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SylenThunder

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Posts posted by SylenThunder

  1. Your friend has the Lam Alternative HUD mod 2, which is for Alpha 20 and should not be used in Alpha 21. Working HP Bar also is not properly updated. They should just delete those and make sure that they have nuked all previous version data.

     

    The server does throw a socket connection error when starting up. Ensure that the ports are open and available.

    It does get to where it shows it has connected to Steam/EoS, and is live, but the log does not extend any past that.

     

    Friend is getting connection failure message, and I don't see any connection from them on the server. In addition to the host checking that the server ports are available, they should be sure to exclude the client and save folders from security software. This is covered in the Pinned FAQ Thread.

  2. 7 minutes ago, matheusgbr15 said:

     

    Hey! I really need your help or anyone else who can. After talking amongst ourselves we decided to rent a server, and at first everything was going well. My friends who play on Steam can access the game, however, me and another friend who played on GamePass have the error: ''Unable to connect to the server ID''

    A log from the server and their client would be useful.

  3. I would think that board could manage a 3930k. With a good cooler you can overclock it nicely to about 4.5GHz, and that would almost double your performance. 

     

    My previous system was an i7-3930k with 48GB DDR3-1833 and a 1060. It was capable enough to average about 90FPS. Though I have not tested on that platform with a21 in a while.  I may have to setup on that system again.

  4. 11 hours ago, matheusgbr15 said:

     

    Server log from the day I went to get items from the level 7 building in a big city: https://pastebin.com/fFXqpeqk

     

    server log on our last blood moon It was not possible to put it in pastebin, so I will leave the file here.

     

    https://drive.google.com/file/d/1wLnEYE-z73wIixIlDRTFY2LzrZKBWcRk/view?usp=drive_link

     

     

    Note: I didn't mention it before, but I use 2 mods, one for the interface and one to see the zombies' life bar.

     

    Neither of you have system specs capable of hosting an MP game. As Roland stated, you can try joining a dedicated server hosted elsewhere to see if that improves things, but your hardware is just way too old to expect decent framerates.

  5. To get the web map to display the whole map, just crawl it using visitmap.  It will not remove the FoW for players in-game though.  You can set the web map permissions so that it doesn't display other players.

     

    Disabling party would likely require a dll mod to change the core game mechanics. I am not certain anything like that exists, but you can look in the modding section of the forum.

  6. There used to be a difference between modes because they ran a separate version of the client.  That is no longer the case, but that may be used in the future for other modes like in the case that Horde Mode ever makes a re-appearance.  Currently that option should be left alone.

  7. yeah it isn't going to peg CPU cycles when it's basically in a wait state for the CPU to do something.  The 7th-gen series is one of the crappy gen's from Intel. Basically it isn't a new and better chipset than the 6th-gen, it's just a 6th-gen chipset overclocked a bit and given a new label. Add to that the limited number of cores and it just becomes a slow ride all around. I have a 7700 and a i7-3930k. If I overclock the 7700 to 4.2GHz, the 3930k runs circles around it once it also hits 4.2GHz OC. And the 3930K overclocks higher, so the two extra cores add up to a lot and even though the 3930k was generations behind, it still ran the server better than the 7700.  (The i7-3930k OC'ed to 5.1GHz actually ran a wee bit faster than an i7-8700k.)

     

    Sadly I have a LOT of older hardware laying around here to test with, so there is a good chance I have been able to throw the client or server onto it for testing. I try to do a lot of this with the internal builds before they are released to the public so I have a good idea of how a system will perform when someone has an issue like yours, or has lagging FPS in the game client.

     

    Most hosting companies are using 12th-gen Intel chipsets or Zen 3/4 Ryzen. Those CPU's will be adequate. For RAM your will want 16GB with a 10k map. More if you plan to run any overhauls. Disk is preferred to be NVMe, but SSD's in RAID will work fine.

  8. a20 is completely different from a21 in terms of what the server is doing, what the demand is, how the data is executed, ect. 

    a21 has had huge changes in how the server runs, and that is a large reason why it performs poorly on older hardware. If you have older AMD hardware from a similar generation, it almost won't run at all.

     

    And do note, that even though you aren't seeing your CPU spiking or long I/O waits, does not mean that you still do not have a bottleneck. If the client is waiting on your system to process data, it isn't going to be spiking the CPU. 

  9. Ok, so you may not be happy with what I'm going to put out here, but here goes.

     

    1. That CPU is a bit dated. I would put it near the bottom end for hosting the current dedi with the kind of mod setup you have. It has core speed going for it, but it is pathetically light on the number of cores, so it's basically bare minimum. And you're running it on Windows which saps even more performance.

     

    2. MaxSpawnedZombies is set to high for your CPU. If you were on maybe a 3900X that might be ok. It for sure is just fine if you're sporting something like a 5950X. For your CPU though, that should not be higher than 80. It doesn't matter that you "compensated" by making meat hard to find with max animals set to 15. 

     

    3. Your logs shows the name as "A21-Big-Cities", and larger cities is going to tax the CPU, RAM, and Disk bandwidth for that hardware. Especially since you are most likely limited to SSD's with that setup. (IIRC, the m.2 slot is not NVMe compliant for that generation of hardware.) Larger cities means a lot more blocks to calculate structural integrity on, and to manage AI pathing. It means loading and unloading a lot of data from disk storage into RAM. 

     

    Throughout the run of the server, and even during bloodmoon, the server FPS is just fine. So by increasing your hardware to meet the demand of your settings, or adjusting your settings to match your limited hardware, you should be able to find a balance.  The server client itself is not struggling to perform in your situation.

    Switching to Linux and making some changes in your settings may fix it temporarily, but you are still going to have some hard limits.

     

    I myself started noticing this with our similarly aging hardware in a20, and is why I built the new server that we are using now.

  10. 12 hours ago, Kelvarin said:

    Playing via Steam, i5-10600K, GeForce GTX 1070, 32GB RAM

     

    Client Log - https://pastebin.com/vV1qy2Cy

     

    Game used to load no problem whatsoever. Recently, it began to hang for about thirty seconds upon leaving the starting area (or trying to zoom in a weapon). Two days ago, that changed from hanging to crashing silently - at one point, crashing so hard it took Steam down with it. The day after, it progressed to crashing when I loaded into the game and tried to access a freshly-made save file. I tried deleting my old save files and making a new one, no change. Now, it clears the EAC load (MUCH slower than it used to) and ... crashes before it can get through to the game itself. I haven't changed anything, and nothing has updated to my knowledge, but the game has become completely unplayable. 

    I have tried validating the game files through Steam, and even gone so far as to uninstall and reinstall the game to no avail. When loaded without EAC, it managed to get to the main title screen loading area before glitching out slightly and then crashing. 

    Help?

     

    Your GPU driver is over a year old. Update that with this one. Be sure to choose the advanced options and tick the box for "perform a clean installation". I also recommend not installing the GeForce Experience bloatware. It is not needed at all.

     

    After that you will need to ensure you have excluded the game client and save path from security software. If you say "I don't have any", you have Defender, and you cannot turn that off even though it looks like you might be able to.

    Once that is done, validate your files at least twice. I personally recommend doing it three times. Once almost never catches all the files.

    0cddf93547da7c3dc2a897c3afe5aeb1.png

     

    Then once all of that is done, completely shut down your computer. Wait a minute. Then turn it back on. If you have fast startup enabled, rebooting does not actually shut off the PC, and we need to clear the RAM by shutting off the PC.

     

     

  11.  

    7 hours ago, Beelzybub said:
    On 12/25/2023 at 7:39 AM, batboyboy said:

    Can one character be the same on two servers but on both servers use the same mod? Is it like 2 server branches using 1 account but different maps?

    Yes, you could syncronize the Player folder on each server.

    I think this might cause an issue if both servers are running. The server client seems to keep player data stored in RAM and will write it to disk on a later sync, or on shutdown. So if both servers were online, and you hopped from one to the other, later the data will be over-witten from the old data the original server had. If you are online on the second server when the first one writes the data to the file, it could easily cause corruption to the data. Best case your character data just gets rolled back a bit.  

     

    Personally, I would not attempt it unless only one server is ever live at once.

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