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Adam the Waster

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Posts posted by Adam the Waster

  1. I would like too see train tracks around the map. With some pois attached 

     

    A place too raid, scrap, bring back up, and build a base at. Or scrap railroad tracks for steel

  2. I think a mod for them would be nice like a battle axe mod. 

     

    Lowers block damage by 50% and harvesting but ups dismembing and melee by 35% but once you place that mod. It's permanent. 

     

    This perk is effected by heavy weapons

     

     

  3. 2 hours ago, FranticDan said:

    Personally, I'm not a fan of having someone yelling in my ear because it's night time.
    I'm happy if we get more, and sad that some have been removed over the years, but there's a lot night stingers that are so loud it ruins the experience and immersion, for me at least. They don't make the game scary, it makes me annoyed.
    TFP removed the scary ones many alphas ago
     


    0:17 - Too loud, immersion breaking. Please remove it.
    0:33 - Too loud, immersion breaking. Please remove it.
    0:51 - loud, could be lowered 50%
    1:03 - loud, could be lowered 50%
    1:16 - loud, could be lowered 50%
    1:29 - loud, could be lowered 50%
    1:49 - loud, could be lowered 50%
    2:01 - loud, could be lowered 50%
    2:20 - loud, could be lowered 50%
    2:30 - loud, could be lowered 50%
    2:45 - loud, could be lowered 50%
    3:00 - loud, could be lowered 50%
    3:11 - I think it repeats from here

    I want more natural sounds and the other stingers being more rare. Like wolfs howling, sticks breaking, wind blowing, coyotes howling/barking. 

     

    Etc And old scary sounds

  4. 7 hours ago, FranticDan said:

     

    11:    Remove the loud jarring ear piercing night time stinger ambiences. ALL. OF. THEM! (Turning down/off ambience volume is NOT

     

    I hope we get some more, we had the same stuff from alpha 15 so we could uses a change

  5. 8 hours ago, BADxW0LF said:

    It hasn't from what I can tell. Rendering on the game when I'm on a faster vehicle is terrible. Cars will spawn in the middle of the road when I'm a foot away from them or won't even spawn at all and I will hit an invisible car.

    I ment alpha 22

  6. Just now, Callum123456789 said:

    with seeing the new animations for the mountain lion, hopefully theres also some new animation for zombies crawling in the works the current one is quite janky and glitchy (zombies falling into the floor crawling and getting stuck or they do these ninja ducks within a blink of the eye and get a free hit off on you)

    Maybe a leaper crawler!

  7. 1 hour ago, Adam the Waster said:

     

    theses animating are really cool/good 

     

    much better then what we have now. I hope we get this for zombies, humans, first person combat

     

     

     

    This alone has me hyped! Imagine what they could do with this! 

     

    Like zombie climbing or clamber animations, give that spider zombie his climb again or even

     

    Feral zombies lunging at you in the darkness. 

     

    Player animations swinging there melee weapon more times or combos

     

    More responses to attacking body parts.  Too go with the new gore system. 

     

    So much cool stuff. Please keep showing more

     

  8. 1 hour ago, Matt115 said:

    Ok so i have alternative which would both shoes and partialy barefoot : just change skin into fiber. I think it's sensible alternative to flip flops

    image.thumb.png.03fc4fd320c9bce1b221ee86a36e0061.png

     

    This would be realy.... normal. Trust me - after seeing guy with sword, guy in Plague Doc, guy who had only shirts while carry road sign then... i could consider as student 

     

    IT'S NOT WORKING THAT WAY ! 😜

     

    To be honest - i woudn't mind fiber footwear in foot guard style. I think it would looks realy good : example

    image.thumb.png.17ae3fffa664b9a74be4f3e9d358a59b.png

     

     

    We get it you like feet! Snowdog agrees

     

    BTW I hope we get a hunter set of armor like this that will be baller. I want to wear bones and @%$#

    8 minutes ago, SylenThunder said:

    Roland can probably correct me on this if I am wrong, but I am pretty sure that the intention was always to bring burnt forest back. They just set it aside for the time being so that they could focus on other aspects first.

    From what I remember.  Faatal said there was a error bring it into random gen.  And it's getting fixed in alpha 22

     

    At least I can see My favorite crispy zombie 

  9. 34 minutes ago, Roland said:

     

    There will be some goals that won't be done until after gold. In the original kickstarter they listed some features that would be added after 1.0 release. They have since shuffled which features will be part of 1.0 and which will be after 1.0 due to the realities of development. VR support is not on the list for pre-gold.

    What other features they plan for 1.0

  10. 42 minutes ago, FramFramson said:

     

     

    More than three jars of storage, please, for god's 

     

    Also, if they get rid of clothes, I'm wondering if all wearable items will have both some sort of armour value AND some sort of temperature protection value.

    That's my main issue I just need more! For Grenades and bomb arrows

     

    I mean sense we have a set of desert gear I'm sure some armors will have some strengths or weaknesses 

  11. I really want too see other armors I know we got biker and Ranger armor but I hope there's more! Like the types of bandit armor shown being part of the loot pool/craftable 

     

    Like do we have a scrap armor equal? Will we have a winter set cuz aside from the lumberjack or biker, none really would keep you warm and I wouldn't trust plant fiber aside too keep me itchy. 

     

    Another issue I think they should be addressed isthe water thing.... I know it's been done too death but tons of people hate it... but at least more ways to get water without looting, trading or having 5000 dew collectors.  

     

    At least have tiers of water collectors 

     

  12. 19 minutes ago, Riamus said:

    Yeah, I wouldn't expect experimental until summer and stable in the fall.  Still not too far, though.

    as a console mostly person.... I can't wait long enough 

    Screw it this is the Alpha 22 discussion page now

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