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meilodasreh

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Everything posted by meilodasreh

  1. If it takes longer I'm going to release something unstable in public🤢🤮
  2. Hey...that kind of biting sarcasm used to be my part around here. ...but well
  3. Hey, are you the guy who has also written the manuals for all my electric devices in my household? 😄sorry, no offense meant, I'm just kidding. Google still has a hard time translating Chinese-English. It's just cool to hear 7d2d is loved so much all over the planet. ...now that you are here, can you do me a favor: go to your nearest container port and send the cargo ships! I am still waiting for an impact drill a have ordered in Febuary! Thanks!👍 😁
  4. And why is „early access“ a game genre anyway? Steam is such a funny place, anything weird can happen anytime 🤪
  5. Yeah, RedMesa 2.0 or something. I‘m in for that. Haven‘t visited that poi in A19, must remember to check in A20 maybe it got some update.
  6. you post the description where the word horror appears. He posts a part where it does not appear to „prove“ it isnt there at all. ...so yes, he is willingly ignoring it. I guess we are being trolled, aren‘t we?
  7. There you go. You might have missed it cause it is written over a line break. But it is there, right on the main page. I have marked it for you. EDIT: I'm just curious: What will you do now, after all these years of zombie-head-exploding-sledge-hits, legless creatures creeping towards you, exploring dark cellars hearing strange groans and so on, and you now have been actually proven you have been playing a horror game all the time?
  8. Hi everyone, here's some live footage where I will shoot a zombie in that unreal engine game: no, it is not a picture, it is a live stream. I will update this post i a few hours when my PC has finally rendered the next frame. The zombie I will shoot is behind that mountain in the background. So it could take a little while before I take the actual shot. Stay tuned
  9. Yep, can confirm that. And I have to say it is totally common for me to go through walls (mostly I even break the wooden wall right next to the doors cause that's just 250hp in most cases). In fact, only when this whole topic came up, it made me realize that all pois had a way you are suggested to take by design. For the higher tier buildings it was obvious, but all those smaller town houses...I mostly enter them by breaking though a wall, or even jump on the roof and make my way down from there. @devs/poi design artists: Sorry for thinking too much out of the box in your fully destructible sandbox voxel game. Now that I have have been smarted up by Roland, I will of course behave bravely and get stuck to the predetermined paths. ...not...hehe...😉
  10. I like that Idea! And it would in fact fit perfectly in the apocalyptic background story. I mean when things go f***ed up, there would surely be a bunch of prepper/survivalist/backpacker guys retreating deep into the wilderness. There already are some smaller pois where those guys would probably be expected, e.g. those very small encampments with two tents and a campfire (those don't show up anymore since A16/17?)....or even the tiny ruins with just a broken wall corner of the building. But I hope/expect when once bandits are introduced, there might also be a zombified version of them, and those would more or less "fit that gap". Because bandits would have "evolved" from people who escaped the "big bang"
  11. Hey that's me 😬 Still don't really get the point that different difficulty levels can be better or worse balanced compared to others, but given that I haven't really tried highest levels for a longer period of time, I will just assume you and Forgotten Memes have a point there. So be it, you convinced me, balance has to be balanced better, because difficulties are too difficult...well at least some of 'em. . 🤔 . . . 🤔 . ouch my head aches...I will go throw stones at my barn door...and maybe give it a few shells too just to relax.
  12. There might be enough players who get along well with highest difficulty, so I kindly ask you to not quote yourself as a speaker for "everybody else". I myself am not embarrassed to admit that I mostly play on a mid difficulty level (one above default, sometimes even lower just for casual or trying out stuff). I have tried higher levels, but those were too much for me, didn't have fun, so I reduced to levels which are challenging enough without bugging me too much. It wouldn't come to my mind, when I actively choose the highest difficulty level and see that it's too hard to survive for me, that the game is badly balanced. Difficulty levels per se cannot be imbalanced, they ARE the option to change game balance from easy to hard. It's not that you only have two levels, "insane" and "pony farm", there are many smaller steps. And hardest difficulty level is called insane for a reason. When you actively choose to play insane and even self-impose yourself further by deciding "permadeath", then you can't blame anyone else but yourself when it doesn't work out as expected or you can't make it. There's no shame in lowering difficulty, it's your choice, just try and find a level challenging but not overwhelming for your playstyle. Of course when you perk into machinegunning you can choose a higher difficulty than when perking into melee, that's part of it too. Throwing a stone isn't the same than firing a shotgun...if you dont't believe me ask my barn door 😄 ...just kidding I don't have a barn 🤭
  13. Plays on a difficulty level where you can one-hit kill everything with a melee weapon: “Meh...boring I can easily kill everything“ plays on a higher difficulty level where you have to make several hits to kill an enemy: “what is this, I can‘t one-hit everything. Game is badly balanced. Weapon needs to be buffed“ Pro tip: there‘s a secret weapon damage buff function hidden in the main menu. It‘s called „difficulty level“ ;-)
  14. I would guess they're trying to make it useful also indoors, but it's one of the main reasons they postponed it several times. It's like with all pets/sidekicks/followers in any open world rpg. They easily get stuck behind corners/walls/doors/stairs/... which is annoying when you often have to return and jump/dodge around to "help" that thing come loose. And just making it teleport back to you whenever it got wedged somewhere again...well it just does look stupid and buggy when that happens too often, would kill the fun of it. So getting that straight might be much harder to reach than expected, especially in that destructable 3D environment, where you often break open your own paths. You do want to progress, and not care about "will my drone be able to follow me or will it get stuck?" Poor guy working on that, I really hope he/she makes it happen.
  15. Thx for making that clear! It makes sense that way. My first thought when I saw those new models was: "Ok next reveal will be the new tier one pipe wand, with which we can block the fireballs the new skeleton fire mage zombie is summoning at us". (I also expected Adam to photoshop according different coloured versions of the zombie with poison damage, ice damage and arcane damage) But now I can sleep well again, phew.
  16. can confirm that. I remember Madmole was asked this before when he showed off some new deco stuff (I think it was the new clothing racks back in the A19 dev thread). Can't find the actual post now, but it was said that those backgrounds are just some random graphics that have nothing to do with ingame graphics, or even the game itself.
  17. just an ordinary item functioning as a charging handle (or as handle extension) Seems legit for me in that makeshift design, I like it!
  18. and divided price paid by hours played it easily makes it the cheapest game I ever had. Plus the extreme fun included it's priceless anyway. ...minus high need of fresh underpants...priceless nevertheless
  19. lmao my guess wasn't too far away...never thought it really was a spoon in that original picture with the bus stop 🤣
  20. I agree. Strange/spooky sounds are atm bound to just the wasteland, I would love some more in other biomes, fitting the scenery (like cracking wood and crusted snow gnash in the snow biome) But ambient sound improvement is a point on the A20 list, so it will get some love (fingers crossed). The whispering blabla got annoying pretty fast, so I don't miss that. The dog bark has become part of the blunderbuss firing sound, noone knows why. 😄
  21. Yeah, like in the K-fee commercials. hooray, great idea, let's poop our pants. Hopefully noone of the devs reads this and picks it up...wait, what was this thread about? ...oh-oh🙊
  22. Sorry I had to kill your expectations considering water. I am also very exited about the new "HD-screamer" and hope that they will showcase her in one of the streams. All the other new skins mentioned in the first post have already been shown, so there's a good chance they keep her as a surprise...hopefully they let her jump into the screen totally out of context and everybody poops his pants 😂 ...oh wait, that would include me...ah whatever, might be worth it 😬 Yes you are right, flukes happen all the time.
  23. you assume that there already is an unbreakable release day/date that he just doesn't want to tell. Consider that game developers can't see into the future, and that many things can still happen that may cause a delay, even if there is a definite timeline today. In fact, it is absolutely unpredictable how many weeks and months it will take, and whatever outcome there will be, whether your "reading" turns out to be right or wrong, it will be an absolute fluke.
  24. A-ha. And was he consciously lying or unconsciously serious about the "never pooped my pants" part?
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