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bachgaman

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Posts posted by bachgaman

  1. Found some bugs in interaction with onjects in MP.

    1. An attempt to drive someone else's locked bicycle leads to its repair, if there is a repair kit.

    2. You can block any open container set by another player. But only the owner can unlock.

     

    Cop uses old model after self-detonation. Not bug, just interesting

    Spoiler

    20211216002615_1.thumb.jpg.095cb451811c4863fe5c777d33c1bfa2.jpg

    Just fancy rwg

    Spoiler

    20211214004618_1.thumb.jpg.b5290280d3e139a0f5c4d97e4d038ae9.jpg

     

  2. That's right. There is currently no point in specializing in normal play. Weapon perk bonuses are weak and boring, loot is generally better than what you can craft. Without a perk, you are not tied to a specific type of weapon. There are many perks in the game that can do more impact then 50% damage for 5 points

  3. 1 hour ago, Kosmic Kerman said:

    I hear what you are saying here....but:

     

    1) I don't think crafting should be so trader reliant especially not when you are unlocking a recipe with a perk point. The trader is great but there should be viable alternatives. My point was that the accumulation of shotgun parts in particular was so abysmal that crafting your T2 primary weapon was either impossible or ill-advised since you would eventually loot a comparable or better weapon and should be saving parts for the T3. I am also willing to be patient and slowly acquire parts but by the time I've acquired the parts I will have already looted a better or comparable gun.

     

    2) I have not seen an abundance of shotguns at the trader. I will keep a better eye out on my next play through.

     

    3) There seems to be a drastic reduction in the number of parts that drop from loot in A20. In addition to impacting the crafting of primary weapons, it has a knock on effect to turrets (both pistol and shotgun). While the turrets are out of favor now due to Demo Zombies, it would still be nice to craft them when you get lucky and find the schematic for defending your crafting base. But when such a small number of parts drop, you end up saving them to craft a weapon since those have much more value than turrets.

    I don't know why you guys are collecting parts. They cost good money and I always sell all the parts, getting a lot of money and exp. Because we cannot craft Q6 items. And for the mountains of money received, I can buy something like autoshogun/auger on the 7th day (secret stash OP)

  4. 16 hours ago, DarlingCows said:

    Ok I’ve done this before where I log out right before day time after a horde night after I’ve finished my horde night early. But then I logged back in and the horde started again but I’m not at my base and I die. Can this be changed? 

    One of my no-death runs ended in the same way. It was unpleasant

  5. 2 hours ago, meilodasreh said:

    Yes, I guess a 4x4/truck is more fun with all the guys together in one vehicle...thank you for reminding me that I have no friends 😅

    Considering speed...well how do you define speed?

    Highest mph that the vehicle can reach and time to reach destination are two different things of course if your way isn't just a straight flat line.

    Nevermind, maybe I'm just a bad driver with a steering wheel, I need handlebars. 😉

    But I will definitely check out the A20 4x4 now, you all got me curious about its actual behaviour, just in case I happen to find one/the schematics/parts. 

    I just remember this moment from my first game in A19, we played three, two of us moved in a truck and one person on a motorcycle. And I rode a motorcycle behind a truck and the distance between us did not change. Hence the speed is the same. I agree that it can be difficult to drive a truck off the road. You can get stuck somewhere and so on, it happens. The motorcycle is better in this regard.

  6. Thanks for answer

    2 hours ago, madmole said:

    Just use some self restraint and don't do any repeat quests. Turn off loot respawn. It's not perfect but role playing through self restraint can solve problems.

    Even if I write down the names of the completed POIs, sooner or later (most likely sooner), all five proposals will be completed. He will not offer me POI on the other side of the world, if a similar one is closer. Therefore, I will have no motive to go to another city. And I will be trapped in several POIs located near the first trader.

    2 hours ago, madmole said:

    Its a multiplayer game we can't not reset POIs for new players to experience it.

    I did not understand how it interferes. Why not have a common global variable on each POI, which says that the quest in this POI is not available? No quests nearby? Someone else did all the work before you, so what? Plus it could be a non-coercive slider like loot respawn. I think it is normal that different game modes (SP / MP) use different game settings

  7. 7 hours ago, meilodasreh said:

     Maybe if you compare them having a race directly next to each other down the road. 

    If you want to take shortcuts, go cross country, over hills and bumpy stuff, between trees, rocks and alike...you will definitely reach your destination much faster with the motorcycle. 

    ...waaaiit a minute...what's happening here? Am I really telling bachgaman how to do things faster in this game?

    You're trolling me right? 😆 

    I understand that a motorcycle is more maneuverable and passable, but usually I prefer a truck, as I often play in a group. The conversation was about speed

  8. 55 minutes ago, meilodasreh said:

    I had a similar thought because some of the guys (including me) had stated that especially the pipe machinegun is OP (easy and early to craft).

    And with ammo being so regularly found, that thing is a just too reliable DPS monster.

     

    To counter that:

    What about all pipe guns have a chance to jam and you have to reload to make em work again.

    Chance to jam could be for example 10% for low/grey quality, decreasing to 2% for high/purple quality.

    If you ask me they even should have a very low chance (0.5%?) to explode and brake completely (maybe also hurting you) when fired.

     

    So there would be a constant need/interest to develop further/buy a better one/invest points or whatever.

     

    And - well I know the word realism isn't the thing to bring up, but - guns made of just pipe pieces, glue and wood shouldn't be reliable at all.

    ...says the guy who is able to construct those, but can't figure out how to make coffee and bacon&eggs without a recipe 😂

     

     

    Not only would it be fun, but it would also be beneficial for balance. I'm afraid it will be the same story as with stone tools, which are much better than iron and low steel ones due to illiterate balancing of characteristics. The funny thing is that most often you do not have time to use high level steel tools due to the appearance of motorized ones. In the end, my standard game is Stone Tools -> Gas Powered Tools. Perfect balance.

     

    I'm playing without trader right now and I feel how valuable ammo is. I think they balance game for playing without trader 😁 Although all they need to do is nerf the awards and assortment. It's funny that I buy a thousand concrete in the first week and build a concrete base without even having a workbench (in game with trader).

  9. 2 minutes ago, Blake_ said:

    I didn't call you names. It IS a waste of time to post here, and I also do it, lol. Lazman and faatal might see it, but it better be well reported in the official thread or else it might get buried forever. 

    Hugs !

    Don't jump off, I see what you mean here. And others too. 

    And, OMG, I'm sure you went to check it only to prove that I was wrong

     

    It happens, lol.

  10. 50 minutes ago, Blake_ said:

    OMG, thanks! I apologize for the assumption . I found the issue and reported it in detail, For reference, this is how you shall report in the future if you want something solved, not here in the Dev Diary:

     

     

    OMG would like to see less hate for finding a bug

     

    and you must apologize not for what you assumed, but for accusing me of blindness assuming I'm too dumb to see any little blocks in the air and supposedly QA shouldn't waste time on me because of this

  11. 14 hours ago, Blake_ said:

    Omg guys. Stop wasting QA time like that. @bachgaman can't you see in the video that you have a series of thin plate blocks on the side of the wall including  that hole all the way down to the floor and therefore you can't place your blocks ? Destroying them will allow you to place them. It happens, lol.

    Where? I can't see OMG

     image.thumb.png.4465275f4ab09a3189e818e6c73be5b7.png

  12.  

    1. Does anyone know how to extend the blood moon? Here is my first blood moon at A20. The zombie respawn ended at ~ 00: 00. Too easy

     

    2. Today I started a new game without a trader, a survivalist, 50% loot. The amount of ammo at the start of the game is roughly equivalent to what I might call survival. The ammo remain for emergencies only. This suggests that the number of ammo and grenades among the trader's rewards should be multiplied not by 0.5, but by 0. It would be cool to be able to craft "poor ammo" (with a chance of misfiring and lower damage) from inventory without a workbench to start the game, but without the crazy rewards from the trader.

     

    3. It's still a shame that the classic vanilla game still lacks the incentive to explore the world. Robbing the same infinitely renewable POIs by a trader is very tedious. A setting is needed so that the trader would issue each POI only once and would never repeat it again forever/for a while/until any conditions are met (for example, all POIs in the world are fulfilled). Otherwise, the whole variety of POIs or the size of the world do not matter. A very serious Barter nerf is urgently needed (more precisely, a secret stash of a trader) @madmole please, give us a slider, see it while you are here!😂

  13. 6 minutes ago, saoron666 said:

     

    Wow! now that is a man that has visions! man i couldn't say it better.. shakespearean! thats exactly what i want to make as a point but everytime they turn it down by saying "STOP PLAYING" WTH...its like they telling me if you not happy stop playing , instead of giving ppl what they asking for..isnt  this forum made for this? so we make the game better and isnt it made for current players so they give their remarks and 2cents... i dont see a new player coming in the forum before playing the game ...but in this forum its if you dont like it dont play it lmao

    Yes, they do say things like that, but the bitter truth is that even if they didn't say it, you still wouldn't get what you want. Perhaps, if everyone complained with you in one voice, as they are now whining about a new very difficult farming, then someday you would have received a reaction, but this is not the forum. Here you will be showered with @%$# for saying that the bows are terrible, and then madmole will write the same thing and they will rejoice and put a monument to him for it. Any outside opinion is condemned, even if it is impossible to argue with its thesis. Sad, but true.

  14. 2 hours ago, BFT2020 said:

    Your right, that is not normal.😆

     

    What game are you playing, because we must be playing different games.  I am currently waiting on Day 6 to start (I stopped playing night of Day 5) and the best tools I found so far are Q1 iron tools (and 5days in at 1 hour days is 5 hours of game time).

     

    2 hours ago, JCrook1028 said:

    You're so right. That is not normal and I seriously doubt you have a lvl 6 pickaxe mid day of Day one. You're either modded, bugged or lying to make a point. Which is it?

    Everything is repeated over and over again. The person writes a post of 3000 characters, you both rip out one sentence again and cling to it trying to refute everything else with it, again. How funny. I guess "30 minutes" is an hyperbole, exaggeration. Do you know this word? And he is right about everything. The game gives much more than is required. The game is very easy.

  15. Yes, pipe machingun is OP in combine with endless ammo from trader. They could add the chance of misfire, laughable precision, add mechanical parts to the recipes to somehow justify the homemade auto-reload mechanism. Now we can create a not bad machingun just with few pipes and a board without any tools, just using glue😂 I understand that realism is not a top priority for TFP, but is it really the most elegant solution to give newbies an arsenal on day one?

    8 minutes ago, Slaasher said:

    Also, I seem to be getting a ton of higher level stuff that I thought I wouldnt see now that they have integrated the pipe weapons. 

    Both as drops and at the vendors. On day 6 I was able to purchase a T4 hunting rifle from the vendor. Cost a lot but it was there.......

    Will there be more loot balancing?

    Autoshotgun T3, auger T3, M60 T3 on day 7 😁

  16. Just now, Blake_ said:

    The fact that is extremely rare doesn't make the issue go away. It can happen. And if it remains after death at 100% then the death loop is unavoidable. 25% health and 0 food and water plus exp penalty is completely viable instead.

    I completely agree with everything you wrote. Just curious if anyone has ever died from infection in this game.

  17. On 12/9/2021 at 1:25 AM, Blake_ said:

    That is an awesome idea. But what if you die of infection? It can be done like you said but I would suggest recovering from infection a little bit after waking up IF you died from it of course,. If player didn't die of infection then keep it as is.

    Tell me honestly, have you ever died from an infection? I've never even come close to it. There is always honey or antibiotics. Even in a game with 25% loot and a deleted trader, I had no problem with this. I'm still curious if I will turn into a zombie if this happens, or if I will just die.

  18. 4 hours ago, meganoth said:

     

    I'm sure the math is right as a lot of people checked the calculations. It is quite simple:

     

    With no LotL never convert produce to seed as you will probably lose food

    But with only one point in the perk you will already gain food on average if you convert produce to seeds.

     

    Perhaps I misunderstood the mechanics, but now you "buy" a seed for 5 fruits, plant a seed and get guaranteed 4 fruits and with a 50% probability you get one seed. If so, then on average you get 6.5 fruits (1 seed = 5 fruits, which means 0.5 seed = 2.5 fruits) without LoTL and thus, even without LoTL, on average you win 1.5 fruits from each planting. Did I understand the new farming correctly? I have not tried this yet as it is unnecessary, as well as many other things if you are playing with the OP trader.

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