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Guppycur

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Posts posted by Guppycur

  1. The setup between her and one that works is identical.  I'm mystified so will address it in the AM again.

     

    In the meantime, I just pushed a new update that reverts the entitygroup change since it didn't work, and disables the cheerleader.

     

    ...the fact I can't get a log of the crash, just the entry right before the crash, makes it hard to even know where to look. 😃

  2. That helps (log entry), thanks.  Seeing if I can sort it now. 😃

     

    ...was able to dupe the issue with the cheerleader.  Don't see anything different in Unity.  Very weird.  May be a good idea to disable her.

  3. Just updated the zombie mod; recompressed them using lz4 compression which means I don't need a loading hack, and updated the entitygroups to use astralweaver's xpath.

  4. 4 hours ago, Lantian885 said:

    I have tried again with the files from the link on page 1, on my creative game and again I got a freeze and crash when one of my horde bases killed a cheerleader, old man zombie, clot, I will test the rest of them tomorrow.

    "One of my horde bases".  What do you mean?

  5. re: Vulture fire spawn

     

    ...I'm just not seeing the issues when I'm updated to the most current version of the fire mod.  Check this video.

     

     

    re: gupMumCards

     

    ...this mod seems to work well, I'm not sure why someone would have any issues.

     

    re: zombie mod

     

    I'll be re-packaging them anyway using a new compression format, I'll check again for any issues with the security guard and cheerleader.

  6. And you're using the new link on the first page?

     

    The cards may be experiencing problems.  I plan to test in a bit.  Unsure if it's a "break things" problem or a "doesn't work as intended" problem.

  7. 12 hours ago, TantraMan said:

    Regarding the Fire Mod, I have installed and love it. I noticed in the code that the Flamethrower and Fire Extinguisher require "RepairKitAutomaticRifles" if damaged. I wasn't sure if this was intentional or just old left over code from another mod/alpha.

     

    I was also curious which line of code we can edit in the buffs.xml to lower the chance of blocks reigniting when put out. Every time put out a fire, almost every block that was burning burst into flames again, so it feels kinda pointless to even attempt. Any advice or suggestions would be great. Keep up the great work.

    So the fire extinguisher is definitely not made to be repairable, I think I have enough of those in the world... I thought about making a CO2 workstation, but thought what was the point.

     

    As far as the flamethrower goes, I only stuck it in there for testing so feel free to edit however you want. People seem to want to use it for some reason. 🙂 

     

    If you make any edits please post your edits here. That way I can incorporate them into the full mod if they fit and work. 

    6 hours ago, dujinyuan said:

    Please the zombie mod is very important to me.  But now i can‘t just use it..for some reason you know .More kind of zombies that is great!

    You're going to have to be way more specific.

  8. I like the quick and dirty way; I'ma test this a bit then add it to the repo, crediting you of course. :)

    Oh if you do update (and I recommend it), don't use belle.  Oh wow you're using a lot of them that didn't make it to a21.  Maybe you shouldn't update. :)

  9. 2 hours ago, Lantian885 said:

    Thanks I’ll have a look when I get home, got mine from ‘7daystodiemods’ are you planning on adding them to sleeper groups? If not do you know where I can find instructions on how so I can do it myself?

    Oh that website is not very good about keeping current information.  I happened upon it a few days ago and saw that they managed to combine my a20 and a21 version in their description, so there's no telling what link they are using. 

     

    I eventually plan on including them in sleepers but it is a ridiculous amount of work so have been putting it off.  The entitygroups file is where that's done at. 

  10. 17 hours ago, Lantian885 said:

    Played this mod today and have had two crashes one when I hit the cheerleader in the head and another just now when I drove into the stripper hasn't been every time as I have spawned them in to test. also should the zombies spawn in poi's or is there something else I will need to do to get them to do that?

    Just realized something; you're probably grabbing the wrong version.

     

    Grab the one from the first page link; I changed repos.

     

    I'll delete the other one from that first repo I posted when I get to a computer. 

  11. 8 hours ago, Shooter_5081 said:

    Hallo ich habe eine frage habe einen server und das zombie pack bei einem bestehenden spielstand eingefügt funktioniert das weil so find ich jetzt keine zombies von dem pack 😕 lg chris 

    You should always use a fresh game when installing a mod.  But this should work on new unexplored areas.

  12. Yes please report any desktop crashes in particular. If you have a log or can get a log, that would be great.  I was able to track down an issue with Belle because the log's last entry showed me killing her.  No entries past that, but it helped me find an issue with her.

  13. 6 minutes ago, MrSamuelAdams said:

    right when I posted with the new download, the stuttering wasn't happening so that was good. But someone must have spawned and crashed the game. I couldn't f1 to see since game crashed. 

    I've been in for a while and haven't seen that.  Hm, I'll keep trying to repro.  

  14. Crash def not related to that then.  I just shot one in the head and got a hard to desktop crash, investigating it now.  White chick, short black hair.

     

    Belle.

     

    Yep.  Headshotting belle causes a crash to desktop. 

     

    I'm going to remove her until I can fix it later.

     

    Entity mod updated.  Added the load hack and disabled Belle (she can still be spawned from f6, just don't do it). 😃

  15. What's your ram and GPU?  I upped the quality of these guys a bit, maybe too much. :)

     

    ... but yeh spawning them in manually will fix the hitch.  I'ma go do the load hack now. 

  16. 39 minutes ago, MrSamuelAdams said:

    Guppy do your zombies just randomly spawn? I haven't seen yours in my world yet. I'm using Sever Zombies Plus too and been seeing them, but not yours yet. Wasn't sure the spawn rate of them or how you progressed it. 

    Done.  Grab the new repo.

     

    ...I haven't done the spawn hack yet so initial spawns will cause a stutter.

     

    After one of a type spawns tho, subsequent spawns will be fine.

  17. Okay. I really think I have fixed this vulture always spawning a burnt vulture thing.  Please test.

     

    Pushed a new update.  If this works, then I'm going to have a random chance for one of the bosses.

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