War3zuk Posted March 3, 2019 Share Posted March 3, 2019 Please make sure you delete any older version of these Mods just in case ive updated something that leaves Duplicates, Thanks.. You shouldnt loose anything in game so long as you reload them.. M4A1 Carbine Rifle (Custom 4k Arctic Texture) Adds a craftable M4A1 Carbine fully automatic rifle to the game.. craftable/Learnable ================================================================================ The Punisher Desert Eagle .50 (Custom 4k Lava Texture) Adds a craftable Desert Eagle .50 to the game.. craftable/Learnable Fixed ================================================================================ Phury 9mm Adds a Dual Shot Pistol to the game thats craftable/Learnable Fixed ================================================================================ Generic Ammo Supply's (Includes .50 Cal DE) Adds Generic ammo boxes which can be found in game & then made to produce a set amount of that ammo on the player (Updated, HD Icons) ================================================================================ Compo Injector 17.1 Adds a Custom set of Magolis prefabs to the game, All laggy buildings have been removed as tested on my PC.. ================================================================================ Forge Melting Timers Basic Sets the Melting times from 5s per to 1s per for all items in game.. ================================================================================ Basic Move Speeds Increased Walk,Crouch & run speeds upped slightly to be more realistic.. ================================================================================ My own Prefabs Injector Modlet for injecting my own prefabs into a game.. ================================================================================ Spawn Helper (Adaptation of someone's earlier work) Starts the player off with a set of items from guns to perishables.. ================================================================================ Auger / Chainsaw NO Kick Removes the kick movement from both items so they stay still while using them.. ================================================================================ Zombie Loot Drops Changes the Drop rates from dead zombies to 20% chance, Bag timer to 10 mins ================================================================================ HD Wrench Adds a craftable Wrench to the game that works better & Faster than the original.. Thanks also goes to Xyth for his Help on scaling craftable/Learnable ================================================================================ HD Lock-pick Adds a Custom Lock-pick to the game able to open all Non player Safes, Custom Model & Action, Spent a bit of time on this as ive only seen people use the Bone shiv with no action.. Craftable but at a price.. Model striped from an old Unity3d file i found.. ================================================================================ HD Xcalibur Club Adds a player craftable large spiked club a bit like the Iron version but with around 30% more damage.. ================================================================================ HD Mini Hatchet A craftable replacement mainly for the Standard Stone Axe in game, Small cost to make & can repair like the Stone Axe.. ================================================================================ Pro Points Changes the default progression points from 1 to 5 & also evens out the XP to 8k ================================================================================ Healing Bedroll Gives 1HP per 2 seconds while sitting on it ================================================================================ War3zuk Insane Quests Had a go at doing my own Quests, Not easy so for the player.... ================================================================================ Gitgub Download Link https://github.com/War3zuk/ModLets ================================================================================ Link to comment Share on other sites More sharing options...
War3zuk Posted March 3, 2019 Author Share Posted March 3, 2019 War3zuk Awakening Starter Class Modlet This just adds a simple choice at the start of game that allows you to craft a helping Chest that you PUNCH/BREAK once placed in order to receive your Loot, Whats in each one is below... Survival Chest medicalFirstAidBandage" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> meleeToolMachete" count="1" quality="2" /> gunCrossbow" count="1" quality="2" /> ammoCrossbowBoltIron" count="250"/> foodHoney" count="10"/> drugHerbalAntibiotics" count="5" /> ParaMedic Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> meleeToolHuntingKnife" count="1" quality="2" /> resourceCloth" count="25" /> medicalAloeCream" count="25"/> drugPainkillers" count="5"/> drugHerbalAntibiotics" count="5" /> Builder Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> woodBlock" count="200"/> gunToolNailgun" count="1" quality="2" /> meleeToolClawHammer" count="1" quality="2" /> resourceScrapIron" count="1000"/> meleeToolAuger" count="1" quality="2" /> armorMiningHelmet" count="1" quality="2" /> Chef Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> foodRawMeat" count="35"/> foodEgg" count="35"/> foodCropCorn" count="35"/> foodCropPotato" count="35"/> foodCornBread" count="3"/> toolCookingGrill" count="1"/> toolCookingPot" count="1"/> meleeToolHuntingKnife" count="1" quality="2" /> Farmer Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> gunPumpShotgun" count="1" quality="2" /> ammoShotgunShell" count="150" /> meleeToolHoeIron" count="1" quality="2" /> resourceCropCoffeeBeans" count="25"/> resourceCropHopsFlower" count="25"/> foodCropPotato" count="50"/> foodCropCorn" count="25"/> foodCropMushrooms" count="25"/> Teacher Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> gunPistol" count="1" quality="2" /> ammo9mmBullet" count="150"/> resourceDuctTape" count="50" /> resourceCloth" count="25" /> Security Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> gunSMG5" count="1" quality="2" /> ammo9mmBullet" count="250"/> meleeToolHuntingKnife" count="1" quality="2" /> armorMilitaryVest" count="1" quality="2" /> Military Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> armorMilitaryHelmet" count="1" quality="2" /> armorMilitaryVest" count="1" quality="2" /> armorMilitaryBoots" count="1" quality="2" /> gunHuntingRifle" count="1" quality="2" /> ammo762mmBulletFMJ" count="100" /> Police Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> meleeToolFlashlight02" count="1" quality="2" /> armorMilitaryVest" count="1" quality="2" /> gun44Magnum" count="1" quality="2" /> ammo44MagnumBullet" count="100" /> Pimp Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> gunPistol" count="1" quality="2" /> ammo9mmBullet" count="50"/> resourceSilverNugget" count="15" /> resourceGoldNugget" count="20"/> resourceRawDiamond" count="10"/> oldCash" count="1000"/> Mechanic Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> meleeToolWrench" count="1" quality="2" /> ammoGasCan" count="500"/> vehicle4x4TruckChassis" count="1" /> vehicle4x4TruckAccessories" count="1"/> resourceOil" count="25"/> resourceForgedIron" count="30"/> Undead Chest medicalFirstAidKit" count="5"/> foodCanHam" count="10"/> drinkJarBoiledWater" count="10"/> gunAK47" count="1" quality="2" /> ammo762mmBulletFMJ" count="100" /> Download Link http://tinyurl.com/y3xmojb2 Adaptation of someone else work mainly for people to learn from if new to Xpath or if they just want something to ajust without the hastle... Link to comment Share on other sites More sharing options...
scwanobi Posted March 3, 2019 Share Posted March 3, 2019 Looks nice. For the mods issue, you would need to reference the position of the mod in the item_modifiers.xml. For example for the silencer you would need to add an entry for you gun to modGunSoundSuppressorSilencer. I would start by copying the pistol one and just renaming it to your gun so it would look like this <item_property_overrides name="Punisher"> <property name="Sound_start" value="pistol_s_fire"/> <property name="BarrelOffset" value="0,0.0093,-0.0273"/> <property name="BarrelScale" value="1,1,1"/> </item_property_overrides> That should get it close to where it should be since the dimensions of the guns are fairly similar. Then you would just need to tweak the offset and perhaps the scale till it looks right. Its going to be guess and check so you will need a little patience. I am not positive on the xpath at the moment so you could just add it to the xml directly for testing. Link to comment Share on other sites More sharing options...
War3zuk Posted March 3, 2019 Author Share Posted March 3, 2019 Got the scope & Reflex sight working.... Link to comment Share on other sites More sharing options...
TARCH26 Posted March 5, 2019 Share Posted March 5, 2019 Tallon add description on mods Link to comment Share on other sites More sharing options...
War3zuk Posted March 6, 2019 Author Share Posted March 6, 2019 There all named easily & I thought self explanatory but ok ...... Link to comment Share on other sites More sharing options...
War3zuk Posted March 7, 2019 Author Share Posted March 7, 2019 Updated with added new modlets..... Link to comment Share on other sites More sharing options...
War3zuk Posted March 15, 2019 Author Share Posted March 15, 2019 All errors that ive found have been fixed & updated.. & doing this on purpose cos my modlet page is now 3 pages back lol Link to comment Share on other sites More sharing options...
Tristam Posted March 16, 2019 Share Posted March 16, 2019 Thank you for these. Link to comment Share on other sites More sharing options...
War3zuk Posted March 24, 2019 Author Share Posted March 24, 2019 No worries, Updated my modlets into a single folder, Altered the Phury 9mm Burst rate, Fire rates & made it unlimited 9mm Ammo so you always have a secondary gun with ammo... Link to comment Share on other sites More sharing options...
Tristam Posted March 25, 2019 Share Posted March 25, 2019 Why is it that the War3zuk Awakening mod gives me empty chests? I even try my own variation on it, and the chest always comes out empty? Even if I use the cheat menu on it. Link to comment Share on other sites More sharing options...
War3zuk Posted March 25, 2019 Author Share Posted March 25, 2019 You punch the chest to destroy it.... Link to comment Share on other sites More sharing options...
Tristam Posted March 26, 2019 Share Posted March 26, 2019 That IS what the instructions said, I just thought it odd that it was an empty one. Most mods use a model that can't be opened so stupid people like me don't come along. Thanks a lot, though. Link to comment Share on other sites More sharing options...
War3zuk Posted March 26, 2019 Author Share Posted March 26, 2019 Yeah if I used an unopened version the box itself would also have loot haha, Nice try lol This is an AIO version of this but does require a fresh start to not cause issues... https://7daystodie.com/forums/showthread.php?113531-War3zuk-Modlet-Pack-AIO-Quest-Chain Link to comment Share on other sites More sharing options...
roy35150 Posted April 20, 2019 Share Posted April 20, 2019 Hi, Does any1 know when the m4a1 unlocks? Link to comment Share on other sites More sharing options...
War3zuk Posted April 21, 2019 Author Share Posted April 21, 2019 Skill Tree at the end Perception I think but it depends on which mod your using as 1 Mod makes the 9mm have unlimited ammo & all guns are made on the person.... Link to comment Share on other sites More sharing options...
dhendo Posted April 21, 2019 Share Posted April 21, 2019 I am getting a weird grey texture for the m4a1 why is that? Link to comment Share on other sites More sharing options...
War3zuk Posted April 22, 2019 Author Share Posted April 22, 2019 Never seen a Grey Texture on the Gun but will have a look at it & updated the Mod with your adjusted code for the Iron Sights & gave credit in the Mod.xml Dhendo Link to comment Share on other sites More sharing options...
roy35150 Posted April 22, 2019 Share Posted April 22, 2019 Thx for this as the M4 was my fave gun in COD... However i seem to be getting a weird grey texture as well. Link to comment Share on other sites More sharing options...
War3zuk Posted April 24, 2019 Author Share Posted April 24, 2019 Updated it to a simple Black texture till I figure out why its not showing properly... Link to comment Share on other sites More sharing options...
roy35150 Posted April 25, 2019 Share Posted April 25, 2019 OK, Thats a lot better now... Thx for this and these other mods. Link to comment Share on other sites More sharing options...
War3zuk Posted April 26, 2019 Author Share Posted April 26, 2019 Your welcome Link to comment Share on other sites More sharing options...
rommel64 Posted April 30, 2019 Share Posted April 30, 2019 Tallon- I must be doing something wrong my first game I had everything maxed out and was not able to craft any of the weapons( the craft button is grayed out) so I started another game and I'm running into the same problem. I am able to pull them from the creative menu but don't want to do that. Is there something I'm missing is there a command I can put in to activate them? Here are the ones I'm having trouble with M4A1 Carbine Rifle The Punisher Desert Eagle .50 Phury 9mm HD Wrench for full disclosure I am using this on RavenHearst but all of your other mods I put in work fine. the message I'm getting is you haven't learned the required recipe. if anyone wants to play with these weapons on RavenHearst I found a workaround you just have to edit it the recipe XML for the guns. <recipe name="M4A1 Carbine" craft_area="workbench" count="1" tags="learnable"> change this to this. <recipe name="M4A1 Carbine" craft_area="workbench" count="1"> and you'll be golden just do the same to all the other weapons. Tallon- thank you for so many fine mods. Link to comment Share on other sites More sharing options...
War3zuk Posted May 3, 2019 Author Share Posted May 3, 2019 Sounds like youve Mixed the Mods , There are 2 types, My all in one modlet which allows you to craft them on person & has extra quests but everything is contained within 1 folder..... My seperate normal modlets are slightly different & arent compatable for obvious reasons... Refresh your game install making sure you have NO mods & choose 1 or the other... Id suggest the AIO if you wish the quests & slightly easier game play or the other if not... Link to comment Share on other sites More sharing options...
JessieNelson Posted May 17, 2019 Share Posted May 17, 2019 Tallon- I must be doing something wrong my first game I had everything maxed out and was not able to craft any of the weapons( the craft button is grayed out) so I started another game and I'm running into the same problem. I described my coding experience in the essay with help of this website (https://edubirdie.com/essay-writing-services-reviews). I am able to pull them from the creative menu but don't want to do that. Is there something I'm missing is there a command I can put in to activate them? Here are the ones I'm having trouble with Heh, I met this bug too. I am curious to know how eventually to fix it. Link to comment Share on other sites More sharing options...
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