Jump to content

stallionsden

Members
  • Posts

    5,237
  • Joined

  • Last visited

  • Days Won

    20

Posts posted by stallionsden

  1. 4 hours ago, Pille said:

    If nothings helps, you could check the log files checkbox in the options and send me the logs.

     

     

    Edit:

    Ok I've read the other thread. I guess the blocks.nim is damaged or doesn't exist. That would explain why you can't see the blocks.

     

    Try this one:
    https://www.mediafire.com/file/m3yg6s8jnafxeyp/xcostum_ThemePark(by_stallionsden).blocks.nim/file

     

    Also make sure that I haven't introduced any typos.

     

    Edit2:

    Perhaps I should have read more thoroughly. You wrote no POI shows up. Without the the log files I can't explain what happens. :( Anyway, I can load the theme park into both editors.

    Ok will look at it after a sleep. Where will i find the log files. 

  2. 1 hour ago, Pille said:

    Hi stallionsden,

     

    sounds like the game directory is not set. Is this possible? Please check 'Extras -> Set game directory...' in the main menue.

    Yeh game directory was set. Will triple check again tho. 

  3.  

    Ok, I managed to fix the bug in my dev. version. It was caused by incomplete XML data.

     

    Just another preview:

    ZtBx7SV.png

     

     

    I think we can have randomized POIs soon where several prefab variants will be automatically generated from one base prefab. Those prefabs could be automatically added to nitrogen and checked for completeness.

     

    oh prefab variants sound awesome. so that be 1 prefab and the interior could be different to the last time you went in the same looking one previous or....

  4. Hoping maybe somebody here can help me. I downloaded & installed DMT, largely because I wanted to use some of Sphereii & Xyth's mods. However, I can not get it to work & since installing it, now non DMT mods won't work. Not sure what I am doing wrong. Been fighting with it for 5 hours now. Would be grateful for any advice.

    Edit: I did another complete fresh install, removed all non DMT mods & it still won't run. This is the error I'm getting. Any ideas?

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,54): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,80): error CS0103: The name 'XUiUtils' does not exist in the current context

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,120): error CS0103: The name 'XUiUtils' does not exist in the current context

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,189): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,215): error CS0103: The name 'XUiUtils' does not exist in the current context

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,255): error CS0103: The name 'XUiUtils' does not exist in the current context

    c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\Blocks\BlockMortSpawner.cs(187,116): error CS0103: The name 'DestroyedResult' does not exist in the current context

    Failed to compile Mods.dll

    Build failed

     

    process exited with error code -1

     

    where is your mods folder containing the dmt mods located.

     

    your mods folder for dmt need to be for example on the desktop and dmt linked to it as well as dmt linked to your game folder.

  5. Sorry for the translation from Russian, this is Google :))

    Played this mod in alpha 18!

    Awful !!!

    You need to urgently change the concept! What was good in alpha 17 is completely unacceptable here!

    1. For example, I found a shotgun circuit 8 times, but I can’t do it.

    Why do I need YOUR BOOKS?

    2. I take a class, I can make some kind of home-made gun and the same rifle. Why, if I can already make a normal gun?

    YOU URGENTLY NEEDED TO CHANGE THE CONCEPT !!!!

    I can offer the following. As an addition to the game, not an outdated alteration

    1. Since pumping classes are outdated and your books conflict with the main game.

    Make the choice of the CLASS allow you to make purple things and weapons, while without it, only blue as in the main game! Then it makes sense to take classes and collect books.

    Leave the possibilities of the main game to look for books, or upgrade skills!

    And now some nonsense! I can make a very complicated gun, but I can’t make an elementary shotgun.

    Half of the books of the main game, work, half not !!

    Raw, very raw product!

     

    Your kinda like the only one that doesnt like this mod or has issues with this mod....

     

    Df has a huge following whom all seem to enjoy the mod. But not even putin is forcing you to play df if you dont want to... mmmmmmkay

  6. Are bridges in Nitrogen yet?

     

    This is a Vanilla RWG from 18.3. I don't remember seeing bridges since rivers were removed in vanilla way back when.

    [ATTACH=CONFIG]31104[/ATTACH]

     

    Never seen it in me life lol. Looks cool tho.

     

    I know tfp were working in getting bridges i to rwg si maybe

  7. @... i cant believe that i couldnt use this program only because of such simple thing ... all i needed to do is make folder ,,output,, and thats all.. ffs why this program cant make this folder on his own...

     

    I have the output folder automatically i didnt have to make it myself.... 🤔🤔🤔🤔

  8. Yep, it is. :) Jax could also totally remove it if he wanted to just by setting all decoy chances to 0.

     

    That'd make things interesting.

     

    Or make em all stay asleep lol and see people be amazed and believe they were a ghost whilst going thru a poi hahaha 😈😈😈😈

  9. I made a map using these parameters; https://imgur.com/swqobTB

    and I used this as my config file; https://pastebin.com/rUKTaDMY

     

    All I get when I launch the server is a repeated error.

     

    ERR Error sending to console server:

    InvalidOperationException: Cannot call Invoke or BeginInvoke on a control until the window handle is created

     

    I'm assuming this has to do with the name of the map not being recognized. I copied the generated map into the Saves folder it created in my main directory right next to the Navezgane folder though.

     

    Copied.... you should generally move the generated world folder and it's contents from nitrogen output to games generated world so it is only in the game generated world. Idk if it will fix your error but

×
×
  • Create New...