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RipClaw

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Posts posted by RipClaw

  1. 4 minutes ago, Karamibious said:

    Hello, I'm very much looking forward to the release of the A21. You may ask, when will the next discount on the game in Steam be?

    That should be the case during the summer sale on Steam. It will start on June 29.
     

  2. 2 hours ago, Doomofman said:

    Read through the Release Notes. I like the changes to the spear books, I think a spear build will be my first run in A21

    I'm looking forward to the changes to the club books. 20% less stamina consumption when sprinting while holding a club is right up my alley.

     

    EDIT: I just saw the completion bonus for spear books. That's a gamechanger.

  3. 11 hours ago, Prydonian said:

    Three months?  I hadn’t heard that one.

    In an interview on the Youtube channel Guns, Nerds, and Steel, Richard mentioned that A22 will probably have a much shorter development cycle of about 3 months. However, he doesn't have the best track record when it comes to release date estimates.

     

  4. 5 minutes ago, hiloboys said:

    My deepest fear is with A21 that it will become unplayable on my 8 year old laptop.

    This should not happen. It should even run better than A20, since according to the developers, much was optimized in A21 so that 7 Days to Die also runs smoothly on consoles.

     

     


     

  5. 38 minutes ago, Laz Man said:

    So if no major bugs are see on Wedneaday, the likelihood of an imminent release is higher? 😁

    I'll believe it when I see it, or rather, when I don't see any new bugs. But I'll have to watch the recording.

    4am local time is a bit early by my standards.

  6. It doesn't matter what you or I think about child zombies. A moderator has already confirmed several times that the Fun Pimps don't want that in the game, so any discussion is moot anyway. Do you really think you're the first to ask? The topic has already been discussed several times.

     

    But you are lucky. The game can be easily modified so that it is easy to add new models yourself. As far as I know there are even mods that add children zombies.
     

  7. 8 hours ago, Gamida said:

    I've been playing older versions to pass time until A21 drops and there was a time things degraded when repaired. It was removed so don't know if they will change it back in future but who knows.

    According to Roland, this is rather unlikely. Reimplementing item degradation would require a lot of rebalancing.

     

    In A21, things will change in that respect anyway. Currently you can reach quality level 5 pretty fast for everything you craft, but in A21 you will have to climb up the quality levels separately for each technology level. After the quality 5 iron pickaxe comes the quality 1 steel pickaxe. You will re-craft your weapons and tools multiple times.

     

  8. 21 minutes ago, Teure said:

    Is it only me or does the idea really sounds good?

    Not really. With each horde, the quality of my weapons would drop by at least 2 levels if not more.

    And I don't even want to start thinking about how many augers I would consume per mining day this way.

     

    But if you want to give it a try, there is a mod that does something similar to what you want. With each repair you have a 50% chance that the quality drops by one level.

     

    https://7daystodiemods.com/item-quality-degradation/

     

    By the way, there is already a thread about this topic.

     

  9. 23 minutes ago, Doomofman said:

    I'm pretty sure for A20 it was the Wednesday before it was made public. I'd hope at least they would let streamers know today or Monday though

    Roland said that the streamers will get new informations as soon as they are available. Therefore, I assume that they know a little earlier than us when the streamer weekend is.

     

  10. 18 hours ago, DDDX said:

    2. Why is there sooo many bones/skins? I mean, is there anyone lacking them...like ever?

    It depends on your specialization and play style. Do you craft everything yourself or do you loot ? What weapons do you use?

     

    For example, I used explosive crossbow bolts for the horde in one playthrough. I used 100 glue per week for that alone. Add to that the glue I use for the repair kits. Since I repair all items before I sell them, I use a lot of repair kits.

     

    It also depends on whether you are in the early, middle or late game. In the late game you have practically too much of everything, in the early game you have practically always too little. You chop up leather couches to get leather and collect all the bones you can get your hands on to have enough to craft everything.

     

    18 hours ago, DDDX said:

    3. Trees should not grow so fast. I understand some biomes are lacking in trees, but come on. This way you'd have to plan ahead more

    Due to the high growth rate, you don't have to plant as many trees. Since trees have a big impact on the FPS, you don't want to have many of them in your immediate area. If you want you can mod the growth rate to match what you want. 

     

    18 hours ago, DDDX said:

    A. zombie kids? (Smaller, weaker, faster). If Dying light can have them...maybe they'd be of the biting kind - easy to kill but fast moving + infectious if they bite you.

    Children zombies are a controversial topic and the developers of every game they had so far had to take criticism. Moreover, they risk being banned in some countries. The Fun Pimps will not risk this just to satisfy a minority of players.

     

    If you need small agile enemies in a game you can also resort to animals. I think the zombie dogs and vultures fill this role well in 7 Days to Die.

     

    18 hours ago, DDDX said:

    C. Fire being used more effectively? For example, flamethrower traps that use gasoline, methods of lighting zombies up for longer periods/more hp loss (cause right now the burning shaft mod is kinda pathetic). Seeing how now we have fire implemented, would be a shame not to use it more. Dare I say flamethrower?

    I doubt that something like that will come. Burning zombies are already a lag-fest. 

     

     

  11. 18 minutes ago, meganoth said:

    There was a mod though I assume it cost a lot of FPS. As I am an enthusiastic POI-destroyer at times I would love to have burning blocks. Think of the wooden trap buildings you could build solely to burn them when lots of zombies are inside.

    The Mod is from @Guppycur. JaWoodle used it in his last 3 series. It is a bit wonky in the sense that cop spit and explosives can also start a fire.

     

     

     

  12. 1 hour ago, x3eemguy said:

    1. Getting rid of glass jars as you drink from them. Where does the glass jars go after you drink from them? In a survival situation, would you just throw away good and useful things after 1 use? Instead I believe it should be a good chance for it to break or damage beyond using condition after some use or getting damage or broken when combating zombies or just moving/running around. After all they are glass.

    An attempt for a plausible explanation.

     

    The character has a bag in which he keeps the empty jars, but it is not shown in the game's inventory. Every time the character loots murky water from a toilet, he actually takes a glass from his bag and fills it with the water from the toilet tank. When he takes clean water from the dew collector he actually fills the clean water from the barrel into one of the jars in his bag.


    And when he gets honey from a tree stump then there was actually a honeycomb on the tree stump and the whole process to get the honey from it was just not shown.
     

    This explains on the one hand where the jars go after you drink, and  on the other hand  where the jars come from that shouldn't exist.

  13. 17 hours ago, Riamus said:

    But I like my demos!  I'd actually like to have more of them as they are fun to blow up during horde night.  I always feel let down if I don't get to blow up at least 4-6 of them on horde night and would love to be able to blow up more.  RNG just doesn't seem to want to give me more.

    Should be easy to mod. The probability of a demolisher spawning just needs to be increased.

     

  14. 8 minutes ago, jorbascrumps said:

    So, RNG then? Don't drive like a lunatic and there's nothing to worry about.

    Or alternatively, keep an eye on the health of the vehicle and keep a stack of repair kits on you at all times.

    I'm looking forward to seeing how this will affect streamers. They tend not to pay attention to where they are driving and instead read the chat.
     

  15. 53 minutes ago, Laz Man said:

    No streamer weekend this week.  Things are being assessed week to week.  Hopefully will know more by Tuesday/Wednesday next week.

    Call me pessimistic but I don't think it will happen next weekend either. Not because of bugs but because of the Diablo 4 release.

  16. 1 hour ago, YourMirror said:

     

    30 -> 28 -> 33 -> 31 -> 26 -> 19 -> 26 -> 21 -> 14 -> 11 -> 3 (sits there for 3 weeks) -> 1 (2 more weeks) -> 18

     

    Now what does that tell you exactly, except for some false hype when its reaches low numbers?

     

    Absolutely nothing.

    You could make a drinking game out of this. If the developers fix the bugs fast enough then you are too drunk to care that new bugs where discovered 😁

  17. 18 minutes ago, pApA^LeGBa said:

    LBD in this game was horribly done. Crafting a ton of stone axes while running around the campfire the whole night was the meta. Or sitting in the forge menu watching arrowheads beeing made.

    What you are describing is Min-Maxing and you can do that with pretty much any progression system. But you didn't have to do it.

    The advantage of LBD was that it automatically adapted to your play style. With the skill system, you had to figure out what combination of perks best fit your playstyle. Which perks are necessary and which are completely unnecessary.

     

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