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chikorina

QA
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Everything posted by chikorina

  1. Thank you for the additional information. I attempted to reproduce the issue by making the same type of room, setting the generator and light in the same spots, placing the same quality batteries in the bank, and was able to connect the wires without any issue. Sometimes oddities can happen when you don't validate your files. Please try validating your files in your steam 7 days to die property's local files tab.
  2. Thank you for the additional information. I attempted to reproduce the issue by making the same type of room, setting the generator and light in the same spots, placing the same quality batteries in the bank, and was able to connect the wires without any issue. Sometimes oddities can happen when you don't validate your files. Please try validating your files in your steam 7 days to die property's local files tab.
  3. We would need a bit more information in order to attempt to reproduce the problem you are having. 1 - Are you using solar power as well? 2 - What quality, how many, and how degraded were the batteries in your battery bank. 3 - If you are using solar power, please give the same information for the solar cells. 4 - In what order did you connect all your electrical components. Example : Solar bank - battery bank - light bulb. It would help even more if you could provide a screenshot of the wiring and the Max output and power stat screen when you open your battery bank.
  4. We would need a bit more information in order to attempt to reproduce the problem you are having. 1 - Are you using solar power as well? 2 - What quality, how many, and how degraded were the batteries in your battery bank. 3 - If you are using solar power, please give the same information for the solar cells. 4 - In what order did you connect all your electrical components. Example : Solar bank - battery bank - light bulb. It would help even more if you could provide a screenshot of the wiring and the Max output and power stat screen when you open your battery bank.
  5. The arrows despawning is intended, and them respawning elsewhere was not reproduceable in a later version, so I will be moving this thread to the fixed category.
  6. The arrows despawning is intended, and them respawning elsewhere was not reproduceable in a later version, so I will be moving this thread to the fixed category.
  7. That looks dangerous and I doubt it's intended... Confirmed, and will write a ticket for these issues. Thank you for reporting.
  8. That looks dangerous and I doubt it's intended... Confirmed, and will write a ticket for these issues. Thank you for reporting.
  9. Confirmed, and will write a ticket for this issue. Thank you for reporting.
  10. Confirmed, and will write a ticket for this issue. Thank you for reporting.
  11. This is a known issue. There will be a fix that will prevent it from happening in a later version. Until the fix is in, you could prevent it from happening again by, - Not logging out of the game while on a vehicle. - Not logging out near your vehicle.
  12. This is a known issue. There will be a fix that will prevent it from happening in a later version. Until the fix is in, you could prevent it from happening again by, - Not logging out of the game while on a vehicle. - Not logging out near your vehicle.
  13. I've confirmed this and will write a ticket. Thank you for reporting.
  14. I've confirmed this and will write a ticket. Thank you for reporting.
  15. Thank you Joe. Yes, there are also the medicine cabinets that look very much like the mirrors. The lootable cabinet ones are a bit thicker than the unlootable mirrors. I will be moving this to the not a bug category.
  16. Thank you Joe. Yes, there are also the medicine cabinets that look very much like the mirrors. The lootable cabinet ones are a bit thicker than the unlootable mirrors. I will be moving this to the not a bug category.
  17. The wall mirrors are not loot containers, the medicine cabinets are. In the case of the cube blocks painted as cabinets, it was misleading, so it was considered a bug, but in this case, I believe it is intended.
  18. The wall mirrors are not loot containers, the medicine cabinets are. In the case of the cube blocks painted as cabinets, it was misleading, so it was considered a bug, but in this case, I believe it is intended.
  19. This should be fixed in A20.4. Sorry for the inconvenience. Please wait for the update.
  20. This should be fixed in A20.4. Sorry for the inconvenience. Please wait for the update.
  21. Confirmed and have made a report for this issue. Thank you for reporting.
  22. Confirmed and have made a report for this issue. Thank you for reporting.
  23. Confirmed and made a ticket for this issue. Thank you for reporting.
  24. Confirmed and made a ticket for this issue. Thank you for reporting.
  25. Confirmed, and have made a report for this issue. Thank you for reporting.
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