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Subquake

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Everything posted by Subquake

  1. Vanilla game Parkour makes you jump higher, my change allows you to jump normally and also higher just like you would in vanilla, the only difference is that it allows for more control. I never pick Parkour skill, because it's annoying to have, when you ALWAYS jump higher, instead of jumping higher when you want to.
  2. I will roll with the trader changes and no plans to change how lcb/bed works, apart from making it so that you will have to toggle respawn on the bed, i don't want it to change on placing the bed, because what if you just want to decorate your base with all kinds of beds etc.
  3. While updating Perks for latest update, I decided to change Parkour to work a bit differently, because I never really liked just being able to jump higher and bumping my head all the time without having more control - thus Double Jump idea, short clip:
  4. Okay, then write the code for it, make a modlet ... In other news, 2.7 still cooking, nothing is changed on the release estimate of sometime in 2024, right now adjusting skills to the changes related to the latest version of the game, and while doing so making some tweaks to them as well, such as Parkour no longer will simply increase jump height (I hate that), but instead it will enable double jump feature with higher levels making jumping more efficient and with ability to double jump higher)
  5. No, that's a custom feature of Undead Legacy as are many other things. As for UL specific things, a friendly reminder, that there are Terms of Use regarding Undead Legacy Mod: https://terms.subquake.com/
  6. https://www.patreon.com/posts/state-of-undead-107112849
  7. can't fix the timer, have to place them somewhere else, as for getting world corrupted, don't pace extractors where you had crops and spread them apart at least 5 blocks to not get world corrupted again, that will be fixed in next version of UL.
  8. no, but that's an interesting suggestion, I'll have to think about that
  9. Here's some upcoming features coming in the next update of Undead Legacy - ambient light changes, volumetric lights, flashlight effects, items requiring batteries and dynamic loot containers:
  10. no, that's 2.8 stuff interesting idea, idk
  11. New tweet with video about upcoming changes to electricity:
  12. There's still quite a lot to be done to get the update playable, will see how it goes. Also here's a video of the new zombie:
  13. No breaks, I work on UL all the time. The fact that I don't post every single day, doesn't mean I don't work on it, some days of course I get the chance to work more, others less, but it's always some progress moving forward If it's like June, then maybe not, will see. I'm done reworking electricity, the upcoming research tree change is almost complete, but needs some refinement, lots of busy work on just general XML changes, that come with a21, so it's quite hard to do any actual and factual estimates, plus is it really smart to release A21 2.7 UL experimental right before A22 drops? Don't really want my mod to be irrelevant right after launch and people jumping on A22 hype train, then might as well focus to release 2.7 as soon as possible after A22 drops.
  14. I can't tell, not there yet to mess around with such things. Thanks! I post on my discord almost daily on how things are going.
  15. I'll most definitely will do my own version and will modify whatever TFP plan to do to fit my goals, I don't want fast travel to be cheaply or easily available in the game where it makes vehicles trivial and unnecessary options My goal is to add Valheim like teleporters, but in order for them to operate, they will require lots of power and will have to be powered or charged on both ends to work and would not allow you to use them, if you're encumbered to prevent cheese, like trying to carry through a buttload of materials, vehicles or whatever else. As I stated above, I still want vehicles to be a meaningful part of transportation, but if you want to quickly be somewhere else, there would be an alternative end game option such as a personal teleporter. Planes are also planned
  16. Definitely not February, it'll be ready when it's ready
  17. ETA was pushed back to sometime next year (Q1, 2024), had a bunch of IRL stuff to do in December, so I didn't have much time to work on the mod. When exactly - hard to say.
  18. That means that you either didn't install UL on the server properly or didn't launch it properly, if it's a linux server, you have to use run_bepinex_server.sh script
  19. I can't give you an exact date... Still working on it, good news is that I am almost done overhauling the entire electricity system in the game - all the vanilla power related things have been converted to use the new system. It was a lot of work, but in the long run it will pay off by giving a lot more flexibility on what can be done with the new system vs relying on the limited vanilla power code. I doubt it'll be out in November this year, but December... who knows, who knows, anything is possible, but I can't give any solid promises...
  20. No it won't, you will have to start a new game, A21 changes a lot of stuff. It's still 1-2 month away (at least, hopefully sooner, who knows), so you have plenty of time for a playthrough.
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