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Aldranon

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Everything posted by Aldranon

  1. I still think the big, BIG picture of the game plot, is working toward a viable, believable part 2! With the presupposition that the player is in a fevered dream fighting off the zombie virus, probably in a hospital (not required, but a solid wink to "The Walking Dead" series), everything makes sense! -Air drops are injections of immunoglobulins and various nutrients. -The White River are the player's fevered view of the nurses (in white) who are helping them. -Blood Moon hordes are when the virus tries to turn the person into a Zombie (or they just die). -The ruined buildings are a subconscious interpretation of the players health. -As the player progresses, they're health is becoming better. After completing tier 5 POIs for all traders on the map the player is cured and wakes up! When the player wakes up there could be a whole spectrum of situations awaiting them! The game could start as the zombie virus is still thought as a bad flu (Covid-66Z). The player has 7 days before all hell breaks loose, and they have to prepare for what they believe might come. Of course, Part2 could have several starting situations and/or several levels of wealth and abilities at start (a wink to Station 11?) Anyway, fuel for thought.
  2. Thats a good suggestion! I bet many newcomers to the game do some type of "What the heck??" The role-player side of me would be pleased as well.
  3. Will the curbside newspaper stands have the critical documents we need to advance? I'm actually hoping they don't and just have paper (maybe also a toilet pistol because I do like them!) I'll be tempted just to do that for 2-3 days and then destroy them, so I don't look in them again. I'll probably let my role-play self, win most of the time and not do that, but it will be tempting...
  4. That would be interesting for any POI that is not assign from a trader. Trader assigned (at least early game stages and at Normal difficulty setting) missions should have pretty expected difficulty. Most here probably know, tier 3 POI's eventually become a bit more of a challenge, but that is so deep into the game where any looting whatsoever is really just kill'n time. So, to answer your idea, I think a "when you want the kid gloves to come off" should be a difficulty setting. Maybe after one of the first 3 BM night would be three good times. Also, a what do you want to call it? A "THIS! IS! SPARTA!!!" setting where the devs will throw hell at you from Day 1! Bragging rights would be legitimate.
  5. I didn't read if this is the case or not, but as POI tier increases, loot level should not increase linearly but almost (not quite) geometrically in comparison. As things are right now, tier 3 POI are the "grinding point" where I just harvest loot from. Zero danger. As tier 5's and some tier 4's can be "gamed" right now, maybe it's all for the best, unless some changes to the POI's are made.
  6. Hopefully some Devs have looked at the thought-provoking comments of the last few pages as there are some valid points made about survival. My take-aways from reading are: -Allow for drinking of polluted water to stop from dying from thirst but there should be a good chance that some ill effects will progressively happen. You could eventually progress so far that the person only has so many days left to live! Possibly, you could require some amazing adventure and process/effort to live (IE drain the blood of a radiated zombie and run it through a chem station using expensive chems (1 of each of grandpa's elixirs for example). -Allow mixing contaminated water at the chem station to make product, but it will consume more inputs. I believe that making ground water unusable after many nuclear weapons were used to try and stop the spread of zombies would absolutely make drinking ground water an act of fools. For example: Europe will have 1000 additional cancer deaths related to just one nuclear incident for the next 70 years! (that's not counting the cancers that were/will be cured.)
  7. Obviously knowing this, TFP's A23 will have Bald Eagles as pets, I'm sure.
  8. About the water survival changes: One could easily role-play that surface water is contaminated by cesium-137 (a byproduct of some nuclear detonations). It desolves quickly into water and becomes cesium-hydroxide. Drinking this will just TFU your body. After 60-90 years, it might not be absolutely terrible if you drink ground water again...
  9. For me, this is the answer! Getting an Auger or especially a M60 MG is GG and the game becomes too simple for me. A middle ground, however, could be that you can't make repair kits! This could allow for some tough decision making as well.
  10. Also I would like this wood cutter in the game to realistically make shapes. (The user comments reminded me of some 7D2D forum users so I had to share).
  11. It would be better still to be stranded on Nymphomania Island.
  12. Are melee weapons viable late game as a solo use weapon? I love the machete as I do a small roleplay thing: "Just a little off the TOP!" Very fun. Silly but fun. So, how do the melee masters do it without lots of fist aid and antibiotics? I mean I tried melee in the Tier4(5?) bookstore... Infected... twice.
  13. I have found out that once the food problem is solved then everything else usually is to, 90% of the time. But if I never find an auger, the "Experience super train" moves slowly. Even slower without a Nail gun (another somewhat OP item). I will eventually pick a spot near a snow biome, as I don't want to wear all the super warm gear instead of my military armor. Which IMO is the best armor with max pain tolerance. "If they almost never hit you, then it's the best armor!" I normally respec (the 57K "Forget This" drink) into Machine guns whenever I find or could make a tier 2 or better MG. Tier 3 MG with a drum means 120+ 7.62's so it's GG, but I continue playing for the lol's So, with that I only need between 1-5 bullets to take them down. The cougar is the hardest for me, if I don't "one shot" it as its movements are comically jerky. However, the first 2-3 seconds you see them, they don't move. So, a reflex (hop off the motorcycle (best vehicle in game), crouch and shoot. Rince and repeat). I found out how terrible the auger is in combat, so I don't do that again on purpose.
  14. I didn't see it in A21 release notes and maybe I don't want to see it. But... The Auger is so massively overpowered it needs a serious relook. Yes, get tons of ore, rock, ect and gain more exp than anything else by building (for example, my base's foundation alone is five meters high and covers the entire green zone!) I can ignore hoard nights! But this is common knowledge I believe Safes, ATM and any secure chests are at least as fast with a mod'ed up auger as most lockpicking (maybe not the top tier guys). I dont worry about a slot for lockpicks Any buried treasure/loot is a done and done quickly with one. Next is, I would like the easy meat in the snow biome to be downgraded. Bears, wolves, cougars and dire wolves are just standing around (saw 3 bears and 2 wolves from one spot). I hop off the motorcycle, squat down and pull off a few shoots in seconds, done. I have over three rows of full stacks of meat and with max farming and 3 points in cooking that whole challenge is over. Maybe have food decay on as a setting? It would encourage having a frig and power for it. Never used electricity because it's not important to me, but I would if it meant preserving tons of food! Sorry, wall of words there.
  15. That was a good one. But thinking more on it, maybe some relic that can do damage over time against zombies (not a lot of course).
  16. Skill magazines can be found, bought, and/or received as quest rewards. The topic of the magazine matches the location you would expect to find it in the world. The second sentence is making believability great again! Finally, a reason to go to a "Shotgun Messiah" again! I'm sure I'm not the only one who likes a cup of immersion with his game.
  17. Is the Santa minus smiles and Christmas tree mean: We will not be happy that it will not be release on or before Christmas?
  18. Crafting skill is increased by finding and reading magazines This is from TFP
  19. I really like the idea of a trader not giving you duplicates of manuals they already gave you! When skills are only gotten by books/manuals this will make the small bookstores way too important. The tier 5(?) bookstore has few places to get manuals but the one that's a part of a strip mall will be smashed into every time!
  20. I'm a little concerned with the Skills = Magazine's thing as just going to towns and looting all the newspaper stands and mailboxes could be the new "player progression" normal routine. I was thinking that completing missions should give you the very highest chance for getting Skill Magazines. (Everything else no more than 1 or 2 percent). And, maybe, the tier of the POI will be the maximum tier of the magazine. This would make Tier 5 POI's worth the threat and use of ammo required (otherwise they are mostly a waste (some tier 4's are currently a waste too IMO). Sorry if this all this has been hashed over, just my 2 cents worth.
  21. I do like the new farming very much as IMO, it simulates a semi-radiated environment where some seed would become sterile or germinate but subsequently die. For a post apocalypse, (Zombie or Mutated Rabies variant) game, this is all the fun and little of the tedium that realistic survival would be in an apocalyptic world.
  22. Playing "Dead-is-Dead" is the only way to play a survival game IMO. Because, well, you're trying to survive! Of course, I do understand not doing that after spending 5 weeks building an epic "fortress of doom" to then hit the wrong mouse key and fall to your characters death. (Looking at you, gyrocopter..)
  23. That sound interesting and doable! Something like a blade trap, moves on a track (trains will be a sure thing!) cutting down (and digging up?) one row on each side with the drones picking up the food. It could be done...
  24. I believe they were trying to make everything a block to optimize the game somehow. Anyway, the farm blocks are great for me, as I put them on the roof of my horde base (yup, living on the edge). To keep the plots safer from vulture vomit, I now build my fighting locations at the corners of my base, this adds interest for me as I don't "game the system", its just me, 3 meters above the ground, with a shotgun...
  25. NPC's are already done in a mod. The AI of them is not so good so far. (IMO) I'm pretty sure NPC AI can be worked out into something more immersive. /dream on A smart enough NPC AI could make 7D2D the "Game of the year" when it goes gold. If it gives mod'ers a tools to use the AI, then there could be so many great mods for added replay! /dream off
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