-
Posts
5,237 -
Joined
-
Last visited
-
Days Won
20
Content Type
Profiles
Forums
Store
Articles
A20 Bugs
A21 Bugs
Bugs V1
Events
Posts posted by stallionsden
-
-
1 hour ago, Pille said:
Hi stallionsden,
sounds like the game directory is not set. Is this possible? Please check 'Extras -> Set game directory...' in the main menue.
Yeh game directory was set. Will triple check again tho.
0 -
Hi Pille
Updated the editor.
however no matter what poi i select it is always blank and only shows the sleeper volumes.0 -
5 hours ago, Brains said:
Can you show a screenshot of what you mean?
If you go to my thread for example and look at the first 2 posts you will see the format of grid hasnt come over from previous version -
0 -
When are the thread headers going to be fixed.
Like for those whom used a grid after the new change they are all horrid now.0 -
awwwww all the views on everyones threads have been reset lol
0 -
1 hour ago, Roland said:
I added it as a message banner so it should be at the top of each page now.
yeh i was on my mobile lol
0 -
Just now, Brains said:
See the top notification, it is being rebuilt by background processes and should be fixed by tomorrow.
argh had to go back to first page to see that.. fair enough lol haha good work
0 -
forum design looks great but it has ruined all our mod thread pages...
0 -
Did you try the link from the original post?
Ok, thanks for the info. Sounds like you succeeded.
Preview (added quick load, same feature as in the ingame editor):
you sir are a god :-)
0 -
Ok, I managed to fix the bug in my dev. version. It was caused by incomplete XML data.
Just another preview:
I think we can have randomized POIs soon where several prefab variants will be automatically generated from one base prefab. Those prefabs could be automatically added to nitrogen and checked for completeness.
oh prefab variants sound awesome. so that be 1 prefab and the interior could be different to the last time you went in the same looking one previous or....
1 -
nice work. twd world be coming alive lol
1 -
Hoping maybe somebody here can help me. I downloaded & installed DMT, largely because I wanted to use some of Sphereii & Xyth's mods. However, I can not get it to work & since installing it, now non DMT mods won't work. Not sure what I am doing wrong. Been fighting with it for 5 hours now. Would be grateful for any advice.
Edit: I did another complete fresh install, removed all non DMT mods & it still won't run. This is the error I'm getting. Any ideas?
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,54): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,80): error CS0103: The name 'XUiUtils' does not exist in the current context
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,120): error CS0103: The name 'XUiUtils' does not exist in the current context
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,189): error CS1061: 'InControl.PlayerAction' does not contain a definition for 'GetBindingXuiMarkupString' and no extension method 'GetBindingXuiMarkupString' accepting a first argument of type 'InControl.PlayerAction' could be found (are you missing a using directive or an assembly reference?)
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,215): error CS0103: The name 'XUiUtils' does not exist in the current context
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\MusicBoxes\MusicBox.cs(121,255): error CS0103: The name 'XUiUtils' does not exist in the current context
c:\Program Files (x86)\Steam\steamapps\common\7DTD DMT Modded\Mods\0-SphereIICore\Scripts\Blocks\BlockMortSpawner.cs(187,116): error CS0103: The name 'DestroyedResult' does not exist in the current context
Failed to compile Mods.dll
Build failed
process exited with error code -1
where is your mods folder containing the dmt mods located.
your mods folder for dmt need to be for example on the desktop and dmt linked to it as well as dmt linked to your game folder.
0 -
Haha!!! By the time I finish 7 Days to Die Again (the sequel) will have gone gold..lol
Lol idk if i will buy another tfp game. But probably will. I mean they need the advice 😂😅😂😅
0 -
Ty gups!!!
Lol you got like 75 twd prefabs still to go lol 😅😂 i not gonna live forever haha......
0 -
Ok..received ... you worked hard
I ’m from Taiwan .. English is not very good .. I ’m not good at translating sentences .. I ’m very sorry
no no i meant the issue had been mentioned 100s times so you didnt have to waste your time in trying it lol.
0 -
After entering the game ... Reading ... Crazy jump error red letter ... Can't enter the map
Sorcery is awaiting a tfp bug fix so is not playable atm. If you read you would a found the answer been mentioned 100s of times
0 -
Sorry for the translation from Russian, this is Google
)
Played this mod in alpha 18!
Awful !!!
You need to urgently change the concept! What was good in alpha 17 is completely unacceptable here!
1. For example, I found a shotgun circuit 8 times, but I can’t do it.
Why do I need YOUR BOOKS?
2. I take a class, I can make some kind of home-made gun and the same rifle. Why, if I can already make a normal gun?
YOU URGENTLY NEEDED TO CHANGE THE CONCEPT !!!!
I can offer the following. As an addition to the game, not an outdated alteration
1. Since pumping classes are outdated and your books conflict with the main game.
Make the choice of the CLASS allow you to make purple things and weapons, while without it, only blue as in the main game! Then it makes sense to take classes and collect books.
Leave the possibilities of the main game to look for books, or upgrade skills!
And now some nonsense! I can make a very complicated gun, but I can’t make an elementary shotgun.
Half of the books of the main game, work, half not !!
Raw, very raw product!
Your kinda like the only one that doesnt like this mod or has issues with this mod....
Df has a huge following whom all seem to enjoy the mod. But not even putin is forcing you to play df if you dont want to... mmmmmmkay
0 -
Xyth
Looks brilliant man good work xyth and sphereii
0 -
Are bridges in Nitrogen yet?
This is a Vanilla RWG from 18.3. I don't remember seeing bridges since rivers were removed in vanilla way back when.
[ATTACH=CONFIG]31104[/ATTACH]
Never seen it in me life lol. Looks cool tho.
I know tfp were working in getting bridges i to rwg si maybe
0 -
@... i cant believe that i couldnt use this program only because of such simple thing ... all i needed to do is make folder ,,output,, and thats all.. ffs why this program cant make this folder on his own...
I have the output folder automatically i didnt have to make it myself.... 🤔🤔🤔🤔
0 -
Even with everything off , and low as it can be its the same error on compo pack 42 and vanilla ...
Are you 10000000000000% positive you have 64 bit java lol. The auto dl of java always dl 32bit
0 -
Yep, it is.
Jax could also totally remove it if he wanted to just by setting all decoy chances to 0.
That'd make things interesting.
Or make em all stay asleep lol and see people be amazed and believe they were a ghost whilst going thru a poi hahaha 😈😈😈😈
0 -
I hope Khaine follows the same example (hehe).
Support for DF is I am pretty sure Inc in the nitrogen.
0 -
I made a map using these parameters; https://imgur.com/swqobTB
and I used this as my config file; https://pastebin.com/rUKTaDMY
All I get when I launch the server is a repeated error.
ERR Error sending to console server:
InvalidOperationException: Cannot call Invoke or BeginInvoke on a control until the window handle is created
I'm assuming this has to do with the name of the map not being recognized. I copied the generated map into the Saves folder it created in my main directory right next to the Navezgane folder though.
Copied.... you should generally move the generated world folder and it's contents from nitrogen output to games generated world so it is only in the game generated world. Idk if it will fix your error but
0
Prefab Editor (Alpha)
in Tools
Posted
Ok will look at it after a sleep. Where will i find the log files.