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Vaeliorin

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Everything posted by Vaeliorin

  1. I believe if you uncheck "Refresh Mods Automatically" it will stop doing that. It also prevents it from overwriting any changes you may have made. That being said...I know this has been asked before, because I remember asking it, but it's been a couple versions and I didn't see anything since 3.0 dropped, but will I end up missing out on any sort of important resource by disabling spiders? If not, should I just comment them out of the xml, or should I replace them with something (and if so, suggestions on what to replace them with would be appreciated.) Edit: I'm looking through the entitygroups.xml and I'm seeing animalspider (which I'm assuming is the spiders) and animalspider02 and animalspider03. Are those actually different creatures? I'm thinking about replacing the spiders with snakes (because I'm assuming they both give venom extract or whatever it's called) and I'm not sure if animalspider02 and animalspider03 are actually different creatures or just different instances of the same creature, and if I can replace them all with the same thing.
  2. I don't suppose there's a way to disable the spiders for the arachnophobic among us?
  3. Sigh...I really wish TFP would fix the disappearing vehicle bug. Anyway, anyone have any tips for underground mining in the wasteland? I'm looking to find more consistent titanium (though I've got about 12k raw titanium) and some plutonium/uranium (hoping to have power armor before I ever go into the radiated zone.) Also, playing on DF-Medium, can anyone give me pointers on finding the bunkers?
  4. Is the hazmat suit random drop only? Just curious because so far I've only found 2 pieces (both boots). Also, will I get irradiated from handling uranium/plutonium?
  5. Okay, so I looked at the XML (which I guess I should have done from the start...) and the only way to unlock the titanium spear/club/hunting knife/sledgehammer does appear to be with the titanium crafting perk (just in case anyone's interested.) Anyway, I found some glasses called "MythixDino's Glasses" or something like that, which say they give an extra quest reward and 500 loot modifier (iirc) but I'm not getting an extra quest reward, and the loot I'm getting from quest rewards isn't anything outstanding (mostly tier 3-4 stuff.) I also found Erik's Hammer, which appear to be a level 1 sledgehammer (not sure about the stats, I don't really use sledgehammers), is there anything special about it? Finally, the titanium tools claim to be made in the metal workstation, but I actually had to craft them in the workbench. Don't know if it's a localization thing, or the recipe is wrong, but just thought I'd mention it.
  6. Thanks for all the info, all. I've managed to gather about 4.5k titanium from 2 surface nodes at the end of the wasteland, while cowering in terror from multiple zombie bears and feral cops. I can make forged titanium. Like I said, I can make every single titanium item except those 4 specific ones, and I just wondered whether I had to spend the point to unlock those 4, or if I'd get them when I got the scientist mastery (like I got all the others from mastering all the other classes.)
  7. Okay, another stupid question. I've done all the class quests and have all the master perks except scientist (haven't found the book yet.) I can craft everything titanium except the spear, the hunting knife, the club and the sledgehammer. Does master scientist unlock all of those, or do I have to take the titanium crafting perk? Also, are there gravel deposits for titanium? And when you say it's rare except in the wasteland, do you mean underground as well?
  8. Cool. I can make a T7 at this point, but the only time I've used a firearm so far is the pipe pistol for the security quest, so my ranks are all 0. Need to get those up. Yeah, I've found them there too. Just feels like I don't have enough to fill out all my gear. Bleh. Okay, I'll try at 10 above bedrock. I just sank my mineshaft yesterday, so I'll have to move it up a bit. Still haven't found a wasteland (I did almost drive into a radiated biome...thanks for changing the texture or I'd have been toast!) but I haven't explored a ton because I was busy doing quests and building a starter base. Will focus on exploring for a bit (I need to find a permanent base site anyway.) Thanks for being so helpful!
  9. Okay, couple potentially stupid questions. The ammo crafting perk mentions hollow point and armor piercing rounds, but I can't find anywhere that I can make them. Is there a special workbench, or are they non-existent? Second, what weapon do people recommend for fighting Behemoths? I've got a lathe (thank you Wandering Trader!) but I'm not sure what the best weapon type would be (I have access to everything except coil and laser, but I just need to spend the points to get coil, which isn't a big deal.) Third, is there a good source of generic mod template papers? I loot basically everything, and I've bought all of them from the trader at every opportunity, but I still feel like I'm always short on them (and I've only made a bare minimum number of mods.) Finally, mining for titanium should be at +5 height on the map or 5 blocks above bedrock (which is something like +8)? Thanks for the awesome mod. I really didn't enjoy 17.X, and you've made it playable (and fun!).
  10. I've had ships disappear on me too. Yet other ones are fine (or, well, sometimes half there.) It's not the only POI I've encountered that is visible from a distance but disappears when you get close.
  11. You can make new ones, they're just kind of expensive. You can't pick them up because otherwise you could pick them up and put them down over and over to reset the inventory.
  12. Day 35 and I'm missing one Electrician and one Tradesman class fragment still. Both part C, weirdly enough.
  13. Yes. Construction can be pretty easily leveled with the stone/claw hammer, though.
  14. They took it out. It wasn't supposed to be there in the first place.
  15. You can make new ones...Granted, they're pretty expensive, but it can be done. I'm pretty sure it was changed so that you couldn't just pick it up and put it down over and over to reset the inventory.
  16. Pretty sure mushrooms are locked behind scholar farming. I think the only things the regular farming perk allow are blueberries, chrysanthemum, coffee, cotton, corn, goldenrod and potatoes.
  17. I've been thinking that maybe the 10,000 plant fiber would make more sense as 10,000 clay. I'd use 10,000 clay, and it would make sense builder-wise in that it could be used to make cobblestone. Anyway, just a thought. Edit: Even with the complaining, turns out Builder is the first class I finished. Not by choice, but because it's the only one I had all the fragments for. Got Fighter, Protection and Tradesman all sitting on quest 5 just waiting for fragments. Edit 2: Anyone know if the crossbow counts as "Any type of bow" for the Survivalist boar killing quest?
  18. Really enjoying 5.2 so far. I'll agree that 10,000 plant fiber seem a bit much (not because it's hard to gather, I got about 2000 in 2-3 minutes clearing out for my starter farm, I just can't imagine ever needing that much for anything) and that the builder quest seems a bit out of wack with the others, especially given you need to master it to make cement. What I'd really like to comment on, though, is the class paper fragments. I've gotten 13 of them total so far, and 5 of them were duplicates, and therefore, as far as I can tell, completely worthless. Was any thought given to allowing duplicates to be used for something (perhaps 2-3 can be turned into a different fragment for the same class, or they could be scrapped for blueprint papers)?
  19. I might be missing something, but is there a workstation or something I need to craft regular clothes? I've got the recipes for both denim and flannel pants, but I don't seem to be able to craft them. I'd kind of like to replace the skirt I've been wearing... Oh...and is there any way to farm hanging moss? I'm not seeing anything, but I thought I'd ask. Also, don't know if this is a bug or what, but I found two Scholar class papers (I'd already done that class) and when I scrapped them as a stack, I only got 1 "blank" class paper back. Wasn't a big deal (I was only missing 3 classes at the time) but if I'd had worse luck in class papers I'd have been a little upset.
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