W0lfL3g3nd1 Posted September 21, 2020 Share Posted September 21, 2020 2 hours ago, nismo1969 said: I get the exact same error after DMT updated today when I went to "build" mods. Version 2.2.7568.19791. Same here. Not sure what the issue could be 😕 Link to comment Share on other sites More sharing options...
Nslabinski Posted September 21, 2020 Share Posted September 21, 2020 3 hours ago, nismo1969 said: I get the exact same error after DMT updated today when I went to "build" mods. Version 2.2.7568.19791. So it seems to be a bug with the new version, good to know Link to comment Share on other sites More sharing options...
HAL9000 Posted September 21, 2020 Author Share Posted September 21, 2020 Thanks guys, I think I forgot a config file on the release. Should be a new one to grab that fixes it Link to comment Share on other sites More sharing options...
Nslabinski Posted September 21, 2020 Share Posted September 21, 2020 2 hours ago, HAL9000 said: Thanks guys, I think I forgot a config file on the release. Should be a new one to grab that fixes it Great, it works yet again, thanks for being so quick to do it Link to comment Share on other sites More sharing options...
wyldehart Posted October 1, 2020 Share Posted October 1, 2020 Are some "examples" or "tutorials" om some basic (and I mean basic) implementations of Harmony ? .. I tried the toolTip method posted by Seph , but, it didnt seem to work for some reason .. i was pretty much a copy and paste and compile, but the toolTips where still showing when being hovered over .. Its "yeeears" since i coded anything significant, but, I do have some knowledge Thanks Link to comment Share on other sites More sharing options...
HAL9000 Posted October 2, 2020 Author Share Posted October 2, 2020 Hello wyldehart, Your best bets are just googling "harmony modding" and reading up on the matter, checking out other modders work and head to Guppy's discord server https://discord.gg/vMxCrYf there's a DMT channel where a lot of the modders hang out and answer questions if you get stuck If you haven't coded for a while or haven't used c# before I'd do some reading around it to get familiar with the syntax Link to comment Share on other sites More sharing options...
knivez1 Posted November 12, 2020 Share Posted November 12, 2020 hey is there any way to remove the wasteland biomes from nitrogen? i play DF+ sorc mod with my kid and the rad zones r too much for her. i need the burnt biome for fire essences, but i cant seem to figure out how to add burnt biome without the insta-death rad zones lol. just editing the biomes.png creates errors for me-- entire chunks just go missing. or is there a way to reuse a biome.png like u can for a heightmap (def would be the best route for the kind of map i wanna make lol)? any advice would be MUCH appreciated! Link to comment Share on other sites More sharing options...
sphereii Posted November 12, 2020 Share Posted November 12, 2020 3 hours ago, knivez1 said: hey is there any way to remove the wasteland biomes from nitrogen? i play DF+ sorc mod with my kid and the rad zones r too much for her. i need the burnt biome for fire essences, but i cant seem to figure out how to add burnt biome without the insta-death rad zones lol. just editing the biomes.png creates errors for me-- entire chunks just go missing. or is there a way to reuse a biome.png like u can for a heightmap (def would be the best route for the kind of map i wanna make lol)? any advice would be MUCH appreciated! Maybe here would be better to ask: Link to comment Share on other sites More sharing options...
Pritch Posted December 8, 2020 Share Posted December 8, 2020 Hey everyone, I'm just trying to mod my main menu music. Started here: https://7daystodiemods.com/menu-music/ Got the special DMT version downloaded and ran the .exe, but I'm not finding any instructions for creating the custom menu music. I got a sound file I want to use saved on audacity can can export it to any format. I just need to know how to plug it into DMT and compile the new game file. Any help would be deeply appreciated. Thanks! Link to comment Share on other sites More sharing options...
lostReincarnation Posted December 28, 2020 Share Posted December 28, 2020 Hi! I've been working on a modlet but I'm having trouble with the hardcoded limit of 5 items max for a recipe. I read somewhere (maybe on Undead Legacy topic) that it could be surpassed by using Harmony custom hooks to extend this limit. Could someone give me more information about how can I do it ? Thanks! Link to comment Share on other sites More sharing options...
Souhank Posted December 29, 2020 Share Posted December 29, 2020 Sorry about my comment i found the solution. Link to comment Share on other sites More sharing options...
doughphunghus Posted December 29, 2020 Share Posted December 29, 2020 On 12/27/2020 at 8:28 PM, lostReincarnation said: Hi! I've been working on a modlet but I'm having trouble with the hardcoded limit of 5 items max for a recipe. I read somewhere (maybe on Undead Legacy topic) that it could be surpassed by using Harmony custom hooks to extend this limit. Could someone give me more information about how can I do it ? Thanks! I have a modlet for it that’s xml only (no DMT or harmony) that allows you to see/use 5 more ingredients. It’s a bit rough, visually, (I am not a UI person) but it might be a start or useable as-is. I bet you could add 2 or 4 more to max it out at 14 ingredients and keep the vanilla recipe window size and mostly look/feel. Doughs modlets Modlet: UIAddFiveRecipeIngredients Link to comment Share on other sites More sharing options...
khzmusik Posted January 23, 2021 Share Posted January 23, 2021 I have a quick question. I assume this tool will only handle DMT modlets, right? Or could it be used as a modlet manager in general, similar to how the Mod Launcher works? (I always use the Mod Launcher - I'm asking in order to give users instructions about installing my own modlets, in my README file.) Also: On 12/8/2020 at 5:46 PM, Pritch said: Hey everyone, I'm just trying to mod my main menu music. Started here: https://7daystodiemods.com/menu-music/ Got the special DMT version downloaded and ran the .exe, but I'm not finding any instructions for creating the custom menu music. I got a sound file I want to use saved on audacity can can export it to any format. I just need to know how to plug it into DMT and compile the new game file. Any help would be deeply appreciated. Thanks! (I know the question was asked months ago, but better late than never...) You should probably ask in TormentedEmu's thread: In general, I think you'll get more help asking about modlets in the thread about that modlet, rather than this one. Link to comment Share on other sites More sharing options...
tin33zg Posted February 18, 2021 Share Posted February 18, 2021 Hello, DMT give me a error but I dont know what is wrong? Please help. Tnx Link to comment Share on other sites More sharing options...
sphereii Posted February 18, 2021 Share Posted February 18, 2021 When do you get that error? Did you extract dmt from the zip, then run the tool? Link to comment Share on other sites More sharing options...
tin33zg Posted February 18, 2021 Share Posted February 18, 2021 I extract dmt from zip and that error get when use the "Refresh mods" button. Link to comment Share on other sites More sharing options...
sphereii Posted February 18, 2021 Share Posted February 18, 2021 43 minutes ago, tin33zg said: I extract dmt from zip and that error get when use the "Refresh mods" button. Which DMT mods are you trying to build? It seems like maybe one of the ModInfo.xml may be mal-formed Link to comment Share on other sites More sharing options...
HAL9000 Posted February 18, 2021 Author Share Posted February 18, 2021 It looks like some XML in your files isn't valid and it's trying to parse it, whichever xml contains "ShowRaycastHitName" should be the culprit Just now, sphereii said: Which DMT mods are you trying to build? It seems like maybe one of the ModInfo.xml may be mal-formed Jinx Link to comment Share on other sites More sharing options...
feenjareen Posted April 9, 2021 Share Posted April 9, 2021 Virustotal.com Showed positives from 12 different antivirus programs on the CSharp Assembly DLL file. Downloaded The dll file from a verified DLL distributing site and had 0 positives. Something here is fishy Link to comment Share on other sites More sharing options...
sphereii Posted April 9, 2021 Share Posted April 9, 2021 24 minutes ago, feenjareen said: Virustotal.com Showed positives from 12 different antivirus programs on the CSharp Assembly DLL file. Downloaded The dll file from a verified DLL distributing site and had 0 positives. Something here is fishy False positives. I use it daily, no problems here. Link to comment Share on other sites More sharing options...
feenjareen Posted April 9, 2021 Share Posted April 9, 2021 1 hour ago, sphereii said: False positives. I use it daily, no problems here. Doesn't mean that something couldn't be happening that you don't know about- That's how most half decent viruses work. Regardless, I replaced the fishy CSharp DLL with the clean one and it works fine. Link to comment Share on other sites More sharing options...
HAL9000 Posted April 10, 2021 Author Share Posted April 10, 2021 21 hours ago, feenjareen said: Virustotal.com Showed positives from 12 different antivirus programs on the CSharp Assembly DLL file. Downloaded The dll file from a verified DLL distributing site and had 0 positives. Something here is fishy The Assembly-CSharp.dll file is an exact copy of the game's A19.0 release. You can verify that by going to steam and downloading A19.0 to compare for your self. They're byte-for-byte identical. So unless the whole game's a virus I wouldn't worry about it. Unless "Downloaded The dll file from a verified DLL distributing site" is Steam (or however you bought a copy of the game) I would delete that file. DLL download sites are more likely to be a source of viruses. The good news is that DLL doesn't even need to be in the release any more. DMT stopped relying on the game's DLL a while ago, I just need to update my code for building a release. Next time try leading with a question rather than an accusation because if I were you I'd be feeling quite embarrassed around now but well done for trying to protect people, you just happen to be wrong. Link to comment Share on other sites More sharing options...
funk Posted May 29, 2021 Share Posted May 29, 2021 I have a question, I am currently running Starvation Mod Alpha A16.4. Will the DMT Modding Tool allow me to further add more mods like Manux_customvehicles SDX mod for A16.4 to it? The files that come from Starvation mod are already patched with SDX it seems, and there is no Manux_Customvehicles modlet version for A16.4 Link to comment Share on other sites More sharing options...
HAL9000 Posted May 30, 2021 Author Share Posted May 30, 2021 Its doable but you'd need to manually edit dlls and stitch it all together yourself so you'd need to know your way around c# and modding the game in general. All the mods would need to be compatible with the game version though (or you need to edit them to make them compatible) Link to comment Share on other sites More sharing options...
funk Posted May 30, 2021 Share Posted May 30, 2021 7 hours ago, HAL9000 said: you'd need to manually edit dlls and stitch it all together yourself so you'd need to know your way around c# and modding the game in general Dang, not my skill set. Thanks for the prompt reply Link to comment Share on other sites More sharing options...
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