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Guppycur

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Posts posted by Guppycur

  1. OnUPECw.gif

     

    Thanks to Mumpfy for providing the art!

     

    Download Here!

     

    This is a little mini-game to play inside the game.  When you are looting you may come across 1 of 15 different cards, and when you collect the set, you can put them in a frame and hang them, which will give you a permanent Intellect point.  You can continue to collect/build your sets, but the Int point does not stack.

     

    A quick video demonstration:

     

    https://youtu.be/Es02jP9IRQ4

     

    ...the cards are based on the original members of my Modding Discord.  In addition, we have included Alloc as an honorary founding member, as he has deep roots in the modding community.  Watch out for the Golden Card, there may be a surprise on the back. 😃

     

    Special thanks to Mumpfy and some of the guys from my Discord that helped me through some xml!

     

    Check out Mumpfy's other art HERE

     

  2. 26 minutes ago, Code6 said:

     

    I have always wondered why the map zoom out is so limited.  Every alpha I keep hoping that it will be improved.

    We actually got an official answer for this once, but damned if I can remember. It was a very long time ago.

     

    ... Some sort of technical limitation. I don't know if it's still a thing, but it used to be you could explore a lot of the map and part of the  map that you already explored early on would be blacked out again.

     

    Or a concussion has finally sunk in and I'm babbling. 

  3. 8 hours ago, Laz Man said:

    Do you happen to work at an airport by chance? 😅

    Yeh I'm not real sure why he likes airports so much but I support the idea of a small wilderness airport.  Maybe an old private airport or a smugglers run, and it would fit.  Don't need goofy plane looking prefabs either, since those guys would have been the first to leave when the @%$# went down.  Hell even a small crash site nearby with just a few plane pieces could work.  

  4. 23 hours ago, Rabbitslovecactus said:

    It would be really cool if when you cross the map boundaries of Navezgane, it goes into RWG. That way you can enjoy the best of both worlds. Also have an option to enable and disable that feature. 

    Generate a 10k random world. Open it up in Photoshop. Paste in nav.  Blend the edges so that there are no weird vertical drops. Edit the prefabs XML for each world to fit the new world. Profit. Let me know when you done. 🙂 

  5. 7 hours ago, Prydonian said:

    My sincere apologies.  You and me both.  I just get so very, very, very, very sick of hearing people use it as a goofy euphemism for being picky, and seeing it three times in five minutes got on my last untrodden nerve today.  I also failed to notice two of them were from the same person. 🤦‍♂️
     

    It’s a testament to my frayed nerves that I thought for minute you might actually do that.  With that in mind, for the love of all that’s holy, I beg you to stop using it as an adjective.  For me.  As a favor.  
     

    Some people live their lives defining themselves by their characteristics... 

     

    Others get to live lives.

     

    Choose the latter. 

  6. 58 minutes ago, Prydonian said:

     

     


     

    Man, you people really don’t get what OCD is.
     

    A few of us like to mess with him by posting images with just slightly off characteristics, because it's funny and we know he's going to fix the image and repost, then spend two weeks doing it better.

     

    Well, funny to us. :)

     

    Point is, dude is ocd.

  7. 2 hours ago, Roland said:

     

    How about a forklift that is pinning a dead zombie against a wall impaled with the forks with plenty of gore and blood and you have to climb over it to get through to the next part of the POI? Would that fill the bill?

    Not if the forklift texture was wrong. 

  8. 15 minutes ago, Roland said:

    The button feedback is good feedback and they will probably get changed knowing the artist. I stared at the buttons zoomed in and couldn't see the problem so oversights happen and I doubt it will take much work at all to fix the buttons. The artist isn't going to have to redo the entire vending machine in order to change the numbers on the buttons.

    I mean joking aside, I kind of feel it was done on purpose because there's no way that's an accident. 🙂 I thought the thing was kind of funny, but it's been a conversation piece for my guys since the pic was released.

  9. Should put it on a git repo (gitlab.com or github.com) and then ask Sphereii to include it on the mod launcher.  Dropbox isn't an ideal place to host mods. 😃

     

    *Worst* case, put it on a google drive, then when re-uploading newer versions choose to overwrite, that way the link always stays the same (I dunno if dropbox does that).

  10. 3 minutes ago, Jost Amman said:

    No. The real difference is that the devs have to deeply balance vanilla, and everything in it, with whatever they introduce or change.

    That takes more time the closer we get to release, because every change can potentially impact many other systems and in-game objects.

     

    What people are talking about now is not "quality", it's OCD.

     

    Really?  @%$#ty art isn't considered poor quality?  Because I've seen what, almost a dozen art changes to the same items since I've begun playing the game, all in the name of "quality".

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