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SylenThunder

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Everything posted by SylenThunder

  1. ok, so I ran the test, and was unable to replicate the issue. Distant POI Close POI The gas station So after playing a bit and not getting anything, I turned on creative mode and started teleporting around. Then I just put it in fly mode and went cruising around a city at high speed. Definitely exceeded what this laptop is capable of by a large margin. And only then did I start to see it. So then I went back to my Min Spec PC and tried to replicate it. No dice. So I went back to the laptop, and logged back in without cheats. Low and behold everything was fine. Went back to the Sonic replica the normal way without cheating, and it's showing up fine too.
  2. Your GPU. Client requires 2GB dedicated VRAM on minimum specs, and 4GB on recommended. Your pseudo-GPU doesn't have any. It claims 6GB, but that's is shared system RAM, and not dedicated. It's also stealing CPU cycles because it's an inbred chip, and not an actual dedicated GPU chipset. Add that to the extremely poor performing 8400, and the only thing that really performs above min spec is the RAM and maybe the hard drive. Even using specs that meet requirements like the OP has, I have been unable to replicate this issue. I'm going to be pulling out that old craptop I have in a minute to test though. Like yours it has a weak CPU and inbred GPU stealing the RAM.
  3. Confirmed in b170 that this is still an issue. World Name: East Soate County Seed: 62534816 Trader location: 360 East, 2332 North Can attach player block right to the wall supports, and build an elevated base that the zeds have no hope of knocking down until you get into a stage that includes cop spit.
  4. So you don't even meet minimum specs. This isn't really surprising then, but at least the information gives me something I can test with. I have a laptop with no GPU or dedicated VRAM like yours I can use with those settings. And just for reference, I set up a desktop that almost exactly met minimum specs last night, and could not replicate this issue in either a18 or a19. https://steamcommunity.com/app/251570/discussions/0/2570942124844038592/?ctp=6#c4349865446122559433
  5. It's still a work in progress. On the internal build there was an option to adjust the size/dominance of each biome. Here is an example I took of the map I made just prior to the streamer release. If Pine forest were 1, then they would all be the same size. City layout would not have changed. I don't know if the sliders will be in the final builds or not, but I sure hope so. It's a nice addition.
  6. Yes there is. It's called View Distance. This adjusts how many chunks around your person are rendered in your client. Anything outside of that would be handled by distant POI.
  7. Steam client giving the error "An error occurred while updating 7 Days to Die (missing executable)" when trying to launch the game. This is related to changes that added a launcher and Steam not allowing multiple choices for launching based on version. I normally just launch the executable manually. Here is how to launch: After uninstall/install of the older version. Steam Client > Games Library Right-Click 7 Days To Die Select Properties and click Click Local Files Tab Click Browse Local Files Double-Click 7DaysToDie.exe You may want to make a shortcut to the executable itself to make launching easier. Alternatively, back up the 7dLauncher.exe before downgrading, then copy it to the install folder after changing to the older version
  8. Yes, that's how I verified the data before posting 😛 root@beta:~# 7dtd.sh help updateengine Usage: 7dtd.sh updateengine [--check [--showinternal]] [--experimental | --stable] [--branch BRANCHNAME [--password BRANCHPASSWORD]] [--force] Check for a newer version of engine (aka game) files of 7dtd. If there is a newer version they will be updated by this command. If neither --stable, nor --experimental nor --branch is specified the server will updated to the latest build on the currently installed Steam branch of the game. If --stable is specified the server will be switched to the default public stable Steam branch of the game. If --experimental is specified the server will be switched to the latest_experimental Steam branch of the game. If --branch SOMEBRANCH is specified the server will be switched to the given Steam branch of the game. Additionally if password is required to acess the branch this can be specified with the --password argument. NOTE that --password is also required if you previously switched to a branch that requires a password and want to update to the latest build on that branch now. If --force is specified you are asked if you want to redownload the engine even if there is no new version detected. If --check is specified it will only output the current local and remote build ids and if an update is available. TFP internal branches are only shown if --showinternal is also given. root@beta:~#
  9. If you're using Allocs scripts, why are you using steamcmd? Just run "7dtd.sh updateenging --experimental"
  10. Step 1: Exclude the client from your antivirus and anti-malware software. (I cover this in detail in the Sticky FAQ) This error is usually caused by security software not allowing EAC to do it's job. Step 2: Open C:\Program Files (x86)\EasyAntiCheat\EasyAntiCheat.exe. Select 7 Days, and click Uninstall. Reboot your computer. Run EasyAntiCheat.exe again, select 7 Days, and select Install. Then reboot your computer. Step 3: Verify the client files in Steam two times. Once does not always catch everything, and it's very likely your security software screwed something else up.
  11. Time to share your seeds again! Please post Seed name : Biome adjustment settings : Screenshot : Number of traders if known : Please not that this thread is NOT for discussion of Nitrogen. This is for seeds using the in-game RWG mixer.
  12. Yep, figured out I was able to do this and now there is one that pops everywhere in the console section. (except root, couldn't make it pop there.)
  13. This is the current known plan for the PC version releasing. a19 is literally just around the corner. We'll see public experimental in just a couple of weeks, and Stable will be shortly after. a20 is planned to release this fall, but with the number of bugs and new systems in a19 pushing it back a couple of months, we should see it by Winter this year. After a20, there may or may not be a21. Beta is the next major step with a focus on optimization, fixing bugs, optimization, and finalize the modding platform to add Steam Workshop support. Based on these plans, final release is currently slated for next summer. Just about a year from now. Then there will be some final post release additions and DLC to work on while working out a plan for a new version for the consoles. That will most likely take a minimum of one year, and half of that is just negotiating with Sony, Microsoft, and Iron Galaxy. And my two cents, they should not have shut down the General Support section of the Console section. They should have renamed it to Console Support and combined Bug Reports into it. I also felt that removing the Off-topic and General questions section weren't a great idea either, but at the same time no one went to them first. Posts mostly just got moved there from General Discussion because people don't know how to look up sub-forums.
  14. Just had this happen in b138 after making a map. No gamepad connected though. Started a save. Got into the game with my character. Exited to main menu, then clicked Quit. menu went away, and screen froze on showing the background. https://pastebin.com/raw/qZXaE7Ef
  15. Just had this happen in b138 after making a map. No gamepad connected though. Started a save. Got into the game with my character. Exited to main menu, then clicked Quit. menu went away, and screen froze on showing the background. https://pastebin.com/raw/qZXaE7Ef
  16. There is no new news. That IS the news. Until the primary game on the PC is completed, it's not going to change. I'll also note that I wasn't being a smart @%$*#!, I'm just blunt. I won't sugar-coat the information for you. I mean, it's not like I called you an idiot for not reading the threads in this section where several others have asked the same question quite recently.
  17. Clean run on Windows dedicated server. https://pastebin.com/iL2JqejP I also encountered this on Linux dedi. https://pastebin.com/GRW0adsK
  18. Clean run on Windows dedicated server. https://pastebin.com/iL2JqejP I also encountered this on Linux dedi. https://pastebin.com/GRW0adsK
  19. Oh also note, the server hung completely at the end of the log. The process did not actually crash. I had to kill it.
  20. 1. Talk to Microsoft. Talk to Sony. 2. Do research before you purchase anything. The MD5 issue on the Xbox is well documented, and has been for years. There are ways to avoid it also, so you can have a mostly bug-free experience. Lastly, this thread was closed a while ago. the forum migration apparently un-locked threads. I'll quote Crater's closing comment, and lock it down again.
  21. If TFP decides to to a port, it will be after the game is finished. They won't be selling an Alpha game as a finished product like Telltale did.
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