HS_thewriter Posted February 5, 2022 Share Posted February 5, 2022 This is just the smallest most insignificant thing but while in creative I noticed there are 2 Deschain hats. One: Deschain's cowboy hat and the other Deschain's Cowboy Hat. Link to comment Share on other sites More sharing options...
Noridin Posted February 16, 2022 Share Posted February 16, 2022 Loving this mod! Some of the quests a way more challenging than I expected and that is a great thing. The only issue I've found is that Amelia's Gyro has altitude issues with some mountains. I a RWG 8k map and it cannot get above some of the mountains. Is there anyway to fix that? Thanks! Link to comment Share on other sites More sharing options...
ShoudenKalferas Posted February 16, 2022 Author Share Posted February 16, 2022 41 minutes ago, Noridin said: Loving this mod! Some of the quests a way more challenging than I expected and that is a great thing. The only issue I've found is that Amelia's Gyro has altitude issues with some mountains. I a RWG 8k map and it cannot get above some of the mountains. Is there anyway to fix that? Thanks! Very glad to hear this. I've tried very hard to strike a balance between having quests accessible and workable for new players but also enough complexity for more veteran players to also be challenged. I looked into the "ceiling" value for Amelia's gyrocopter in the vehicles.xml file and found it was set below the vanilla gyrocopter. I've set it slightly above vanilla in next release that is upcoming. Thanks for reporting! On 2/4/2022 at 8:44 PM, HS_thewriter said: This is just the smallest most insignificant thing but while in creative I noticed there are 2 Deschain hats. One: Deschain's cowboy hat and the other Deschain's Cowboy Hat. Found cause of this and have bugfix in place on next release upcoming. Thanks for letting me know on this. 1 Link to comment Share on other sites More sharing options...
Noridin Posted February 16, 2022 Share Posted February 16, 2022 1 hour ago, ShoudenKalferas said: Very glad to hear this. I've tried very hard to strike a balance between having quests accessible and workable for new players but also enough complexity for more veteran players to also be challenged. I looked into the "ceiling" value for Amelia's gyrocopter in the vehicles.xml file and found it was set below the vanilla gyrocopter. I've set it slightly above vanilla in next release that is upcoming. Thanks for reporting! Found cause of this and have bugfix in place on next release upcoming. Thanks for letting me know on this. Of course, thank you! Link to comment Share on other sites More sharing options...
raymondbarberjr Posted April 7, 2022 Share Posted April 7, 2022 I noticed today when I had a T4 Veteran Daryl’s Crossbow and compared it to my T4 Elite Daryl’s Crossbow that the Veteran had significantly more damage. When I looked at the code of the mod for Daryl’s Crossbow I found that the Elite version was using the Veteran identifier and not the Elite. I made the change and it appears to have resolved the issue. In items.xml line 92 (the veteran version) it reads, <effect_group name="vetitem_toc_daryl_name"> line 214 (the elite version) it reads, <effect_group name="vetitem_toc_daryl_name"> I changed it to read, <effect_group name="eliteitem_toc_daryl_name"> Let me know if this was an error in the mod or if it was intended, I just thought that an Elite version of a T4 Compound Crossbow should do more damage than a veteran version of a T4 Iron crossbow 1 Link to comment Share on other sites More sharing options...
DefiantDucky Posted April 9, 2022 Share Posted April 9, 2022 (edited) Hello, I tried using this on my server and it bugged out upon loading, the error code it gave me was that there was duplicate steel ammo files, is this due to another mod which adds steel ammo into the game? for more info I use Khaine's Steel Ammo mod, which was the one mentioned on your description Many Thanks. Edited April 9, 2022 by DefiantDucky (see edit history) Link to comment Share on other sites More sharing options...
TarredHarpy Posted April 12, 2022 Share Posted April 12, 2022 Hi there. We’ve been using this mod since A19. I love the improvements you’ve made for this alpha, especially doing away with the extra skill points and loot crates. It’s less OP early to mid-game. Thanks for all the work you’ve put in. We did find an issue with the Bear Claws Iron Knuckles quest. The rally point automatically comes up as 0.0 m. I downloaded the mod again in case there had been an update, and had a peek into the quests.xml to see if I could spot an error, but no luck. Any ideas? Link to comment Share on other sites More sharing options...
raymondbarberjr Posted April 14, 2022 Share Posted April 14, 2022 Hey, QQ about the Amelia and Beast quests. Is there a way to specify the mission/rally point location instead of it being randomly generated? I ask because we have had situations where the rally point appears in or very near a players LCB and base. If I could set a specific coordinate for the rally point that would be great. If its not possible, I understand. Link to comment Share on other sites More sharing options...
Csigrissom Posted April 18, 2022 Share Posted April 18, 2022 I'm sorry if this question has already been asked and answered. I'm new to modding 7d2d and I can't tell if this is something I can play on my own without a server. Is this single player as well as server? Link to comment Share on other sites More sharing options...
meganoth Posted April 18, 2022 Share Posted April 18, 2022 11 hours ago, Csigrissom said: I'm sorry if this question has already been asked and answered. I'm new to modding 7d2d and I can't tell if this is something I can play on my own without a server. Is this single player as well as server? Yes. If you play singleplayer, your game starts a local server and connects to it. In fact every 7D2D game is multiplayer from the start, you just would need to open some ports to allow friends to connect to your "single player" game. Link to comment Share on other sites More sharing options...
Janarah Posted August 14, 2022 Share Posted August 14, 2022 (edited) Looked around and couldn't find the info, so going to ask here. The kuva's armor quest, it says gather red. . .red what? Red dye? Red berries? Red paint? Edited August 14, 2022 by Janarah spelling fix (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted August 15, 2022 Share Posted August 15, 2022 3 hours ago, Janarah said: Looked around and couldn't find the info, so going to ask here. The kuva's armor quest, it says gather red. . .red what? Red dye? Red berries? Red paint? modDyeRed,item_modifiers,mod,,,Dye: Red 1 Red Dye. Link to comment Share on other sites More sharing options...
a_jp Posted August 18, 2022 Share Posted August 18, 2022 excuse me. Please tell me. This is a server side mod, right? (no user installation required) when I put it in the server It gives a red error. Where should I look? for translation please forgive me if the text is weird すみません。 おしえてください。 こちらはサーバーサイドMODですよね? (ユーザーの導入不要)入れたら 赤エラー起こすのです。 どこを調べたら良いでしょうか? Link to comment Share on other sites More sharing options...
khzmusik Posted August 18, 2022 Share Posted August 18, 2022 2 hours ago, a_jp said: excuse me. Please tell me. This is a server side mod, right? (no user installation required) when I put it in the server It gives a red error. Where should I look? for translation please forgive me if the text is weird すみません。 おしえてください。 こちらはサーバーサイドMODですよね? (ユーザーの導入不要)入れたら 赤エラー起こすのです。 どこを調べたら良いでしょうか? The red errors in the first screenshot are due to changes in A20.6. The "onSelfRangedBurstShot" trigger is no longer in the game. (I know this because it also affected the NPC Mod.) If you are using A20.6, I suggest reverting to A20.5 (or earlier) until the mod can be updated. The yellow warnings in the second screenshot, are happening because you can only downgrade from one block to another ten times. I don't know what block is doing that. This also needs to be fixed by the mod author. Hope that helps you and @ShoudenKalferas track things down. 1 Link to comment Share on other sites More sharing options...
a_jp Posted August 18, 2022 Share Posted August 18, 2022 3 hours ago, khzmusik said: 最初のスクリーンショットの赤いエラーは、A20.6 での変更によるものです。「onSelfRangedBurstShot」トリガーはゲームになくなりました。(これはNPC Modにも影響したので知っています。) A20.6 を使用している場合は、mod が更新されるまで A20.5 (またはそれ以前) に戻すことをお勧めします。 2 番目のスクリーンショットの黄色の警告は、1 つのブロックから別のブロックに 10 回しかダウングレードできないために発生しています。どのブロックがそれを行っているのかわかりません。これも、MOD 作成者が修正する必要があります。 それがあなたを助けてくれることを願っています@ShoudenKalferas物事を追跡します。 thank you! 20.6 has some important changes. MOD creator's I look forward to the fix. - The sentences are strange because of the translation. Please excuse me- -- ありがとうございます! 20.6で重要な変更が来たんですね。 MOD制作者さまの 修正を心待ちします。 -翻訳のため文章が変です。 おゆるしください- Link to comment Share on other sites More sharing options...
raymondbarberjr Posted August 31, 2022 Share Posted August 31, 2022 I have several of our players having issues with the Hellbeast Quest. We are running 20.6 and the issues are the player kills the demon but gets no credit or when they open the red bag there is no paper to progress the quest. Is this a mod issue or a 20.6 issue? Link to comment Share on other sites More sharing options...
arramus Posted August 31, 2022 Share Posted August 31, 2022 1 hour ago, raymondbarberjr said: I have several of our players having issues with the Hellbeast Quest. We are running 20.6 and the issues are the player kills the demon but gets no credit or when they open the red bag there is no paper to progress the quest. Is this a mod issue or a 20.6 issue? It's been a while since I did this particular quest and just tested it again. After the player kills the demon, they should receive a 'note' called the +Elite Writ of Spirit of Vengeance. Ensure the player who started the quest makes the last hit to cause the kill just to ensure there are no 'Party' issues if they are in a group. Once they 'open' this 'note' it activates and they can visit a trader for their rewards, one of which is the Hell Beast. In the buffs.xml for the Spirit of Vegence Mod, change onSelfRangedBurstShot to onSelfRangedBurstShotEnd for 20.6. 1 Link to comment Share on other sites More sharing options...
raymondbarberjr Posted September 3, 2022 Share Posted September 3, 2022 Another issue we are having with 20.6 and the White River Quest mod is that the quest marker for the Wendigo quest keeps spawning underground in our welcome center then moving into the center of a SOLID and PROTECTED POI. Is there any way to change or even set a static quest marker location? Link to comment Share on other sites More sharing options...
arramus Posted September 3, 2022 Share Posted September 3, 2022 Score allows specific POIs to be selected as a static marker location but that feature isn't offered in the default quest xml. Not sure if the random distance feature for questing is applicable, as it has seen mixed comments, but well worth testing them. You'll see random go to points of 1100-2500 blocks in the quests.xml. 1 Link to comment Share on other sites More sharing options...
a_jp Posted September 21, 2022 Share Posted September 21, 2022 red error on multiserver After correcting as instructed I no longer go out. I'll take a look tomorrow as well. In the buffs.xml for the Spirit of Vegence Mod, change onSelfRangedBurstShot to onSelfRangedBurstShotEnd for 20.6. Link to comment Share on other sites More sharing options...
arramus Posted September 22, 2022 Share Posted September 22, 2022 21 hours ago, a_jp said: red error on multiserver After correcting as instructed I no longer go out. I'll take a look tomorrow as well. In the buffs.xml for the Spirit of Vegence Mod, change onSelfRangedBurstShot to onSelfRangedBurstShotEnd for 20.6. When one issue is fixed, another one that was waiting may appear. It is helpful to add the log to the post to see if it is showing the reason for the error. 1 Link to comment Share on other sites More sharing options...
a_jp Posted September 24, 2022 Share Posted September 24, 2022 (edited) The error after change is in a short time I didn't see it. 2022 年 9 月 22 日午後 9 時 17 分、アラムスは次のように述べています。 1 ファイリング問題が修正されると、待機していた別の問題が発生する場合があります。ログを投稿に追加して、エラーの理由が表示されているかどうかを確認すると便利です。 Spirit of Vegence Mod の buffs.xml で、onSelfRangedBurstShot を 20.6 の onSelfRangedBurstShotEnd に変更 Edited September 24, 2022 by a_jp Another post merged.別の投稿が統合された。 (see edit history) Link to comment Share on other sites More sharing options...
a_jp Posted September 25, 2022 Share Posted September 25, 2022 the developer For the next update I would like to make two points. 1. Citizenship quest progress (Always displayed) 2. Fixed typos in Japanese version (Text for Trader Tier 1, The last is "Your customer's ...") Link to comment Share on other sites More sharing options...
gwydion62 Posted October 16, 2022 Share Posted October 16, 2022 Great Mod! When will be a next update? Think there are some issues -eg the rvolver quest is broken because the game changed something with the doors you have to build (naming?)... 1 Link to comment Share on other sites More sharing options...
Dagger Digwillow Posted May 14, 2023 Share Posted May 14, 2023 (edited) Any Chance of an Update for this mod? Trying to use it on 20.7 results in an error message on the console while loading saying Burstfire error UPDATE: After much trial and error I've located the problem to be associated with the Vengeful spirit part of this mod. Downloading the separate modlets and removing that module seems to have fixed the issue. Edited May 14, 2023 by Dagger Digwillow (see edit history) 1 Link to comment Share on other sites More sharing options...
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