It also has more competing with it for the proc than before. Used to just be bleed, infection and sprained or broken leg. Now it is laceration (which immediately procs bleed and has a chance to keep doing so if you don't stich up and get hit again), concussion, abrasion, fatigue, infection, sprained arm, sprained leg, broken arm and broken leg (the sprains lead into the breaks, but iirc I've had hits skip sprains and jump straight to breaks). There might be one for the torso I'm forgetting, but that is still over double the critical effects of A18 and earlier that bleed is competing with. I've had all but 2 at once as well... There's a reason I carry the equivalent of a full 7d2d clinic, minus the basic bandages which are practically useless, in my backpack when supplies permit.