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raymondbarberjr

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  1. Another issue we are having with 20.6 and the White River Quest mod is that the quest marker for the Wendigo quest keeps spawning underground in our welcome center then moving into the center of a SOLID and PROTECTED POI. Is there any way to change or even set a static quest marker location?
  2. I have several of our players having issues with the Hellbeast Quest. We are running 20.6 and the issues are the player kills the demon but gets no credit or when they open the red bag there is no paper to progress the quest. Is this a mod issue or a 20.6 issue?
  3. Hey, QQ about the Amelia and Beast quests. Is there a way to specify the mission/rally point location instead of it being randomly generated? I ask because we have had situations where the rally point appears in or very near a players LCB and base. If I could set a specific coordinate for the rally point that would be great. If its not possible, I understand.
  4. I noticed today when I had a T4 Veteran Daryl’s Crossbow and compared it to my T4 Elite Daryl’s Crossbow that the Veteran had significantly more damage. When I looked at the code of the mod for Daryl’s Crossbow I found that the Elite version was using the Veteran identifier and not the Elite. I made the change and it appears to have resolved the issue. In items.xml line 92 (the veteran version) it reads, <effect_group name="vetitem_toc_daryl_name"> line 214 (the elite version) it reads, <effect_group name="vetitem_toc_daryl_name"> I changed it to read, <effect_group name="eliteitem_toc_daryl_name"> Let me know if this was an error in the mod or if it was intended, I just thought that an Elite version of a T4 Compound Crossbow should do more damage than a veteran version of a T4 Iron crossbow
  5. I tried to download this today and found that the download link is broken. Is this no longer downloadable?
  6. The quest and item works, but the quest verbiage states you need to gather marksman rifles but as of A20 there are no Marksman Rifles in the game anymore.
  7. The mod is working great, but I recently noticed two things that recently came to light. First, while still only doing T4 missions, I completed the Deschain's Revolver quest and as part of the reward, I got the Hellbeast Quest starter. This is an Elite Tier mission and yet I was given the quest starter without being an Elite Level Citizen. Secondly, when I went with a group of friends to defeat the Demon, and we killed it, I did not get the quest completion upon the Juggernaut being killed. We were all grouped but I did not get any credit so I had to abandon the quest. Do I have to be the one to kill the demon? Just two items I wanted to bring up. If these are as intended than please disregard.
  8. I was able to finally get the updated mod to download and it works. Thank you!!
  9. I think the problem is that the links on the Mod Page are not updated. Everytime I try downloading the newest version I get a version that shows last modified 1/16/22. https://7daystodiemods.com/white-river-tools-of-citizenship/
  10. I just downloaded and installed the mod and the auger is still not working. Was the bug fix down for both the combined and grouped mods?
  11. If it matters, I am using the Single Modlet (One modlet that contains all quests.)
  12. And just to confirm, you have achieved Tier 5 Trader quests and have worked through a few to cycle the quests available on the Trader? Yes, I have completed 9 T5 trader quests and also received the final quest reward where the trader says there are no higher level quests available and I still have only ever received the Green Citizen Card and the Blue Veteran Citizen Card. I still have never received a kill 1000 Zombie quest nor have I received a Purple Elite Citizen Quest. I'll keep running missions, but I am running out of missions on the Trader (even when resetting the quests to get more). Has anyone ever received the kill 1000 zombie quest or a purple elite citizen card? Not spawning it in of course.
  13. I was testing this mod for our upcoming server launch because we loved it back in A19. The problem is, the moment I loaded in I got errors pertaining to the loot.xml file in the mod. The exact errors were: WRN XML patch for "loot.xml" from mod "White River - Tools of Citizenship" did not apply: <append xpath="/lootcontainers/lootgroup[@name='randomEliteQuests']" (line 22 at pos 3) There were also 'ToCBooks' line 96 at pos 4 'randomEliteQuests' line 106 at pos 3 'ToCBooks' line 162 at pos 3 'randomEliteQuests' line 280 at pos 3 'randomEliteQuests' line 316 at pos 3 'randomEliteQuests' line 334 at pos 3 Again, our server LOVED these quests in A19 and hope that this is an easy fix for A20. On a side note, if it helps, I used the all in one file instead of the one with individual quest files. If you would recommend the other, please let me know. Thanks.
  14. First off, I want to let you know that I and my entire group (The Fluffy Bunnies) just LOVE your quests and hope that more are to come. They are easily the best thing we have seen in a while and definitely help relieve the boredom of only doing fetch, dig or clear quests. However, we have found an issue with the Kuva's Red Armor quest. It appears that when you go to make the writ the quest does not recognize the Red Dye. I have tried finding the dye, buying the dye, getting the dye from another player and even using Admin Commands to spawn it and nothing seems to work. I will say that we are also using the 42 Total Dye Workstation from https://7daystodiemods.com/server-side-xml-mods-by-highope/ Could that be an issue? If not and its a bug can you let me know to fix it until you have time to update the mod? If it IS the issue, can you let me know how to fix it so it will work with that other mod since we have a few people that love having more dye colors than vanilla. Thank you again for some really great quests.
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