Dre
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Posts posted by Dre
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Cool mod/update/refresh. Restart recommended or no?
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"m thinking about making quests that take place in various biomes reward more based on the difficulty of said biome. So it'd be Pine Forest -> Desert/Snow -> Burnt Forest ->Wasteland"
Really like this idea, game is missing a reason to even go into the harder areas. Looks good. Will try it out
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Nice mod/overhaul, Thank you for this.
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Well this mod looks awesome. Looking forward to updates
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On 12/22/2020 at 2:33 PM, morggin said:
Just tried to add the mod to my server today (which just updated to 19.3 (b6) but dosn't appear to work with 19.3 yet.Okay ... i got it working, i had to download the Snufkin-CommunityPack-ServerSideVehicles-A19-2020Dec19-master. This appears to indeed be working with A19.3 (b6). Thanks for your hard work guys !!
This should work great with my Island map
Been using with your map for awhile. Works great. NICE Map. (I made the flying vehicles much more expensive to craft esp. the shark to limit use to later game. But even then I had a drone bus crafted by day 50)
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Been running these on a server for 60 game days now. Work great. Zero issues. Guards seem to work best to guard a "crafting" base vs. horde base, although after you have enough of them maybe horde also.
The junk turrets will target them so place any junk turrets in front of the guards.
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Awesome map. Thank you. Using it with loads(60 game days so far ) of mods including Snufin's community pack vehicles (the expanded version only I made the flying vehicles MUCH more expensive to craft). Love the map (another good one I run is "Boating_Modlet" by "Ragsy2145 & Guppycur" (edited so I can have 3 people in the larger boat).
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22 minutes ago, Lordsia said:
Here is a great tutorial on the Fire Spells and Spellcaster!
No need to support at all. It just helps the creator spend more time creating and updating it!
Awesome thanks, will watch.
No I get it. I've used thousands of mods on different games over the years some of them SUPER high level work (esp. some of the skyrim ones) and have spent a fair amount "showing my thanks" to good ones over the years. 20 just seems like a big "ask". I did send this author 5 bucks though.
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1 hour ago, Donmegawatt said:
Thanks @arramus ... I think I'll give @Dre suggestion a try and use yours as a fall back.
and @Dre ... apologies ... I have little experience editing game files.
So I should change the bottom three intensity values to "0" ? ... Like this?
</passive_effect>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="0" effect_name="Drunk" fade="1"/>Thanks again.
Yes use notepad ++ should work, save an unedited one as a back up (put a copy on desk top or something). You can try something more then zero if you want to keep the buff but see what lessening it does (have not tried this).
There might be one other Zed that causes screen effects in there.
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16 hours ago, Donmegawatt said:
Excellent mod. Really cool man! ... I'm a solo player that enjoys running trader missions on Compo/Nitrogen maps. This has added a lot of spice to my nightly excursions.
On the Bloodmoon ... I like to get my hands dirty behind standoff points built by double concrete wedges of triangle blocks (hard to explain) that allow me to sledgehammer/shoot/pipe bomb zombies through a two by one opening that only dogs and spiders can get through. If one pinch point gets compromised ... I retreat to backups and try to keep fighting.
On Day 14 horde night some very nasty customers arrived ... I think it was three Undertakers ... Very tall and difficult to kill. Just shrugged off pipe bombs like they were nothing. Didn't even knock them over. I could barely repair the walls as fast as they were tearing it down. Ha ha ... But it was a new challenge and really fun! ...
However ... there was also this "green static fog" thing happening to me that I didn't enjoy so much because it kept taking me out of the fight. I couldn't really understand who or what was doing that or how to prevent it. Seemed like a proximity effect ... so ... is there any way I can counteract that or maybe just remove that particular baddy/attack/increase the timer on it? (so it isn't so frequent) .... so I can continue my melee style on horde night? Perching up on some ledge and shooting down isn't nearly as fun.
Thanks for sharing your excellent work! ... Really creative and cool.
Open the mods "buffs.xml" and edit her screen effects intensity to 0
<buff name="buffBanshee" hidden="true">
<stack_type value="replace"/>
<duration value="3"/>
<effect_group>
<passive_effect name="RunSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="WalkSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="CrouchSpeed" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<passive_effect name="JumpStrength" operation="perc_subtract" value="0.8,.2" duration="0,4">
<requirement name="EntityTagCompare" tags="player"/>
</passive_effect>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="2" fade="1" effect_name="Blur"/>
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity=".5" fade="1" effect_name="Radiation" />
<triggered_effect trigger="onSelfBuffStart" action="ModifyScreenEffect" intensity="1" effect_name="Drunk" fade="1"/>1 -
48 minutes ago, Lordsia said:
Ice is being worked on now and will be out in Version .93.
Visit the Discord to stay up to date and see sneak peaks!
Oh got it. I gave them a follow. won't be signing up for 20 a month to support a mod though
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Looks like it was just updated to vs. 5.4 link below
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yes set prob = to lower (0.1 is higher then .05 and even lower still is .01 etc., think percentages). If you are running the snufkin PLUS community back the default is moderately high, can use notepad ++ to find/replace the probabilities to lower on he entity xml that controls it.
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3 hours ago, Skjold, Son of Kord said:
So, recently started a server with this mod and we're two hordes in. Mod seems to function just fine, but the amount of zombies spawning on horde night is crazy. We're seeing primarily custom zombies and hardly any normal game zombies. This isn't the intention right? It sounds like the 'party' xml but I did not install that. Any thoughts? We're talking, 16 zombies per person (4 people per horde night), 64 total allowed and at least 60% of them are the custom spawns. We've gotten absolutely wrecked both horde nights lol. Really wanting to balance it out a bit.
You can edit the mods entity xml to lower mod spawn probably for each type.
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Been running this 20 hrs or so. Very fun. What's the ETA on the other skill lines (I see Fire & Sorcery are working and the others holy/lightning etc. say pending development)
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Awesome mod. Thank you for this, very much.
So far works well with the war3zuk aoi overall mod (nice complement to the added firepower from sorcery is the added difficulty of war3zuk) and all the snufkin server mods (the updated ones by Oakraven & Arraums)
Nice work!
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54 minutes ago, TheGoju said:
Please excuse me if this is the wrong place for this, - I originally found Snufkin's mod - and tried to install it on my 7 days for me and friends to play - but sadly , I could not get it to work , after contacting him, and he sent me here, I downloaded and installed the "party pack" - but I think I'm doing something wrong , or maybe I didn't attach the X to the Y correctly -
Game starts up just fine - however
No "specials zombies" - in horde nights, or randomly
No special zombies in the F6 spawn menu
Have attempted to host a game with a friend.. and run a solo game - still no avail
I have attempted to restart (both random gen - and Nevzgrade) worlds,
attempted to remove, re-download and re-install the mod - twice.
I feel like I'm missing something that is going to be painfully obvious , like push this red button, and the button is the size of a house.
Any help would be greatly appreciated.
Thank youAnytime you download any mod (be it 7days or Skyrim or whatever) always check the file structure. In this case @arramus helped already but really taking a few seconds to check would have saved you/him time.
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2 hours ago, ALT_Pain said:
are there no small bunkers anymore ive looked everywhere in all my burnt biomes
Try this: open up the Debug menu for POI's, type DF in search. There should be 2 types (lab and bunker), can teleport to it to find it (cheating but at least you'd find it).
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9 minutes ago, AndrewDeMethill said:
I don't get it either,its very odd because i tested the mods both on my dedicated server and on the paid one.On dedicated i got the railgun error that happens only with vehicles and on my paid 1 i get the mod to work but when i try to place vehicled from the mod down they disappear
I've never tested on a paid (just my home one), so can't help. I had my snufkin rail gun out last night and have several vehicles though without issues. I did have an interaction with the lootlist item numbers 950-951-952 (vehicles mod) and Darkness falls (edited to 76-77-78 and deleted the loot.xml add on). Tried them all via CM just to test before I used the mod but have only crafted the shark/blimp in my game.
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5 minutes ago, AndrewDeMethill said:
@arramusFound the problem,Snufkin_Weapons_Xpansion_A19_Stable_2020Nov23 breaks the vehicles mod
seems doubtful/odd, I'm running both on a server with out any red errors (on my side or client)
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@arramus @doughphunghus Nice! I love the killer rabbit mod (he is fast, small, hard to hit and deadly), having it server side only will awesome.
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Subquake's Undead Legacy
in Mods
Posted · Edited by Dre (see edit history)
Crazy amounts of wolves/bears out at night. Night 3on a new game we are hiding LOL. Gonna be a fun play through