Jump to content

meilodasreh

Members
  • Posts

    800
  • Joined

  • Last visited

  • Days Won

    17

Everything posted by meilodasreh

  1. I like that Idea! And it would in fact fit perfectly in the apocalyptic background story. I mean when things go f***ed up, there would surely be a bunch of prepper/survivalist/backpacker guys retreating deep into the wilderness. There already are some smaller pois where those guys would probably be expected, e.g. those very small encampments with two tents and a campfire (those don't show up anymore since A16/17?)....or even the tiny ruins with just a broken wall corner of the building. But I hope/expect when once bandits are introduced, there might also be a zombified version of them, and those would more or less "fit that gap". Because bandits would have "evolved" from people who escaped the "big bang"
  2. Hey that's me 😬 Still don't really get the point that different difficulty levels can be better or worse balanced compared to others, but given that I haven't really tried highest levels for a longer period of time, I will just assume you and Forgotten Memes have a point there. So be it, you convinced me, balance has to be balanced better, because difficulties are too difficult...well at least some of 'em. . 🤔 . . . 🤔 . ouch my head aches...I will go throw stones at my barn door...and maybe give it a few shells too just to relax.
  3. There might be enough players who get along well with highest difficulty, so I kindly ask you to not quote yourself as a speaker for "everybody else". I myself am not embarrassed to admit that I mostly play on a mid difficulty level (one above default, sometimes even lower just for casual or trying out stuff). I have tried higher levels, but those were too much for me, didn't have fun, so I reduced to levels which are challenging enough without bugging me too much. It wouldn't come to my mind, when I actively choose the highest difficulty level and see that it's too hard to survive for me, that the game is badly balanced. Difficulty levels per se cannot be imbalanced, they ARE the option to change game balance from easy to hard. It's not that you only have two levels, "insane" and "pony farm", there are many smaller steps. And hardest difficulty level is called insane for a reason. When you actively choose to play insane and even self-impose yourself further by deciding "permadeath", then you can't blame anyone else but yourself when it doesn't work out as expected or you can't make it. There's no shame in lowering difficulty, it's your choice, just try and find a level challenging but not overwhelming for your playstyle. Of course when you perk into machinegunning you can choose a higher difficulty than when perking into melee, that's part of it too. Throwing a stone isn't the same than firing a shotgun...if you dont't believe me ask my barn door 😄 ...just kidding I don't have a barn 🤭
  4. Plays on a difficulty level where you can one-hit kill everything with a melee weapon: “Meh...boring I can easily kill everything“ plays on a higher difficulty level where you have to make several hits to kill an enemy: “what is this, I can‘t one-hit everything. Game is badly balanced. Weapon needs to be buffed“ Pro tip: there‘s a secret weapon damage buff function hidden in the main menu. It‘s called „difficulty level“ ;-)
  5. I would guess they're trying to make it useful also indoors, but it's one of the main reasons they postponed it several times. It's like with all pets/sidekicks/followers in any open world rpg. They easily get stuck behind corners/walls/doors/stairs/... which is annoying when you often have to return and jump/dodge around to "help" that thing come loose. And just making it teleport back to you whenever it got wedged somewhere again...well it just does look stupid and buggy when that happens too often, would kill the fun of it. So getting that straight might be much harder to reach than expected, especially in that destructable 3D environment, where you often break open your own paths. You do want to progress, and not care about "will my drone be able to follow me or will it get stuck?" Poor guy working on that, I really hope he/she makes it happen.
  6. just an ordinary item functioning as a charging handle (or as handle extension) Seems legit for me in that makeshift design, I like it!
  7. and divided price paid by hours played it easily makes it the cheapest game I ever had. Plus the extreme fun included it's priceless anyway. ...minus high need of fresh underpants...priceless nevertheless
  8. lmao my guess wasn't too far away...never thought it really was a spoon in that original picture with the bus stop 🤣
  9. I agree. Strange/spooky sounds are atm bound to just the wasteland, I would love some more in other biomes, fitting the scenery (like cracking wood and crusted snow gnash in the snow biome) But ambient sound improvement is a point on the A20 list, so it will get some love (fingers crossed). The whispering blabla got annoying pretty fast, so I don't miss that. The dog bark has become part of the blunderbuss firing sound, noone knows why. 😄
  10. Yeah, like in the K-fee commercials. hooray, great idea, let's poop our pants. Hopefully noone of the devs reads this and picks it up...wait, what was this thread about? ...oh-oh🙊
  11. Sorry I had to kill your expectations considering water. I am also very exited about the new "HD-screamer" and hope that they will showcase her in one of the streams. All the other new skins mentioned in the first post have already been shown, so there's a good chance they keep her as a surprise...hopefully they let her jump into the screen totally out of context and everybody poops his pants 😂 ...oh wait, that would include me...ah whatever, might be worth it 😬 Yes you are right, flukes happen all the time.
  12. you assume that there already is an unbreakable release day/date that he just doesn't want to tell. Consider that game developers can't see into the future, and that many things can still happen that may cause a delay, even if there is a definite timeline today. In fact, it is absolutely unpredictable how many weeks and months it will take, and whatever outcome there will be, whether your "reading" turns out to be right or wrong, it will be an absolute fluke.
  13. A-ha. And was he consciously lying or unconsciously serious about the "never pooped my pants" part?
  14. I can't imagine that being more convenient if I had a really long list of different icons to scroll through and pick the right one from, instead of using the already implemented "mine/cave-icon" and just type in the corresponding letter into the text box. The text box though is too limited/short sometimes, (8 digits?) so you always have to use abbreviations like "Fe 3" for "there are three "surface-boulders" of iron close together" So yeah, that whole system hopefully gets some love, but I'm not a fan of long/overloaded (drop-down-) lists.
  15. ...which is the only available option anyways 😄
  16. Suggestion: try to not completely set your mind that it is oversimplified. They try to make it less complex for several reasons that seem to make sense. If it turns out that it really is oversimplified (meaning less funny/playable/immersive/[insert positive adjective of your choice here], it might be changed back, or onward to another yet-to-be-developed state. For now, don't be too worried, wait 'til release and give it a fair chance. And I think I speak for an even bigger part of the commmunity than you 🤪 Me too
  17. Last weekend I played 7D2d 2 with madmole, and it was so annoying: the biker zombie stole my motorcycle, and when I tried to chase him by foot I stumbled over a pile of bricks the construction guy zombie placed in my way. Laying there, a nurse zombie intoxicated me with a fully drawn up syringe of some tranquilizer. Last thing I saw was a lumberjack zombie throwing all the wooden ammo crates in my base into my freshly crafted industrial forge, then everything went BOOOOOM. So if you ask me: No Sir, no zombies with abilities, I will stay with the boring dumb ones! sidenote: I might or might not have just envisioned smaller parts of or the whole story above
  18. Too bad to hear driver didn't solve it. Fingers crossed for the new DIMMs to fix it. Damn I hate this undefined and not-reproducable stuff. If it doesn't work then, my next best guess would be an unstable PSU after all, but that's the next step, let's see. Good luck and keep us informed.
  19. Cool Roland thx for the update, way better than the "any features might be added, changed, postponed, cancelled,... that's why it's called development" reaction i expected from staff here, love it! 👍 Any chance btw the first post gets an update too? There's still much stuff saying "details coming", and it don't. If it is just to keep me excited, I'm ok, but the others might not understand 🤪
  20. If you ask me, the party girl zombie should not have one single equipment slot
  21. @tenchikun Did you figure it out / did the older driver work for you? Please update us, it might help others too if you let us know whether problem is solved.
  22. Feral Wight day 1, not attacking the player but watching "the girl's fooling around" yeah sure it isn't spawned in cm. And I just don't care I'm too busy laughing and cleaning up my monitor (spread my cup of tea all over it) THX for that btw it was dusty anyway and deserved the wiping cloth for a long time. 😄
  23. obviously staged but very funny nonetheless
×
×
  • Create New...