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Posts posted by Guppycur
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Then you're dealing with tracking which food was made by someone skilled, so it'll be another recipe. That's sorta already done by the actual food, so although an idea I love, good luck getting tfp to do it.
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Why can't we manually man turrets?
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Can you provide your game log?
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re: Nerdpolling. Simply increase the time it takes to place the frames and/or remove the ability to build on top of them, OR require nails in the recipe for them. Plenty of ways to make it not cheesy.
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Traders sell stuff to make money. The entire concept of a "Secret Stash" is an incredibly gamey and stupid way to slow progression.
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No, it uses new assets so will require client downloads.
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2 hours ago, meganoth said:
Thanks. I infer from this that blocks actually have a variable byte size, didn't know that.
Concerning the flow through: Whether a block shape has that bit set should be shown by background color in the shape UI !! For water and for shooting through.
Builders need to know bullet and to a lesser extent water permeability. And now that we have thousands of blocks shapes nobody knows anymore.
Good idea, but it would be ugly. How about it uses that different icon atlas only in the prefab editor.
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7 minutes ago, Howlune said:
You have no idea how much of a relief it is to hear someone higher up admit to tier 6 being way too common is a problem. It absolutely cuts down the potential play time of the game. When you have the best of everything you lose reasons to keep looking. Same goes for things like airdrops giving 500 steel blocks haha. I get some things are for accessibility or simplicity, but drop rates are entirely separate from that. Things need to feel special to trigger that dopamine reponse.
Woah. Don't be giving Roland a big head by calling him "Higher Up". According to a recent video, he's already got an ego.
(which I find truly hysterical; I've interacted with Roland for years on a few levels and I find him incredibly down to Earth).
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2 hours ago, Roland said:
Well, it only exists in my brain as an example of the type of things Joel is thinking of for “legendary” items. But when he starts adding such things I’ll be sure to mention 0l’ Sodbuster!No, you don't understand. Gam is autistic and NEEDS to wage a war on grass. It's that or he cries while awake... something about "you shot me" or something, I don't recall. 😃
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Not likely to change matt. We scrounged the internet for free and cheap models. To model from scratch just isn't something most of us are capable of. As far as inconsistencies, very true, but that's what modding is for. Remove the ones you don't like.
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15 minutes ago, Matt115 said:
Did you made props or prefabs only?
Very few modders make their own props, Rick was entirely right in that regard. Most are purchased from the unity store then subjected to modifications.
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2022-11-02T08:37:33 105.720 ERR XML loader: Loading and parsing 'blocks.xml' failed 2022-11-02T08:37:33 105.722 EXC Class 'ClockDMT, SCore' not found on block WorkingClockWL! at BlocksFromXml.ParseBlock (System.Boolean _bEditMode, System.Xml.XmlElement elementBlock) [0x001c4] in <ffc99a688d2b435db53bb46aed82ca49>:0 at BlocksFromXml+<CreateBlocks>d__0.MoveNext () [0x000fc] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ThreadManager+<CoroutineWrapperWithExceptionCallback>d__48.MoveNext () [0x00044] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception)
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Loaded Mod: 0-SCore (20.6.229.1021)
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current version of sCore is 20.6.242.1151
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17 minutes ago, mstdv inc said:
You have a little strange logic.There are three ways to get items in the game: find, buy, craft.To find an item, you need to loot, to buy an item, you need to loot, sell what you don't need and buy what you need.To craft an item, you need to loot to find the right details.All three ways of obtaining items imply looting.Therefore, the player has the right to buy or craft an item no worse than he can find.The risk is the same in all cases.On the contrary, I am in favor of the fact that the player, with a certain development of perks, could craft all items, including solar panels and elements, as well as items of the 6th shooting gallery.Without this, crafting cannot be considered complete.
But in order for everything to be in balance, a system of specializations is needed.If a player becomes a nerd, he will be weak in battle.If this is a strong fighter, he will not be able to craft anything better than stone tools.And now players simply increase the characteristics of strength and intelligence and get everything at once.This is not right.There is no sense in other characteristics now at all.
Try once not to use strength and intelligence in your survival.The game will open up for you from a completely different side.I agree with BDub. It makes no sense that with a @%$#ty workbench I can make something as good as a factory quality item, despite any perks into it.
My take would be lvl 1-4, craftable. lvl 5 non existent. lvl 6 lootable only.
The lvl 4's would be "good enough", and the lvl 6's would be rare finds that encourage exploration and looting, without requiring some stupid perk, and they would be from "the old world" which is just inherently better than anything made "today", because it has factory precision and better material quality.
...you'd be able to play just fine with lvl 4 gear, but lvl 6 would just excite you and make you work harder not to die, thus encouraging all forms of gameplay.
3 minutes ago, Guppycur said:I agree with BDub. It makes no sense that with a @%$#ty workbench I can make something as good as a factory quality item, despite any perks into it.
My take would be lvl 1-4, craftable. lvl 5 non existent. lvl 6 lootable only.
The lvl 4's would be "good enough", and the lvl 6's would be rare finds that encourage exploration and looting, without requiring some stupid perk, and they would be from "the old world" which is just inherently better than anything made "today", because it has factory precision and better material quality.
...you'd be able to play just fine with lvl 4 gear, but lvl 6 would just excite you and make you work harder not to die, thus encouraging all forms of gameplay.
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Oh, and being able to repair lvl 6 items would go away as well. They'd last a lot longer, but none of this duct tape to repair BS.
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14 hours ago, Matt115 said:
I saw few medieval mods but looks just... uhh..
Medieval. Just a few of my prefabs; we have hundreds more now, this was a while ago.
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Just now, Matt115 said:
To be honest - 7dtd in ww2 setting would be great
We already have medieval, asian and fallout, as well as demonic, and a few undescribables. I'm fine w/o ww2.
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There's some post count minimum for that kind of thing.
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I'm still out of town, just having a few minutes.
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That would be intentional. They do acid, not fire.
You can edit their item hand to make them cause fires though, but ultimately I plan to have a better acid system for them using the fire manager.
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Added to discord.
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Sounds like he doesn't have it in a mod folder? Unsure.
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Yes to multiplayer, but someone would have to make those mods compatible with it.
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Post your game log, it def should not be throwing red errors. Yellow maybe but not red.
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Alpha 21 Discussion Overflow
in General Discussion
Posted
I like it. Make it so.