Andyjoki Posted January 11, 2019 Share Posted January 11, 2019 stallion, its definetly number 3. Its very easy to fix the conversion Paint errors with Pilles editor. Link to comment Share on other sites More sharing options...
stallionsden Posted January 11, 2019 Author Share Posted January 11, 2019 I had done that lol when I came across the wonky texture I found. Won't work on the hotel tho since it has different textures for the same block lol thru out. For example texture 75 or 76 was the bookcase texture on the generic storage boxes. But there are other generic storage boxes that have other textures like the food texture supply textures etc. Will revisit these prefabs and try both methods again. But when I used pille editor i still had those missing textures so figured it didn't work Link to comment Share on other sites More sharing options...
stallionsden Posted January 11, 2019 Author Share Posted January 11, 2019 Ok have fixed the hotel. Onto the theme park then the village. Will have new dl soon Link to comment Share on other sites More sharing options...
dutchplayers Posted January 11, 2019 Share Posted January 11, 2019 Ok have fixed the hotel. Onto the theme park then the village. Will have new dl soon Amazing! Thank you Link to comment Share on other sites More sharing options...
stallionsden Posted January 11, 2019 Author Share Posted January 11, 2019 theme park done. having issues with the village tho but hopefully have the issue sorted soon. Link to comment Share on other sites More sharing options...
stallionsden Posted January 12, 2019 Author Share Posted January 12, 2019 The Village has been fixed also Link to comment Share on other sites More sharing options...
stallionsden Posted January 12, 2019 Author Share Posted January 12, 2019 The Casino has been fixed Also the over huge amount of animal sleepers has been fixed and corrected. better proportions of sleepers spawns now in all prefabs. removed all sleeper animals bar the dogs Link to comment Share on other sites More sharing options...
[xTC]Moon Posted January 13, 2019 Share Posted January 13, 2019 The Casino has been fixed Also the over huge amount of animal sleepers has been fixed and corrected. better proportions of sleepers spawns now in all prefabs. removed all sleeper animals bar the dogs Got a lot of errors with the "Hotel prefab" on my dedicated server. Console was full of error related to a line -1. Link to comment Share on other sites More sharing options...
stallionsden Posted January 13, 2019 Author Share Posted January 13, 2019 Moon;929995']Got a lot of errors with the "Hotel prefab" on my dedicated server. Console was full of error related to a line -1. Could you show me the output.log at all please. I am in a sp game atm and the next building I am going to is the hotel will also see if it occurs to me. Link to comment Share on other sites More sharing options...
stallionsden Posted January 13, 2019 Author Share Posted January 13, 2019 Visited the hotel and had no issues no errors. Will look more into it the once I can see the output.log Link to comment Share on other sites More sharing options...
[xTC]Moon Posted January 13, 2019 Share Posted January 13, 2019 Could you show me the output.log at all please. I am in a sp game atm and the next building I am going to is the hotel will also see if it occurs to me. Sorry i though i posted everything lol : This is what happens when i visit the hotel. It started when i walked through a wall. 2019-01-13T10:22:46 1313.733 ERR EXCEPTION: In load chunk (chunkX=45 chunkZ=38):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:46 1313.768 ERR EXCEPTION: In load chunk (chunkX=45 chunkZ=39):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.080 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=35):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.101 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=36):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.138 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=37):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.143 INF SleeperVolume 783, 47, 641. Spawning at 802, 48, 651, group 'ZombieFootballStadiumGroupGS1', class zombieSteve 2019-01-13T10:22:48 1316.151 INF SleeperVolume 776, 47, 656. Spawning at 800, 48, 686, group 'ZombieDogGroup', class animalZombieDog 2019-01-13T10:22:48 1316.194 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=38):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:48 1316.233 INF SleeperVolume 776, 47, 656. Spawning at 776, 48, 695, group 'ZombieDogGroup', class animalZombieDog 2019-01-13T10:22:48 1316.236 ERR EXCEPTION: In load chunk (chunkX=44 chunkZ=39):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:49 1316.510 INF SleeperVolume 824, 47, 661. Spawning at 835, 48, 664, group 'zombieUtilityWorkerGroupGS1', class zombieUtilityWorker 2019-01-13T10:22:49 1316.591 INF SleeperVolume 824, 47, 661. Spawning at 841, 48, 677, group 'zombieUtilityWorkerGroupGS1', class zombieUtilityWorker 2019-01-13T10:22:50 1317.520 INF SleeperVolume 800, 48, 663. Spawning at 832, 78, 669, group 'zombieHospitalGroupGS1', class zombieLab 2019-01-13T10:22:50 1317.637 INF SleeperVolume 800, 48, 663. Spawning at 812, 48, 670, group 'ZombiesCrawlers', class zombieSteveCrawler 2019-01-13T10:22:52 1319.780 ERR EXCEPTION: In load chunk (chunkX=43 chunkZ=38):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:22:52 1319.829 ERR EXCEPTION: In load chunk (chunkX=43 chunkZ=39):Failed to read past end of stream. StackTrace: at PooledBinaryReader.FillBuffer (Int32 _numBytes) [0x00000] in <filename unknown>:0 at PooledBinaryReader.ReadUInt32 () [0x00000] in <filename unknown>:0 at Chunk.read (System.IO.BinaryReader _br, UInt32 _version, Boolean _bNetworkRead) [0x00000] in <filename unknown>:0 at Chunk.load (System.IO.BinaryReader stream, UInt32 _version) [0x00000] in <filename unknown>:0 at RegionFileManager.loadChunk (System.String _dir, Int64 _key) [0x00000] in <filename unknown>:0 2019-01-13T10:23:01 1329.340 INF Time: 18.88m FPS: 35.53 Heap: 4467.4MB Max: 4467.4MB Chunks: 465 CGO: 123 Ply: 2 Zom: 32 Ent: 37 (81) Items: 2 CO: 2 RSS: 5786.5MB 2019-01-13T10:23:02 1329.579 INF VehicleManager Save 2019-01-13T10:23:14 1342.360 INF SleeperVolume -1206, 52, -394. Spawning at -1204, 56, -389, group 'sleeperHordeStageGS2', class badZombieHank 2019-01-13T10:23:14 1342.475 INF SleeperVolume -1206, 52, -394. Spawning at -1204, 56, -392, group 'sleeperHordeStageGS2', class zombieBusinessMan Link to comment Share on other sites More sharing options...
stallionsden Posted January 13, 2019 Author Share Posted January 13, 2019 Moon;930265']Sorry i though i posted everything lol : This is what happens when i visit the hotel. It started when i walked through a wall(cut to save space) Hmmm I dont know the error. Maybe a new world. Rwg is messed up a bit and as this is a large prefab maybe the world didn't load properly. May I suggest a new world see if that works. I mean load a totally new world seed etc one that you haven't used before. I visited the hotel spent over an hr running around it and I had no errors at all mind you I was in sp. Might have to get a friend to join me and see if it errors on mp. I do have to revisit this prefab at a later date as it does have to many entity blocks altho iys a large prefab in would still like to cull it. My fps is around 60 tho when i got to it today ran smoothly. Will def test out in mp and see as well Link to comment Share on other sites More sharing options...
drewsando222 Posted January 14, 2019 Share Posted January 14, 2019 Anyone with Knowledge of this type of map error ---------------------------------------19-01-14T08:36:01 7210.295 INF 7086.886 SleeperVolume -3441, 46, 1985. Restoring at -3430, 50, 2031 'zombieUtilityWorker' 2019-01-14T08:36:02 7210.788 ERR Block on position -3442, 48, 1996 with name 'concreteStairsFilledRailingLeft' should be a parent but is not! (1) 2019-01-14T08:36:12 7221.084 INF Time: 118.29m FPS: 32.89 Heap: 2387.1MB Max: 3047.5MB Chunks: 282 CGO: 45 Ply: 1 Zom: 9 Ent: 10 (120) Items: 0 CO: 1 RSS: 4115.7MB 2019-01-14T08:36:18 7227.239 ERR Block on position -3487, 48, 1974 with name 'metalStairsBoardRailing' should be a parent but is not! (1) 2019-01-14T08:36:28 7237.280 INF 7113.691 SleeperVolume -3486, 50, 2068. Restoring at -3464, 51, 2076 'zombieCheerleader' InvalidCastException: Cannot cast from source type to destination type. InvalidCastException: Cannot cast from source type to destination type. Any Help much apprecitated( Vanilla blocks xml). happend after placing prefab with BC-import(edited) It is not growing worse or crashing server just spamming logs and causing player to occasionally press esc to close console near chunk location on map should i be worried to fix or live with magolis theme park prefab on my map causing 1 tiny error - - - Updated - - - A17.1exp build 8 Link to comment Share on other sites More sharing options...
stallionsden Posted January 14, 2019 Author Share Posted January 14, 2019 Anyone with Knowledge of this type of map error ---------------------------------------19-01-14T08:36:01 7210.295 INF 7086.886 SleeperVolume -3441, 46, 1985. Restoring at -3430, 50, 2031 'zombieUtilityWorker' 2019-01-14T08:36:02 7210.788 ERR Block on position -3442, 48, 1996 with name 'concreteStairsFilledRailingLeft' should be a parent but is not! (1) 2019-01-14T08:36:12 7221.084 INF Time: 118.29m FPS: 32.89 Heap: 2387.1MB Max: 3047.5MB Chunks: 282 CGO: 45 Ply: 1 Zom: 9 Ent: 10 (120) Items: 0 CO: 1 RSS: 4115.7MB 2019-01-14T08:36:18 7227.239 ERR Block on position -3487, 48, 1974 with name 'metalStairsBoardRailing' should be a parent but is not! (1) 2019-01-14T08:36:28 7237.280 INF 7113.691 SleeperVolume -3486, 50, 2068. Restoring at -3464, 51, 2076 'zombieCheerleader' InvalidCastException: Cannot cast from source type to destination type. InvalidCastException: Cannot cast from source type to destination type. Any Help much apprecitated( Vanilla blocks xml). happend after placing prefab with BC-import(edited) It is not growing worse or crashing server just spamming logs and causing player to occasionally press esc to close console near chunk location on map should i be worried to fix or live with magolis theme park prefab on my map causing 1 tiny error - - - Updated - - - A17.1exp build 8 I never got this error at all when in game. Maybe spawning it in manually causes issues. But spawning naturally it's fine no errors Link to comment Share on other sites More sharing options...
dutchplayers Posted January 14, 2019 Share Posted January 14, 2019 Hi, thank you for the latest update. It fixes a lot bugs. I still got a client-sided error when joining my server or SP game: ERR loading prefab "TheVillage". Failed: Block 1964 used in prefab 18/41/0 has no mapping. WRN Could not load prefab "TheVillage". Skipping it. The game is working fine, but i have to delete this prefab because the client-sided error. We've tried this on 2 new RWG with 3 persons. Same error in output.log, no further details for what i found. Link to comment Share on other sites More sharing options...
stallionsden Posted January 14, 2019 Author Share Posted January 14, 2019 Hi, thank you for the latest update. It fixes a lot bugs. I still got a client-sided error when joining my server or SP game: ERR loading prefab "TheVillage". Failed: Block 1964 used in prefab 18/41/0 has no mapping. WRN Could not load prefab "TheVillage". Skipping it. The game is working fine, but i have to delete this prefab because the client-sided error. We've tried this on 2 new RWG with 3 persons. Same error in output.log, no further details for what i found. thats the sleeper snake i have removed all the animals from the prefab. i just went thru the whole prefab no snakes. your using the latest version i take it Link to comment Share on other sites More sharing options...
stallionsden Posted January 14, 2019 Author Share Posted January 14, 2019 THE COURTHOUSE Updated to A17. The new improved Scales of Justice CourtHouse. Fixed - Prefab repainted misrotations corrected Added sleeper volumes Link to comment Share on other sites More sharing options...
stallionsden Posted January 20, 2019 Author Share Posted January 20, 2019 AREA 51 Updated for a17 brings back to life Area 51. **New layout repainted to a17 standards. **Science Lab (Thanks to MAGOLI) **Hidden areas. **Attack helicopters and Tanks and something else (Thanks to PILLE) **Air force 1 (due to stability issues Glass has been placed under til i sort it out. ** Hangar designed to lower tanks and helicopters and vice versa (use your imagination lol) TO DO - Correct air force 1 stability issues - Add Fighter Jets. Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2019 Author Share Posted January 21, 2019 CITY COMBO 1 adds 4 vanilla POis to a single poi spawn. these set of 4 are all various wood houses (Non Dungeon) Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2019 Author Share Posted January 21, 2019 CITY COMBO 2 Adds 2 houses and a garage in a single prefab spawn with hidden areas Link to comment Share on other sites More sharing options...
stallionsden Posted January 21, 2019 Author Share Posted January 21, 2019 CITY COMBOS 3 THRU 18 Adds a variety of different multi buildings in a single prefab spawn from prior to a16. Converted to a17 Link to comment Share on other sites More sharing options...
stallionsden Posted January 22, 2019 Author Share Posted January 22, 2019 NFL STADIUM Adds a multi seat NFL Stadium updated from a16 to a17 Link to comment Share on other sites More sharing options...
Magoli Posted January 22, 2019 Share Posted January 22, 2019 WOW - u have done a Lot of work mate I gotta have to check them all Oh man - the old City-prefabs reminds me on the good old beloved Cities s) Link to comment Share on other sites More sharing options...
stallionsden Posted January 22, 2019 Author Share Posted January 22, 2019 WOW - u have done a Lot of work mate I gotta have to check them all Oh man - the old City-prefabs reminds me on the good old beloved Cities s) Haha yeh been churning them out. Nearly done all me old prefabs I think 2 left the racetrack and dread stadium. Yes hoping they return. Otherwise mega city may make a comeback lol :-P Link to comment Share on other sites More sharing options...
stallionsden Posted January 23, 2019 Author Share Posted January 23, 2019 STALLIONSDENS RACETRACK **Updated Race Track for a17 **YES you can race a actual vehicle on it Link to comment Share on other sites More sharing options...
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