So the new console version is called 7 Days to Die: Apocalypse Edition
Not the most exciting news but it's something new all the same
Also both it and 7 Days Bloodmoons will have demos at Pax East at the end of March
https://x.com/7DaystoDie/status/1751277387965161675?s=20
Can someone tell me if I'm losing my mind. I'd swear there used to be a 'Grover' school POI (maybe A15 or A16) that was great for book shelves but I can't find any evidence. Is my brain just making stuff up?
This question comes from someone who doesn't really know the ins and outs of how these various components work but my idiot brain reads those as things that'll make the game look better but run worse.
Or am I wrong and these are actually intended to reduce performance impact while maintaining the current fidelity?
I hope that made some sort of sense
I believe there's a small team from TFP helping them out
From what Guns, Nerds and Steel posted about it "Development is being done by the third party development team Studio iLLOGIKA with direct support and supervision by a small team from The Fun Pimps."
Yup, some details revealed on their booth stream
Bloodmoons is a 4v1 type game, it's on the same engine, in dev for a year, "a more condensed experience", the 1 player is a "zombie hive mind". Coming into Early Access in the next 6 months
Do you know if the Twitchcon console demo will have bandits or are they not far enough along yet? Though I'm not sure if us forum plebs will be allowed see any of it anyway
So what happened for me the first time playing b15 (with an old save) was still no airdrop first time I hit 12:00 but then got an airdrop at 19:00 that day and then back to the normal 12:00 daily airdrops after that
It appears b15 is the same as b14 (same patch notes anyway), I did eventually get an airdrop but at 19:00 which is odd. Maybe they've randomised the timing?
I hope one of the fixes in the exp release build is for that weird animation bug when switching between weapons. It's been the most obvious bug I've seen, not game breaking in any way but very in your face all the same
Honestly I think it's just because everyone is playing it as it feels new with the changes. I don't necessarily think it's going to be the best build in the long run
The overlap is definitely still there. The example I saw was a Q5 Wood Club was better than a Q1 Bat, by like 4 damage points or so
Saw Q5 Stone Sledge vs Q1 Iron Sledge too, Stone was slightly better again but it was much closer than club/bat