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BFT2020

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Everything posted by BFT2020

  1. Without Demolitions, I can just sit in my base and hold my M60 while I pull on the trigger mowing down waves of zombies while my turrets just annihilate the Z's. Or I can have to constantly adjust my tactics during the Bloodmoon horde: Throwing the kill switch on my turrets when I see / hear the D's show up, switch to sniper rifle and start shooting their heads with AP ammo; then switching back on defenses when they are not appearing. Wonder which one makes for a more interesting defense play.......
  2. I think he is thinking of heavy armor and the book
  3. A better, non toxic response would just be to say that you don't like it and then move on. But hey, if you can do better, nobody is stopping you from starting up your own PC gaming software company, developing and putting out an unique game, and then creating merchandise for that game.
  4. I just assume that none of you are licensed civil engineers so that is why your structures are collapsing 😉 When something of mine collapses, that just reminds me why I became a mechanical engineer 😉
  5. I never had an issue with time clearing POIs with either the agility build or intelligence build. By the time I am doing the higher level POIs (T4 or T5), I should have spec'd out enough in either tree with decent gear. Then again, the longest time for me in the POIs is the looting / salvaging the POI after I clear it out. If your choice is just to concentrate on one attribute, that is your decision. It doesn't mean that TFP have to balance the game for your decisions. I think a lot of this argument is based on Min/Maxing. Just because you don't perk out specific weapons doesn't make them totally useless. If you are concentrating an intelligence build, you can deploy two turrets at once with significant specs boosts that non-intelligent tree people can do. Throw in the point that Roland has made, you can effectively field up to three range weapons while everyone else is limited to one (throw in the fact that the junk turrets only require scrap iron to make the ammo). In addition, it's not like you can't use weapons if you haven't put any perks into them. I am still using pistols and SMGs at Day 95 and I have yet to sink a single point in Gunslinger. They are far from being useless. Also, Day 95 is nowhere near Day 9000. When you go that route, that weakens your argument because you are artificially making up weaknesses / obstacles to support your argument.
  6. I don't think this is an accurate statement. I am currently at Day 95. I spec'd into Intelligence and maxed it out. I also have Strength almost maxed out and have spec'd into Perception. I use various weapons during each BM (pistols, smgs, shotguns, assault rifles, M-60, sniper rifles) and able to hold off the BM horde (2nd to highest difficulty - I believe it is called survivability?). When I am looting POIs, I just use shotguns, pistols, assault rifle, and turrets. I have yet to die to the zombies. Just because you max out intelligence doesn't mean you can't up other attributes to improve that class of weapons. What you are saying is almost like you are only spec'ing one attribute and that is all. When you get further along, you have the perk points to spend on other attributes and perks.
  7. What horde are you talking about? Bloodmoon or a wandering horde? Junk turrets are just to assist, not to be able to do all the work (right now I am at Day 95 so I only use the sledge turrets lower than my catwalk so not to trigger demolishers). I recently tried the auto turret with the shell ammo, shotgun choke, drum magazine, cripple mod, and 3 round burst (I swapped out the full auto mod to see how the burst mod works with the turrets). While working at night on the outside of my base, I got jumped by a screamer that got off her scream. I ended up laying down the junk turret as they were running my way and it took care of them as I was moving around shooting them 44 cal. I didn't feel that it wasn't contributing as I had to deal with a couple of radiated and the rest were ferals. However, I use it the same way I use my shotgun turrets. I set them (and the junk shottie) up so that they are close range firing; not giving them the option of firing at long ranges. Sometimes the key is how you use them, not just the fact that you are using them.
  8. Curious, have you ever done the shotgun pellets with the shotgun choke mode to see if it improves it? I have only done normal shells for the turret so far.
  9. For me, it was: You only need 3 things in your tool box; A hammer, a roll of duct tape, and a welding torch. If those don't work, you need a bigger hammer.
  10. TFP are a PC gaming company, not a console gaming company. Sorry
  11. Right now I am approaching Day 56 with my current horde base (Survivor difficulty, 64 zombies). Current setup is electric wire fences (5), dart traps (8), and shotgun turrets (2) defending my base while I am standing behind posts popping heads with a sniper rifle. Thrown in are barbed wire traps and a sledge turret to slow down / knock down any that get past the shotgun turrets, dart traps, and electric wire fences. I also got 4 auto turrets on the roof to handle any vultures. I used molotovs on Day 7 but nothing since then as my base design is preventing the zombies from reaching me. Usually the only ones that get past my defense are spiders and the occasional dog that I take out with my auto shottie / smg. And yes, the zombies have a direct path to me, I am not using any designs to make them think they can reach me only to fall off. I haven't figured out how to incorporate blade traps into my base design yet. I do go through about 300 rounds of shotgun shells a BM night, but I haven't had any issues keeping up stock wise. I got two forges to replace the iron darts between horde nights. Right now I am seeing radiated zombies (along with all the other variants) but expect to see demolishers soon. I am also sitting on a munitions crate full of 7.62 ammo.
  12. It's already a known bug (it's in the bug report)
  13. I found specializing in knives and the machete with the right mods works fine. You just can’t fight the same way you would with the club and sledge.
  14. And everything that pops up during a normal day, you find yourself doing things you never planned on doing. On one hand it is great having your mind going over mutliple things all the time. On the other hand, concentrating on one task to completion is a pain in the rear. I got the T shirt also so I can sympathize with you; though based on your comments, you got it worse than me.
  15. You got the information second hand. How do you even know that the post was “deleted”? MM has always been supportive of crafting and building. Based on MM’s stance over the various alphas, I wouldn’t trust your source. You don’t need an “once and for all” post, you just have to be following MM’s posts as he makes them.
  16. It also obvious that the poster that Josh is referring to found a post that somewhat supports his position but didn't put in context or even look further in the thread. If he is basing his argument on that one post about what MadMole wants the game to be, proving any other evidence the poster will just fall back to "Oh MM changed his mind after an outcry from players". He also claims that his evidence is a "deleted post" but doesn't have anything to show for it. You can't disprove a negative so spending any time to do it is a waste of time with those people. If you read the original posts and follow the actual thread where MM spoke on this, you see that MM was talking about the issues they were having with performance by going with a total destructible environment (down to bedrock). I actually clicked the link and read the diary from where the poster got his "evidence" and after reading through it I found this from MadMole Copied and Pasted post of MadMole - Alpha 18 Diary, Posted on 9/19/2019 in response to Laz Man: "Tower defense, crafting, looting and questing are the bread and butter to this game. Digging is not a core pillar and mining could easily be done without it as well. You could still use foundation blocks to level out a nice place to live or even flatten vertices of static terrain some and have 95% of the game, without 95% of the trouble. Anyhow we might add it as an option at some point, and use telemetry to see how many people run that version and base our decisions on facts not emotional responses. IMO a year after its release, 80% would be playing static terrain version because of better visuals, better FPS and they don't give a crap about mining. We could still plop down "earth blocks" to fill in spots etc and make trenches your just building it up instead of digging down its the same net base, just elevated higher. There could be craters from nukes you fill in and have a "basement" or "bunker". Again we might not even bother we've solved everything except water already. A18 uses UNity's static terrain in the distance, with just voxels where you are in loaded chunks. So there aren't as much gains to make now as there would have been some years ago."
  17. I would be fine with the 4x4 being slower if it handled the off-roading better than the motorcycle. To me, that would be a good balance. Motorcycle - Fastest on roads, doesn't handle rough terrain very well, medium size storage (compared to Minibike). 4x4 - Slower than the motorcycle on roads but better off-roading capabilities, larger storage space
  18. 4 is default if you chose 90 minute days. It is higher if you choose shorter days or lower if you chose longer days. I hate to admit this but I have gone in DM mode in my early nights of playthroughs just so I don't have to sit there doing nothing the entire night. So a 4 becomes an 8 (or however close I can get it with the slider) so I don't get bored watching my character hide in the shadows on the roof of a building. Eventually once I get to mid-game, I got a whole list of chores to do at night that I can't get done, even with the setting still at 4. I don't mind that as I am actually doing work (sorting, organizing, crafting, etc) rather than hiding in a corner.
  19. I think (and I am no expert) if they were to implement a cloud save feature for the game, they would have to code it in to only do when the game is closed and shutdown. Since the game world is constantly updating and requiring saving it every few seconds, I don't think you want to do a cloud save for each "update" of the world. I have also been seeing issues with Steam's cloud saving services lately and a lot of times I been getting communication errors / fault outs to the Steam cloud even though I have no other issues online. With the hard drive always being available, the only issue you might have if you let your free available space get too low and it can't save the file anymore. Again, I am no expert and I could just simply be talking out of my butt.
  20. I bet Fataal would love to answer questions all day. Unfortunately he also has a ton of work on A20 right now so most of us are okay with him answering our questions when he has the free time to do so.
  21. I haven’t been posting in this community for very long, but something I learned very quickly is to stay away from SnowDog’s “stick”
  22. It would be interesting to see web activity...but this is what I see The official A20 dev discussion is now at 20 pages after it was created at the end of October and this thread is at 41 pages. Seems a healthy amount of chatter is going on. Add in the fact that the devs are currently working on A20 which I rather that be their focus than filling up a post count but we are getting feedback, especially from fataal. Throw in the many dev streams they have held which has been a lot of information shared with us (more than they could honestly put in posts). For me I have posted a lot more since then. 😉 But if I have a choice between spending time playing the game or posting about the game....the choice is easy
  23. Yes but how are you going to get your E Z Pass though?
  24. I have yet to do an endurance build with punching being the main melee attack. I think after I get done playing with my current agility / knife playthrough, I will try that next just to see how it is.
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