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Guppycur

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Everything posted by Guppycur

  1. Thanks owl. I know what I did and will fix. =) Femur thing is marked as fixed on my end, so should be. I hope. Lol. Gazz, you gonna try this?
  2. Should be okay, but no guarantees. I can't think of a fix that would break a save, but you never know.
  3. Def a bug, and fixed for b12 (which should come out today). Mod launcher will automatically update it, so be on the look out... goblins see very well with those eyes. =)
  4. Yeh stone axe won't upgrade past wood. Wrench or Carpenter Hammer should though. ...Wandering horde guardian?
  5. I took the fall a few times in testing just now and it's rough... =) I'm on the fence on it... I like what you're saying, but insta-deaths do suck. But I bet you are prepared next time you get one. ;-) Meh, stompy probably wouldn't let me nerf it anyway... he's far more hardcore than I.
  6. Book II will have a few more elements, so we'll look into a hub redesign then. I kinda like how TFP is doing a17's (with the elements behind other elements), but that'll be up to someone a HELL of a lot smarter than me... the xui files are greek to me.
  7. Lol yeh I actually just toned down that yellow; it's supposed to be dust, but it looked like crap.
  8. Thanks, I'll focus on 3. Define magic wolves? They're actually breathing fire, but the particle isn't working yet. The sound will be a roar at some point.
  9. So... those quests and how they're /supposed/ to work... You find the chest, but then fall to a pit below into a dungeon, possibly breaking your leg, and have to find your way out. Did you have low health when you fell? I may have to add some hay to compensate. Hm, will look into quest completion, thanks!
  10. Anvil fixed for next update. Testing dungeonseeds now. Do you remember which dungeonseed it was? 1, 2, or 3? -gup
  11. Find a dungeon door? A quest, dungeonseed?
  12. weather rain 0 ...in console But yeh it rain's a lot. Still balancing. We want it cold and miserable; gives you a reason to leave the human biomes.
  13. One central town, period. Finding s God seed is up to the admin. I recommend using the seed previewer in single player to find one you like then setting the server to that. Might help to read the mod description to get an idea of how the world works, I've added a few tips. =)
  14. B11 out. Server admins will need to do their thing (thanks stomp!).
  15. You must be killing it with your gamestage...
  16. Well, remember a few things: One, you just got out of jail, so they already don't like you. But more importantly, two, you're breaking into their homes stealing their ♥♥♥♥. Peasants inside houses are the ONLY "hostiles" outside of bandits (they have knives) and guards at two prefabs (their base). Beyond that, they'll ignore you or run away. And, out of the ones in the houses, only a percent of THOSE will fight you.
  17. @Linda: I have no clue what Bluefang allows, so couldn't help you I'm afraid. This mod changes a lot, and I'm not sure if bluefang allows those particular files to be changed. Hopefully someone with bluefang experience will chime in.
  18. Purposeful; she fits the motif, so ended up making it in. - - - Updated - - - Been testing b11 for a few hours, adding bits and pieces, making things a little more organized... should be updated soon.
  19. Yeh, they're not always at work.
  20. I see more sheep than anything, followed by deer/pig/boar and then the occasional wolf.
  21. Traders are in those little vendor booths, but they're not always working (they gotta sleep too). ...and YOU CAN PLAY IT? Nice! Do the quests, it'll lead you around the map. Plenty to do. - - - Updated - - - That's the "bedrock". Supposed to look like lava, will look like lava in a17. - - - Updated - - - ...you gonna try this man?
  22. Ah yes, we believe we have the hand item bug sorted. Cool beans. - - - Updated - - - Sorry homie, I got caught up in some other crap. Doh!
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