 Hey my friends and I installed the mod no issue but we're trying to figure out why we can't find coal nodes/veins anymore, we can only find zinc no matter how hard we look. If I were to just be lazy and apply a blue filter over say copper's deco.jpg, would that change it in the game? I know I'd need to give them each the edited .jpg if it does but we're looking to have an easy time, appearance doesn't matter to us. Also some instructions on the mod on how to use the excavator would be appreciated. We're not sure how it works, we've left it out on the ground on all sorts of places and it doesn't generate anything. You can't apply a filter to a mesh texture. The images are just for admins to know what 3D entity they're placing and are not indicative of the color of the texture. I tested it thoroughly and did get multiple nodes (coal vs copper, zinc vs. pot. nitrate). The excavators are automatic. You should notice them do something after 5-10 minutes of gameplay if you're in the area. 15+ minutes if you're unlucky. If they aren't, you should post your log. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 6, 2019 Share Posted November 6, 2019 (edited) so I tried it again still the same and I recopied the prefabs to 7 days prefabs with this being the only modlet in. https://www.dropbox.com/s/nk0hc4ew3ilhirz/output_log__2019-11-06__14-45-40.txt?dl=0 and I have one with the modlets I use https://www.dropbox.com/s/q6js223yaj05mwn/output_log__2019-11-06__15-04-19.txt?dl=0 Edited November 7, 2019 by dragonslayer770 (see edit history) Link to comment Share on other sites More sharing options...
psouza4 Posted November 6, 2019 Author Share Posted November 6, 2019 Updated mod to v1.02. A18.1 changed some of the probabilities of sub-biomes, which threw some warnings. While these warnings would not prevent the mod from working, it was causing the probability of copper and zinc ore to not spawn as frequently as it should. Generate a new RWG game using v1.02 for a better distribution of ore. Keep in mind that zinc ore looks like potassium nitrate (they share appearance) and copper ore looks like lead ore (they also share appearance), since I'm not a 3D video game artist. Fully tested with game version A18.1 b6. Link to comment Share on other sites More sharing options...
dragonslayer770 Posted November 7, 2019 Share Posted November 7, 2019 so I tried it again still the same and I recopied the prefabs to 7 days prefabs with this being the only modlet in. https://www.dropbox.com/s/nk0hc4ew3ilhirz/output_log__2019-11-06__14-45-40.txt?dl=0 and I have one with the modlets I use https://www.dropbox.com/s/q6js223yaj05mwn/output_log__2019-11-06__15-04-19.txt?dl=0 it works know thanks for the up date. I was wondering if I can use this or some of the code in my mod. Link to comment Share on other sites More sharing options...
Jatar Posted November 8, 2019 Share Posted November 8, 2019 Just installed your mining mod along with cannabis and fishing. I'm trying them out now on a fresh map. Server is 14.1.28.98:17657 if anyone is interested. I've always enjoyed various mining/fishing mods and can't wait to see how everything works! Link to comment Share on other sites More sharing options...
vosszaa Posted November 9, 2019 Share Posted November 9, 2019 I got this yellow error when running the dedicate server to play locally https://i.imgur.com/Qxrdlmy.jpg Stable A18 b155 with your mod v1.02 Link to comment Share on other sites More sharing options...
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