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Subquake

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Everything posted by Subquake

  1. You need to be using Mod Launcher v4, anything older isn't working properly: https://github.com/SphereII/7D2DModLauncher/releases/latest
  2. UI is part of the core of Undead Legacy, you either play Undead Legacy with the UI or you don't.
  3. @Wolves HeroVehicle mounted guns are planned, then maybe
  4. @EnethalTry to reinstall 7 Days to Die and Undead Legacy, make sure there's no other modlets present, if there are, I cannot help you. Also check and see your pagefile size, might want to change it to 32gb. For more assistance best to join UL discord channel and ask for help there: https://discord.gg/bGd5QTreUf
  5. 2.6.14 Experimental is out: https://www.patreon.com/posts/74318641
  6. You have to simply go to POIs and pick up the lights, you don't have to craft them lol
  7. Make sure your game is running, if you're logged into steam and it detects you playing 7 days to die while you're playing Undead Legacy, your friends could join through your steam profile page green Join button, just make sure they have Undead Legacy open, otherwise steam will open vanilla 7 days to die.
  8. You have a setting for that in Options -> Video -> User Interface 😐
  9. UL have slightly tougher zombies with randomized movement speed and walk animations and more wild spawn numbers, other than that more or less as vanilla. When I was working on the Elevator, 9x9 was already huge, making it huger was a bit too much, so yeah, van is the most you can fit on it atm, sorry
  10. Glad you like the mod and yes, Undead Legacy needs more system memory, best to increase your page file size to at least 32gb to reduce chances of an unexpected unity crash.
  11. It's complicated, but that is a good idea, but yeah, it's complicated
  12. It's to increase game performance, because you don't really need vehicles to calculate physics all the time when they are parked, that's a waste.
  13. There's nothing I can do about it. If no one is in the vehicle, the physics calculations for them either stop or are slowed down, which results in this behaviour. Two things you need to consider if you want to keep using elevators: 1) don't leave them parked on the elevator; 2) when changing floors, select the floor and quickly jump into the vehicle if you are all by yourself, if not, then passenger can do it. Important bit is - when the elevator is moving, someone needs to be driving the vehicle.
  14. There's 3 states: Seed (2h), Sapling (2h), Done Crop, so it's 4 hours total if you combine the growth states.
  15. Part of the game mechanic which is part of vanilla and how it works, is that if you clear out (kill them off) zombies, creatures etc in an area, they won't respawn for like the next 3-4 ingame days in those cleared chunks.
  16. schematics for mods can't be researched, have to find the mod or the schematic to make it.
  17. @K4teI did nerf their spawns in 2.6.12 in desert/snow, and yes, I really appreciate your feedback on the matter, something definitely to think about. Also 2.6.13 Experimental is out: https://www.patreon.com/posts/73687712
  18. Different biomes have different loot bonus modifiers, it's not just visuals, you have from easiest to hardest: forest, desert, snow and wasteland. And I'm balancing UL according to that, plus I have plans to introduce more biomes in future.
  19. And nothing is set in stone, balancing is an ongoing process and I'm open to feedback and values will be tweaked, the more feedback I gather from people of what's good, what's bad, what's terrible and what's great.
  20. Scorpions is just the start, I have plans to have a zoo of custom creatures eventually in the mod of various difficulty levels and zombies will not be the main threat but one of them.
  21. That's the whole point behind introduction of scorpions, to deter people going early on in the game in the other biomes outside of forest. You're not supposed to fight them with bone shivs and wooden clubs
  22. Auger is good only for sand, dirt, soil etc... you need a Jackhammer if you want to mine ore or stone
  23. It looks broken, it's not showing category tabs...
  24. Powered Workstations is something that I really want to be implemented in the game, but it's complicated and messy, I will do it eventually, but no ETA
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