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Doomofman

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Everything posted by Doomofman

  1. I mean it's not even been a year since A21 yet
  2. It's there... It's just black and barely visible for some reason
  3. The zombie variants continue to look cool. I take it the arrow symbol is some sort of quick swap function for console?
  4. I'll kinda miss the jank of the current models
  5. Ranger hat, nerd body, biker gloves, lumberjack legs Though I'm not particularly confident
  6. I think they were just missing a comma... I believe it should read "A little alpha 22, coming to PC and Consoles this summer. Stay tuned!" So a little tease of A22 in screenshot form, nothing more to read into it
  7. Need to add an easter egg now that when you add a red dye to those pieces the name changes to Rouge 😁
  8. Screenshot is from Bloodmoons so not necessarily going to be in regular 7 Days, it looks a bit different to what we previously saw of the "assassin" set
  9. How did the console build feel overall? I noticed, when watching the streams from the booth, that there appeared to sometimes be LOD issues when switching tools/weapons
  10. Take every single date TFP ever mention with absolute mountains of salt I'm really surprised to see them even hinting at dates at this point
  11. Whatever happened to that zombie squirrel....
  12. I can't stand those super tall front posts. It feels like extending the front post was the easier/quicker solution than reorienting the holding animation. Hopefully with the A22 character changes a bit more care is put into it
  13. Is the zombie bear getting a new skin? I think we've seen every animal but it at this point
  14. All very reasonable fix requests I have to say. Have come across most of these while playing myself
  15. So the new console version is called 7 Days to Die: Apocalypse Edition Not the most exciting news but it's something new all the same Also both it and 7 Days Bloodmoons will have demos at Pax East at the end of March
  16. I do hope the zombie bear gets the update treatment as well
  17. https://x.com/7DaystoDie/status/1751277387965161675?s=20 Can someone tell me if I'm losing my mind. I'd swear there used to be a 'Grover' school POI (maybe A15 or A16) that was great for book shelves but I can't find any evidence. Is my brain just making stuff up?
  18. This question comes from someone who doesn't really know the ins and outs of how these various components work but my idiot brain reads those as things that'll make the game look better but run worse. Or am I wrong and these are actually intended to reduce performance impact while maintaining the current fidelity? I hope that made some sort of sense
  19. Such sad news. A part of him lives on in the game now. Rest in peace
  20. I thought we got a new animation with the same old model. I could be wrong though
  21. Maybe we'll finally get that updated vulture model they showed off at one point... Maybe even a zombie squirrel or two?
  22. I believe there's a small team from TFP helping them out From what Guns, Nerds and Steel posted about it "Development is being done by the third party development team Studio iLLOGIKA with direct support and supervision by a small team from The Fun Pimps."
  23. Yup, some details revealed on their booth stream Bloodmoons is a 4v1 type game, it's on the same engine, in dev for a year, "a more condensed experience", the 1 player is a "zombie hive mind". Coming into Early Access in the next 6 months
  24. Is it not just a colour swapped janitor?
  25. So what exactly is "7 Days to Die: Blood Moons"?
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