Jump to content

geengaween

Members
  • Posts

    120
  • Joined

  • Last visited

Everything posted by geengaween

  1. I would like it if they spawned with different colored clothing and different face skins. The exact same 8 zombies always felt way too MMO style for me, and giving them names always felt like the wrong direction to take. Is this world full of mutant clones of the same 8-10 people or something? I much prefer Left 4 Dead's zombies, where they're all pretty similar but wear different clothes and are very difficult to distinguish as individuals. https://www.gamerevolution.com/assets/uploads/2020/12/Back-4-Blood-like-Left-4-Dead-Zombies.jpg
  2. I'm using a mod off Nexus that increases headshot damage and reduces body damage, but it only applies to vanilla weapons, and I've got a lot of new weapon mods such as STALKER and Wasteland Weapons. Can someone point me to the specific files I have to change in order to apply the same values to all of my modded weapons too? My goal is to have a Romero-style world where there are hundreds of zombies that are all resistant to body damage but die in one or two hits to the head.
  3. I mod the game to spawn 8x-16x the amount of zombies. There's also a mod where you can make them die in 1 hit to the head but are immune to body damage. You can even cut off all their limbs and they'll stay alive trying to bite you. All the simplifications seem balanced after that, since you've got 100 zombies in every chunk and they're all trying to kill you, you don't have much time to worry about stat numbers.
  4. Thanks, that seems pretty straightforward, opening up the rwgmixer.xml there's a list of vanilla prefabs with tags, I guess I just add the filenames of the custom prefabs and then tag them all like the others. Such as, zmexico27 prefab is tagged as <prefab name="zmexico27"/> --edit-- Seems to be working fine
  5. Thanks for the info! If I wanted to use compopack 47 (and a few other individual prefabs from nexus) for the game's built in map generator, is there anything special I have to do, other than copying all the prefab files into my "7 days to die/data/prefab" folder? I've generated a few maps and they don't seem to be including the names of any custom prefabs in the "generatedworlds/mapname/prefabs.xml" folder. Am I just reading the prefabs.xml file wrong or am I missing a file somewhere else that tells the game to include the custom prefabs?
  6. Hello, I would like to use the prefabs and the nitrogen prefablist from compopack 47 for a map, but only the ones made after A19 came out, with the new blocks. Is there a way of seperating the a17 and a18 prefabs from the a19 ones?
  7. Hello, what is the nitrogen custom list line for this prefab? As in, Club_hotel,none,x,x,x,x,x,downtown;unique Also, does anyone know where the dimensions can be found so I can do this myself in future? They don't seem to be in the xml
×
×
  • Create New...