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Everything posted by Subquake
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I will be adding more interaction sound effects in the future, but for now you kind of have to endure the vanilla metal box sounds when interacting with storage, sry 😅 Leather Trunk is a POI loot container, all the POI loot containers are intentionally made louder, and what you pick up is literally the same container, that's why it inherits the same loudness levels as in its natural wild habitat. I could mitigate that and create a clone, that you get when you pick it up with less noise generation in a future update. But yeah, like I said, I have plans for changing/adding some sounds around in future
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You can't do much about this situation, because Mac uses Metal rendering and not OpenGL/DirectX. My options are limited here as well, because I don't have a mac to test on and I can't package the assets in a way, that would work on all platforms equally. I would have to create a mac specific version of Undead Legacy, but without a way to test if it actually works, it's a bit of an issue.
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You'll have to ask that question to the host of the server. You most definitely can have different map to be played on the server by changing GameWorld property to RWG in serverconfig.xml
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More enemies are going to be added in future updates Most likely it's because you don't have enough system memory, increase your pagefile size to at least 32gb
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It's because the arrow doesn't scale with the rest of the UI. I can't do much about it just yet, because those icons are hard coded and I haven't looed where and how they are done and can't promise when and if I'll look into it, because not a lot of players play on such low resolutions.
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That's not an Undead Legacy issue, please make sure you have a clean copy of 7 Days to Die A20.6 before installing Undead Legacy. If you're using other modlets in addition to UL, I can't help.
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@rugraver https://ul.subquake.com/roadmap NPC followers are in my roadmap and I wouldn't want anything less than having them be like at the very minimum like Thralls from Conan Exiles, with inventory, stats and ability to give them equipment, but first I'm waiting for TFP to add bandits in the game so there would be a solid AI baseline to expand upon