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meilodasreh

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Everything posted by meilodasreh

  1. Well you know you would summon me with that kind of question, so here we go: 1. the burnt zombie is low tier and so can be spawned from day 1 on, whilst being most common in burnt forest biome 2. the burning zombie is higher tier, so will be locked until higher gamestages and/or higher difficulty biome such as wasteland 3. the glowing zombie is highest tier, but momentarily overlooked cause Blizzard Entertainment claimed the design to be a clone of their fire mage skeleton 4. you can "summon" burning zombies by yourself using the burning shaft mod an a club or burning arrows with your bow/bowcaster (but that wasn't what you meant I guess) 5. the mid-tier version (also known as "medium-rare" zombies) are the most delicious ones and largely requested all over post-apocalyptic Navezgane 6. the "well-done" versions are mainly requested by Matt115 (calls them "skeletons"), whilst predominantly known by their trivial name ("gore blocks"), but they're quite not so popular because of their "ashy" after taste, so mostly used just for descoratice aspects.
  2. I hope those pipe weapons aren't that easy to craft or too early to find (at least the shotgun version). One can now easily kill a mountain lion or even a zombie bear early game, because you find enough blunderbusses really fast, and you just have to carry 3-5 of them loaded in your belt to get some kind of overpowered autoshotty. That would work with the pipe weapons too and gives you an advantage you shouldn't have that early game. Or am I just playing a too low difficulty level? 🤔 btw, anybody else having issues with postings saving like literally minutes before being submitted/completed?
  3. you're welcome. I wasn't sure you really meant that one, because I can't see anything really impressive in that "poi" ...but I'm not that involved into archtitecture to judge, so no need to further explanation, just be happy with it and let me see it as 4 poles with flat roof and no walls, as I clearly have no inspiration.
  4. check your own post from May22 in this thread
  5. Can't find the exact post/statement to verify right now, but I'm pretty sure it was said they would use the same ammo as the corresponding higher tiers.
  6. Probably he got robbed so he hadn't anything to sell left. 😁 Does anybody else find it weird that you can reach behind their desk and take their stuff? I mean you lockpick their safe while they stand there just staring at you? works with -Bob's safe (from the front) -Hugh's safe (from the side) ...well he clearly deserves it -Joel's bookshelf -Jen : no success so far...boobies too distracting -Rekt : can't remember now, I usually don't drive that far south a lot
  7. hey that car isn't a sedan, so it can't be a 7d2d design, you posted in the forum for the wrong game 🤣 Just kidding. Good job dude!👍
  8. I like it! Especially the spiral barb wire on top of the fence. We need more types of barb wire ingame (hopefully that might already become part of the new shape menu design with the 1000s of new shapes for everything?)
  9. In fact I wouldn't mind if 7D2D turns out to be what it is today forever: a sandbox playground where the devs can make experiences and improve their skills (and nevertheless for us as players a - despite of "early development state" - source of hundreds of hours of great fun) Those skills they can use in their next games for next generation engine and hardware. I remember it was oftenly said that this or that cool thing can't be implemented because of performance reasons. Those restrictions wouldn't be there in next generation setups. ...please just wait with anything 'til mid 2023 when I will build my new AM5 Zen4 DDR5 Navi3 rig 😬 ...which will of course be totally outdated when we reach 7D2D 2 A20 😂
  10. It really is useful when you have a horde base with elevated corridor design, so they all line up going for you. I always wondered why they introduced that perk because that design was „officially“ stated as „cheesing the AI“
  11. conga line of fire. Extremely dangerous, cause those will burn extra long, similar to a barbecue minion ring 😄 Just don't let it come too close to a horde of frozen lumberjacks (those will obliberate each other of course) On a serious side note, I would rather see burnt or frozen versions of every zombie according to the different biomes. But I know it was discussed so many times that it ain't easy to do that sort of variety in zombie models, so won't happen. I guess I would take your suggestion, although it might look will look weird and repetitive. (I don't care, it's easy XP, so what 😬)
  12. So it's not a thing of visual indication of crouch/stand anyway, more a need for a workaround for your failing brain-muscle connection 🤔 I had a similar problem with Skyrim, it didn't let me bind a key I used in many other games. So I feel your pain, regardless of I myself am more like "damn what's wrong with me, why do I keep pressing the wrong buttons, man focus and get it right finally" Have you looked for a mod that "fixes" keybindings to your needs? For Skyrim there was one 😬
  13. I see and agree. There seems to be a bunch of people (including me) how faced that situations. So what about getting the camera perspective a little lower than now when crouched, plus making the screen egde darker/dim (similar to the freeze and heat indicators)? 🤔 Maybe you got me wrong here. my logic is that when you hit the wrong button in a panic situation, it is you who made the mistake, and wanting a solution from somebody else to fit your individual needs (which might maybe/likely not work for the next person) is...well I just don't like that "I don't want to adapt, so I demand from others" attitude. So your example with general graphics/animations/other game improvements is something completely different.
  14. Probably wouldn't make a difference in said panic situations. It was already relatively clearly stated that "the controls should be changed cause player doesn't want to change his muscle memory" Without wanting to get too philosophical, in fact that's one of the bigger problems mankind faces today. Seen from the perspective of evolution, one had to adapt to the given circumstances to succeed...nowerdays everybody is just complaining that the enviroment has to be adapted to the individuals best pleasure. I myself have to admit that I have run into those "why is my running speed so damn slow oh I'm crouched...ouch get away zombie" situations. ...then I feel stupid some time and just start over.
  15. You're watching the news and the headline is (as several times every year) the following: "Old man drives his car through a wall because he mixed up gas and brake pedal" What is your reaction: A "confused senile $*I§head should get taken away his drivers license" B "poor old man, anti-gas-brake-confusing-device should be installed into cars" C (option only available in the US of A) "confused senile $*I§head should get taken away his drivers license, and car manufacturer must be sued for not having installed an anti-gas-brake-confusing-device"
  16. If it takes longer I'm going to release something unstable in public🤢🤮
  17. Hey...that kind of biting sarcasm used to be my part around here. ...but well
  18. Hey, are you the guy who has also written the manuals for all my electric devices in my household? 😄sorry, no offense meant, I'm just kidding. Google still has a hard time translating Chinese-English. It's just cool to hear 7d2d is loved so much all over the planet. ...now that you are here, can you do me a favor: go to your nearest container port and send the cargo ships! I am still waiting for an impact drill a have ordered in Febuary! Thanks!👍 😁
  19. And why is „early access“ a game genre anyway? Steam is such a funny place, anything weird can happen anytime 🤪
  20. Yeah, RedMesa 2.0 or something. I‘m in for that. Haven‘t visited that poi in A19, must remember to check in A20 maybe it got some update.
  21. you post the description where the word horror appears. He posts a part where it does not appear to „prove“ it isnt there at all. ...so yes, he is willingly ignoring it. I guess we are being trolled, aren‘t we?
  22. There you go. You might have missed it cause it is written over a line break. But it is there, right on the main page. I have marked it for you. EDIT: I'm just curious: What will you do now, after all these years of zombie-head-exploding-sledge-hits, legless creatures creeping towards you, exploring dark cellars hearing strange groans and so on, and you now have been actually proven you have been playing a horror game all the time?
  23. Hi everyone, here's some live footage where I will shoot a zombie in that unreal engine game: no, it is not a picture, it is a live stream. I will update this post i a few hours when my PC has finally rendered the next frame. The zombie I will shoot is behind that mountain in the background. So it could take a little while before I take the actual shot. Stay tuned
  24. Yep, can confirm that. And I have to say it is totally common for me to go through walls (mostly I even break the wooden wall right next to the doors cause that's just 250hp in most cases). In fact, only when this whole topic came up, it made me realize that all pois had a way you are suggested to take by design. For the higher tier buildings it was obvious, but all those smaller town houses...I mostly enter them by breaking though a wall, or even jump on the roof and make my way down from there. @devs/poi design artists: Sorry for thinking too much out of the box in your fully destructible sandbox voxel game. Now that I have have been smarted up by Roland, I will of course behave bravely and get stuck to the predetermined paths. ...not...hehe...😉
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