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Spider

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Everything posted by Spider

  1. Spider

    True Survival

    @KorruptkSwades- Thank you @Holo- -Fishing is not in the current build you are playing. I have Morts SDX Fishing working in the new build I'm working on. So it will be back. -Nothing can be done about the distance zombies spawn behind you. Its been a big problem with the game now for over a year and TFP don't seem to want to admit it or do anything to fix it. -The NPC's at the Silo were Bandits the ones that will follow you are followers. They way they are incorporated in to the mod now was just for testing purposes and how/where they spawn in the world is changing. Followers trapped in POI's guarded by Bandits is the plan. -In my mod i remove all large out of place POI's. I remove all POI's with too much loot, I turn off all POI lighting including candles and torches. But for some computers it still bogs down. Though I would consider 30fps really good for walking through a city. You start to have problems when it gets below 10 lol. In the next build I am removing most of the POI's that are more than 3 or 4 stories high. High buildings really make it easy to get away from the zombies right now because their pathing sucks. This should also help FPS performance in citys. @TheJarlDoom- Thanks.
  2. Spider

    True Survival

    -Traders are in the mod -ty -ty -5 Hours/Days to hatch an egg doesn't seem to long to me.
  3. Spider

    True Survival

    @wolverine576- They do. You can look at a item with an action and it tells you in the description window what xp you get for crafting it and what xp you get for using it.
  4. Spider

    True Survival

    @Loxodrome- No this is from the detailed buff information in the new SMX UI . It is harmless and TFP have been notified. It only happens on servers and you can windows out the game and close it to get around the error. I like the detailed buffs so i didn't change it, to me its worth the 2 extra clicks to leave the game. Im hoping this gets fixed and if not it will only effect servers and if it becomes a problem I might change it. Most of the stiff on the front page is close to accurate so if you read it you will still have a good idea how things work. Unlikem them is right the SDX version I'm working on will change most things. When I'm done I'll write up a new description. Just no point to editing it until everything is finalized. Thanks for your patience.
  5. Spider

    True Survival

    Doctors Painkiller Shots will heal them
  6. Spider

    True Survival

    @RomRomRya- Ok let me know how it works out. You do know you get a fast travel buff for walking on paved roads @unlike them- How do you fix it? The mini Bike is vanilla. Its too buggy, I don't like to mod it because then I get blamed for all its problems. If you know a way to fix it let me know.
  7. Spider

    True Survival

    @RomRomRya- I fixed the Over Stuffed Buff in the current build. It now goes off real life time so setting the game to 120min days should not cause problems with it. Fix is ready for download. Will not break save games.
  8. Spider

    True Survival

    So you mean additionally or only in the Mixer?
  9. Spider

    True Survival

    @SmooreMC85- Thanks for the feed back. The quest that requires you to make leather is the system to explain it. If you go in to your quest screen and click on the leather crafting quest it explains step by step how to complete it. What descriptions are longer than what screen? It would be helpful when you see these problems if you were a bit more specific so that I can fix them quickly. @The Rogue Tomato- I am increasing stack sizes on crafting and building supplies for the reasons you have stated but Food and Medical Item stacks I feel need to stay small for better game play.
  10. Spider

    True Survival

    Just a little update. Finishing up adding all weapons. I think I have all the new meshes in and blocks made. Professions are done. Workstations are all made. Went back to the old head shot system. It makes weapon quality matter much more and from my survey I don't think there is a super demand for PVP with this mod and all this system means is if you get hit in the head by a player you will more than likely die(I'm ok with that). Still have to redo the Skills/Perks, redo all the recipes, redo biomes, add examining blocks, add Hard Stone System, add Lock-picking, redo loot. So still a ways off but the more I work on this the more I want to play it so I know ts coming to gather well. Keep reporting bugs you find and suggestions I'm adding/fixing them as I'm doing all this also. Back to the lab! O!.... What do we think about adding some negative traits to professions? Like the Fitness instructor that runs faster and gains stamina faster maybe he should get hunger/thirsty faster. Of maybe the Doctor and Scientist get melee weapon damage reduction. Anything that can be improved can be decreased also. Just a thought.
  11. Spider

    True Survival

    Ok finished up the stat balancing. If anyone wants to see it here it is. Open to any feed back or questions. Im not an expert on firearms. https://github.com/SpiderJZMOD/True-Survival-Stats.git
  12. Spider

    True Survival

    LMAO sorry about that I dont spell check my spread sheets
  13. Spider

    True Survival

    fixed it so it will smelt coal properly.
  14. Spider

    True Survival

    Here's the new melee stats if anyone is interested. let me know what you think https://github.com/SpiderJZMOD/True-Survival-Stats.git update* I fixed the Blast Furnace in current build. It is ready for download and will not break save
  15. Spider

    True Survival

    @xyth- Well i don't need any help with the mixer just the terrain generating part. I would like to make some flatter areas and some mountain areas but i haven't dived into that code yet. I was reading some of the threads about it and used some of their codes but they are either too flat or to mountainie. I wouldn't mind rings. Like a flat area in the center 0.0 then hills. Then a few K out a real big and steep mountain range. Something creative. If anyone can explain that part or point me to a thread explaining it, that would be great. Or if your good at it post some code and ill load it up while im testing. As for the weather I was wondering if you could tie it to the day. like make it get real cold from day 65 to 90 and real hot from 120 to 150. Something like that.
  16. Spider

    True Survival

    LMAO spit my coffee on my computer screen lol. Ya peps been busy doing tedious coding. I did want to put out a request for help in a few sections of the mod. Looking for people that have knowledge and understanding in the game code either to help do something for the mod or just for me to ask you some questions so I can figure out how to do it. Need help with the Weather System, RWG Terrain Generation, Adding/Editing Sounds, Importing 3d meshes for use in the game. If you know how to do any of that drop me a message or post somewhere and I'll get in touch with you. Thanks
  17. Spider

    True Survival

    Ok been working on the weapons here's what we got so far. Melee 11 Blunt Weapons 7 Knives 6 Long Bladed Weapons 2 Fighting Axes 4 Spears Ranged 2 Bows 2 Crossbows 10 Pistols 6 Shotguns 19 Rifles 3 Rocket Launchers Each has its own 3d Mesh, recipe and stats. Ill be posting a spreadsheet with the stats for people to look over once its done.
  18. Spider

    True Survival

    Wrong thread friend this is the True Survival Thread not Starvation
  19. Spider

    True Survival

    @RomRomRya- Ya changing the time in a current game really messes stuff up I would not suggest doing that . It will mess up the Horde timing and buffs timing.I know of the problem and its already fixed in the next version. I am switching all buff to go off real time instead of game time so the Day Length Setting wont bother buffs anymore. As for removing it using the console, you removed the wrong buff. The Overstuffed buff is just the effect not the cause. If you want to remove it via console remove the hidden "stuffed" buff. That's what causes the Overstuffed de buff. Also with the new ability to Examine a block to learn how to make it how do we want to do this? If you walk up to a brick ramp and examine it should you just learn that one brick ramp block or should you learn all brick blocks?
  20. Spider

    True Survival

    @tilarium- Either something is wrong with your computer, your game or you installed the Mod wrong because you are the first to report super animals that can vanish. Also Pigs and Deers have the same 200hp. Please learn to understand the xml's before you start looking through them and trying reporting bugs from them that don't exist because you misunderstand the syntax.
  21. Spider

    True Survival

    @wolverine576- Yup its made of steel and contains the best loot. You need Steel Tools to break into it. After you do it will become immune for a while and then reset to a new locked crate
  22. Spider

    True Survival

    I dont need to load it for what I need
  23. Spider

    True Survival

    O ♥♥♥♥! Starvation SDX is out. What a perfect present for today. I'm stuck at home in a blizzard with a Gallon of Crown, and a nice bag of green. Time to play!
  24. Spider

    True Survival

    @unlike them- They shouldn't break a save. They will not have any weapons or tools that get their stats from them so I would think they would be adjustable after starting a game. (That's some good BS right there. Grade A. Almost make myself think I know what I'm talking about) @The Rogue Tomato- Sure no problem. I coded them ages ago haven't messed with them much since. Ill add your sounds but I'm keeping the attack sound. Just makes for good "crap your self" game play. @RomRomRya- No I can give them starting points in other skills and each will be getting 5 in something. Look back a few pages and I listed out the all the adjustable variables for the stat increases. Its only Entity Damage I cant specify any type. Added another Profession Mechanic- Harvest Count X2 Crafting Time 10% -- All Mini Bike Parts ,Auger , Chainsaw, Mechanical Parts--Engineering lv5--Old Wrench
  25. Spider

    True Survival

    @xyth- Honestly I dont know, no skills or perks in vanilla have a bonus harvest count. But I assume it would be any destroy event that uses the Harvest action. So yes it might give two smallEngins. It will need some testing to balance but I believe any problems like that can be solved by having the engine drop last upon breaking the cars instead while damaging the car(harvesting). I'm also not sure how 50% would do. It might not increase anything if you harvest only 1 item from it. The idea for this is that a Carpenter and an Electrician would be more skilled at taking something apart and because of that would retrieve more usable parts than a normal player. @RomRomRya- Thanks. Thats my goal. I want players to want to be all of them. That's how you know its balanced. I will be making it easier(Spiders version of easier) to learn other Professions in the next build. As for the cop and soldier i could add entity damage (somehow i didn't see that in the list when i did this)maybe remove the dismemberment bonus. Lets say Cop 5% Soldier 10% Entity Damage?
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