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SylenThunder

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Posts posted by SylenThunder

  1. Sounds like you probably have old data left over from a previous version. Especially if you are using such simple RWG seeds. I would follow the instructions in the banner to wipe all game data. Backup before hand so you can restore specific items. However if you have any saves based off of these maps, they are likely broken already and should be deleted anyway.

  2. Could be a power rail limitation as well.  We still haven't heard if they have fixed the drivers though.

    18 hours ago, Marmo said:

    Do you happen to know why it only happens on 7dtd? 

    7 Days uses the core components of your system more than any other game. It is very CPU-heavy and requires heavy use of RAM and your storage. Other games only rely on the GPU for the most part, and one single CPU core. 

     

    As a result, 7 Days tends to find weak points in hardware and drivers more than just about any other program.  I spent a few weeks troubleshooting an issue once where 7 Days would crash the system and not even Prime 95 plus Furmark could crash it.  Turned out to be a bad rail on my nearly brand new PSU.

  3. By posting in the correct section, and reading the Pinned instructions on how to report an issue and following them.

     

    I'll move your thread to the correct section, but you'll need to take care of the rest.

  4. Yep, as I expected. You have a bunch of shader errors. Usually this is caused by an invalid driver, or corrupt DirectX install. Follow my advice at the bottom of my last post.

  5. Usually this is because you have either chosen the incorrect renderer for your hardware, or do not have proper GPU drivers installed. 

     

    However having it occur mid-playthrough is exceptionally odd. Usually though, it would be a GPU timeout, which also indicates a driver issue.

     

    Cannot really say for certain without a log though.

     

    Personally, I would start with ensuring all Windows updates are installed. Then using DDU to scrub all driver files and perform a clean installation of the latest driver package for your GPU. 

  6. On 2/15/2024 at 10:45 PM, Jugginator said:

    It's intended, why it's not in the KI list ^^. It's left like that for a few reasons, but it could change. I can bring up maybe adding a "finished bloodmoon" flag, but no promises ofc. 

    IMHO, if anything was done, it should be a toggle.  The default would be as it is now, but have an option to toggle off the repeat. 

  7. 15 hours ago, BoQsc said:

    With the previous hosting provider I've had no problems it used around 3GB of RAM for 9 very active players. It's been alright for a whole month.

    That is abnormally low RAM usage.

     

    15 hours ago, BoQsc said:

    Now it's 5GB RAM usage and server crashes on 3 players!

    This seems a bit high for Vanilla, but depending on the world data and player activity it is not improbable. 

     

    The Min spec is 8GB RAM. Recommended in 12-16GB.

     

    15 hours ago, BoQsc said:

    Also gives nonsensical GPU errors that never happened at previous hosting provider.
    Like this https://steamcommunity.com/app/251570/discussions/1/3196991412353907318/

    These have existed for years. If they never happened before, you either were not running a modern client version, or it was configured incorrectly. As noted in the thread you referenced, they can be ignored completely. This is simply filtering not being applied to the log output.

     

    In any case, you failed to provide any really useful details on your setup. No logs are presented either. I would imagine the issue is more with your configuration than anything else. Again, your previous "experience" does not match with the way the server has been running for almost a decade. So either you were using a mod that applied additional log filtering, or you had a really strange setup. At one point you needed to allocate almost 1GB RAM for each additional player joining the server. It is much better now than it has ever been, but I have serious doubt that you actually had those numbers without using 3rd-Party tools or modifying client behavior.

     

    And I'll be very clear on this. The dedicated server does run very stable. When it has the proper resources available to it, and you aren't exceeding known stable values.

     

    Post your setup and logs. If you have logs from your previous configuration, that would be interesting to see and compare with.

    Keep in mind that I am not some Fanboi towing the company line and spouting nonsense. I have been supporting and testing on a large variety of hardware configurations for over a decade just for this title alone. I have over 35 years of industry experience, and currently manage over 25 servers for a variety of different games.

    I say this because what usually happens next is you posting that I am full of crap, and don't know any better. That you for sure are having this abnormally golden experience previously. I will take most of your previous statements with a grain of salt because there is no data provided to any of it.

     

    Do the needful.

     

  8. 10 hours ago, posineg said:

    Is the only thread about Alpha 22 the Alpha 22 Fan Diary?

    Officially so far. I am a bit surprised that the Official A22 Dev Diary thread hasn't been started yet. They usually come out shortly after the first build is released.  Whatever their reasons, I do have hope that we will see the official thread soon.  They have been discussing some of the content and changes already in the a21 diary, and on Twitter/X.

  9. 1 hour ago, Jugginator said:

     

    Ah fair, too true. The the fiasco of their new anti-lag+ deal getting players banned by anti-cheats that's taking them what, half a year almost and still no fixes lol. I contemplated getting a new AMD gpu the other day, and these reminders keep me away.

    Yeah, performance-per-dollar AMD is really winning out though. For $3-400 less than Nvidia you can get the same spec performance.  I was just helping someone that was looking at a 3060 TI, and managed to get a 6800XT for only about $50 more. It runs almost equivalent to a 4070 without any overclocks. 

  10. With the focus on making the next console version cross-platform play compatible, I get the feeling that this won't happen. It will basically need to match the PC versions 1:1.

     

    I do hope that it does happen though, as this was basically the only way I played on my PS4. 

  11. 18 minutes ago, Jugginator said:

    Yeah unfortunately AMD has always been behind on drivers and game-support, they can't quite seem to get it right on newer cards. I'm really hoping a Unity update will help that out. If you ever get a hankering and want to do some troubleshooting definitely let me know.

    It seems like they have this issue about every other generation. 5000-series GPU, major issues at launch with game compatibility and driver. 6000-series, no problems. now 7800XT and 7900XT's are almost unplayable on a large number of games. 

  12. That isn't an error. Just a warning that can be ignored. It would not cause a crash.

     

    I suspect that the data in your base chunk is corrupted, which would cause the crash. Could be due to a number of things like missing block data due to mods not loading properly, or even as simple as having put down too many frame shapes. 

     

    The fix would be to reset the affected area so you can enter it again.

  13. Ok, I know there have been some issues with textures, shadows, and other similar things on those 7800/7900's, but you shoudn't be having that kind of an issue.

     

    Step 1 : Exclude your game client and save folder from security software.  If you say "I don't have any", you have Defender and it must be excluded. I cover this in detail in the Support FAQ thread that is Pinned.

     

    Step 2 : After you have fully excluded the client, now validate the files three times. Once almost never finds everything, and twice isn't much better.

     

    Step 3 : Reboot your computer. I would recommend doing a full hard shutdown and power drain if you haven't in a while. 

     

    Step 4 : Back up your save files to another location. (File locations are in the Pinned FAQ thread.)

     

    Step 5 : Nuke everything. The Blue banner at the top of this page has instructions. Want to be certain that everything is fully reset.

     

    Step 6 : Try these video settings. I'm on an R9 3900X with 32GB RAM and a 6800XT. I average well over 100FPS at 1440p all the time.

     

    Step 7 : Try again on a fully fresh map/save. This will rule out any data corruption from previous worlds.  

     

    If that works, then you can try restoring previous save data and see how it runs.

  14. 17 minutes ago, Gamida said:

    I was under impression you had a very small chance to find a filter in a broken dew collector but have never found one myself.

    Maybe it is a very, very, very small chance :)

     

    IIRC there are three POI's with a broken dew collector. Looting that has something like a 5% chance to have a filter in it when you loot it. Destroying it doesn't do you any good.

  15. 18 minutes ago, KGPLAY said:

    And does the official company leave the game on the platform? Very bad character, leaving a bad game to play. There are no excuses

     

    TFP has no control over the current version in the store. They did not publish it, TellTale did. Only Sony and MS control it currently and will not allow TFP control under their rules.  If you cared to do a bit of research in this topic you obviously care so much about, you might have discovered that.

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