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RipClaw

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Posts posted by RipClaw

  1. 1 hour ago, Riamus said:

    But the problem is that those who are using a lot of them will have to use workarounds - even if they are easy, like having auto-turrets around the base to snipe the screamers before they can scream - for no real value, imo.

    The disadvantage of the auto turrets is that they draw a lot of power and they seem to react not only to screamers or zombies in general but also to animals. In previous Alphas, my auto turrets often killed wolves. I don't know how they react to rabbits, chickens or deer.

     

    Do solar panels still cause lags or has this been fixed?

     

     

     

  2. 1 minute ago, AtomicUs5000 said:

    Yeah… provided that you empty them, it very well could be the easiest screamer farm to maintain yet.

    I don't want to farm screamers. I want to farm fruits and vegetables. Screamers make a bunch of unpleasant noises when you try to cook them and they don't taste particularly good.
     

  3. 1 hour ago, AtomicUs5000 said:

    The deliberately chosen values for the dew collector indicate that at the very least, they did think about the impact of giving it heat. It wasn’t just a copy and paste.

    Looks to me like 3 dew collectors = a forge. I have 12 dew collectors on the roof and that would be the equivalent of 4 forges running all the time. 
    I guess I will have to automate my screamer defense.
     

  4. 7 minutes ago, mcnuff said:

    does anyone feel after the removal of randomly destroying mining block from the mining book tree the auger is kinda slow now? even my 5 pickaxe feels faster then my 5 auger it feels slow considering how much heat it causes while farming metal

    I agree. That's why I switched from the auger to the pickaxe, as the auger no longer offers any relevant advantage.

     

    In A20 there was also the possibility of finding a auger schematic before the steel tools schematic. But with the Learn by Reading system, this is no longer possible. You always learn the steel tools before the motor tools.

     

  5. On 6/21/2023 at 8:02 PM, theFlu said:

    The counter reached zero, what else would you expect? :)

    A tow truck that takes you to the nearest garage ? 😉

     

    12 hours ago, BFT2020 said:

    What are you running into that makes you take 30% damage?  I don't know if I been lucky so far or playing a different game than you guys have.  😁

    Depends on the vehicle. My motocycle is pretty fast at half health although I don't run over zombies and also try to drive carefully. However, I often have to drive cross country or across backyards because the roads don't go where I want to go.

     

     

  6. 1 hour ago, Scyris said:

    Sadly 7dtd may not be the game for you anymore, not trying to be a jerk here but its the truth, TFP doesn't seem to care how the player wants to play, its their way or @%$# off basically.

    7 Days to die is still one of my favourite games. I bite the bullet, do quests and loot until I get what I need. I just don't enjoy this looting and exploring as much as building. It's like going to work. You do it because you have to. I just can't understand the intense emotions that people seem to feel when they open a loot container.

     

    And if someone says that I should simply grab the items from the creative mode, he should grab his weapons and ammunition from the creative mode and then tell me whether he feels like he has achieved something or whether he feels like he is cheating.

     

  7. 27 minutes ago, CapnCookie said:

    There are others, but I wish to not take up too much time looking through every single sub-group that they're located in just to find which ones are connected to other loot containers. These examples were just the most obvious from looking over the loot tables.

    Most of the loot containers you listed are found predominantly in commercial or industrial districts that are not available at all or only to a limited extent in small towns.

     

  8. 24 minutes ago, Roland said:

    How is that a flaw in an open-world game that is meant to be explored? You mean it is a flaw for those who expect to be able to gain all the knowledge they can from the first moment of the game every single time they start a new game?

    No, I mean a flaw for all those who don't want to waste time running around hoping to find something and instead want to do something productive. All this exploring and looting never appealed to me. I'd rather build something of my own.

  9. 46 minutes ago, Roland said:

    If we were lost in an apocalyptic world with nobody to teach us how to do new things we've never done before then we absolutely would be at the mercy of the luck of whatever old world knowledge we could discover to help us learn.

    And that's where the biggest flaw of the new system lies. To gain this knowledge it must first be available and if you wake up next to a small nest in the middle of nowhere you won't have many sources for the knowledge.

  10. 4 minutes ago, White-Gandalf said:

    @RipClaw: Yes, the principal dependency was told by TFP, but they "forgot" to implement an ingame description of those dependencies in about half the cases. The workbench, specifically, has not a single line of text describing its dependency on any perk point investments.

    That should be reported as a bug. I honestly didn't really pay attention to it because I automatically associate workbenches with advanced engineering. I read about lockpicking in the forum and then had a look at the XML files.

     

     

  11. 19 minutes ago, White-Gandalf said:

    The Skill system in A21 works out as a pure dice game. Well, guys: I was below 10 when i came out of the age of having fun rolling dice. I switched to chess in those years in the last millennium.

    The dice in A21 are loaded. If you put points into perks that are linked to the magazines, you will find more matching magazines. In the case of the workbench, these are Advanced Engineering and Lockpicking.

     

    The new system has some flaws and I don't think you can fix them by balancing.

  12. 10 minutes ago, Survior said:

    It is currently since you seem to be unable to answer the question, where is the learn by doing mechanic that you are saying exists currently?

    If you had asked some people before the Alpha 21 release, they would have said that Alpha 21 comes with Learning by Doing. Apparently someone confused Learn by Looting with Learning by Doing because of the similar name and then this misinformation spread.

     

  13. 3 hours ago, Stranded_Napkin said:

    Was this system changed? The release notes mention nothing about this.

    Yes, there has been a change. A variable has been added that causes the loot abundance setting to be ignored for certain loot containers.

     

    Quote
    • Set ignore_loot_abundance to true for several important loot containers such as loot room chests, store crates, safes, air drops, mailboxes, and more to prevent empty loot when playing with lowered loot settings 

     

    3 hours ago, Stranded_Napkin said:

    So, I was initially not a fan of the idea of learn by looting. My big issue was that there was no skill that allowed you to improve your situation simply through xp. Still an issue, but not as significant as I had thought it would be. The system works.

    However, the system has inherent limitations. The starting point, for example, matters a lot for progress.

     

    If the first trader is near a big city, then you have a much faster progress than if the trader is next to a small city.

    I watch the videos of a youtube content creator who must have rolled a very bad map. So far 3 traders, two near small cities and the last one is in the middle of the desert and the only POI nearby is a campsite.

     

  14. 1 hour ago, Glarnak said:

    Are there supposed to be potato items you can farm up in the wild? I only find potato in loot.  Flowers are abundant in the wild. Potato I have yet to find the plant.

    I haven't found any potatoes in the wild yet but there are farms with potato fields. The plants are sometimes a little hard to spot.
     

  15. Why don't you start a new game and see if you can repeat that? Other players have had the opposite experience. For example I had to fight my first horde with a wooden club even though I play with 100% loot. However, I didn't invest any points in Daring Adventurer and only did one quest per day. 

  16. 40 minutes ago, nickasaurus rex said:

    Are you still supposed to take damage from murky water when you have a water purifier mod installed in a helmet? I'm still taking damage with the mod installed in my helmet. 

    This should not happen. If I have the mod installed in the helmet and drink murky water then I get no damage.


    The XML files confirm that you should not get any damage:

     

    <triggered_effect trigger="onSelfAction2End" action="ModifyStats" stat="Health" operation="add" value="-5">
            <!-- <requirement name="StatCompareCurrent" stat="Health" operation="GT" value="10"/> -->
            <requirement name="!HasBuff"  buff="buffWaterPurifier"/>
    </triggered_effect>

     

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