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KhaineGB

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Everything posted by KhaineGB

  1. You don't. Nope. I haven't touched the electric system. Open the console and type givequest quest_classtraininghunter6
  2. The ranged ones were shooting backwards and often hitting themselves or the player. So I don't know about 3.3... But the 3.4 version I have here (just waiting on 19.4 to go stable) has a CHANCE to protect against... Pneumonia Infection Food Poisoning/Rotten Food Dysentry.
  3. Probably not until A20. But yes, I do plan to bring them back in when the AI works.
  4. As someone already mentioned, mine UNDER the rocks. Basically you need to hit the gravel layer and look around. Then it's a bad download. Try the azure link: https://dev.azure.com/KhaineUK/DarknessFallsA19Client/_git/DarknessFallsA19Client For mod launcher users, the "Download from mirror" option should use the above link. Got you. Fixed. It currently does NOT due to broken AI.
  5. It's about 2.5gb to 3gb when compressed. Try this link instead: https://dev.azure.com/KhaineUK/DarknessFallsA19Client/_git/DarknessFallsA19Client You're missing the Harmony-0-DarknessFallsCore.dll file
  6. Well I can't do anything about it because, according to the server, you're not there. So if you keep leaving/joining, you won't get fixed. If you're hiding in "offline" mode, you probably also won't get fixed.
  7. If you're in decayed, then you need to read the channel description for it. I legitimately don't know. For whatever reason, 19.3 is making servers run absolutely terrible and there's no reason for it. MOST people work ok, some don't. In most cases it's either corrupt chunks (for some reason) or not enough RAM. Huh. I'll need to look into that.
  8. You had to go to Rules and Information and read that (because it tells you what colour reaction to pick) and then pick the correct one in wilderness. They don't. ONLY insane adjusts that, and it's zombies do double damage. Zombie health is the same.
  9. I did tweak it a little bit, yes If you CHOSE to spawn a trader with commands, then there's nothing you can do about it. Traders use spawn blocks so they'll respawn.
  10. 1) Reboot your game/server. 2) No idea what the problem is here. Kickz just did it in his youtube series. 3) Guards are likely getting removed. I see other folks have said this seems to be a vanilla-related issue, but this is why you don't use POI's as bases. I've been saying that since A16. They're already in. Like gamestage 300+ If it's too easy, turn your difficulty up. Reboot your game/server. You don't. It's a problem with trader protection being off. Just wait.
  11. Try this instead, https://dev.azure.com/KhaineUK/DarknessFallsA19Client/_git/DarknessFallsA19Client Gitlab is having issues. Looking at moving over to Azure from A20. If you're on a server, you get one in the backpack. Increase your virtual memory. I had to do it even with a 32GB system or I had the same issue. Goes into the /Mods folder. Reboot the server.
  12. I wouldn't use either of those. 1) I already edited nightvision so it doesn't suck. 2) DF already has a bigger backpack and increased storage. I'm just gonna repeat this... THIS IS AN OVERHAUL MOD. It is not designed for you to yeet modlets at it. That's what vanilla is for.
  13. SMX is not included and does not work without a compatibility patch. It needs a compatibility patch in order to work properly. https://github.com/Mythilily/Mythix-Modlets/releases/download/1.3/Bdubs.Vehicles.DF.patch.zip
  14. I know what that is. I just don't know why. One of the maps has an issue with the caves. If you turn the caves off, delete the region file for that area and then re-load the game, it'll work.
  15. Nope. That's levelled by using them. You used to be able to but people kept complaining they were accidentally spending points.
  16. Will look into that, though not really sure why it needs to be a thing. No. There's an ammo crafting perk. Look it up. You likely don't meet the requirements. That sounds like the issue I had where steam was on my D drive, and 7DTD was on C. I'd make sure they're both on the same drive. Should do.
  17. Bluefang or Logic Servers seem pretty good. I don't recommend trying to mix modlets with DF since it's an overhaul.
  18. The portals in the wasteland are random spawn. Unfortunately RWG isn't as smooth as it used to be, so it makes spawning them a little more difficult. Wasteland is now the radiated biome. I need to get that changed.
  19. Good point. I mean, you can try the code that I posted. What I really don't understand is why it's showing as a % when the code I'm currently using is literally how health/stamina works, and THAT is an absolute value. Dude. There's a forum for getting help with mods. I don't offer personal mod support because I just don't have the time between my 2 jobs AND working on my own stuff.
  20. It is something like that. I need to look into it. You could TRY.... <label depth="6" name="TextContent" pos="3,55" font_size="28" color="[white]" justify="center" pivot="topleft" text="{statcurrent}/{statmodifiedmax}" height="36" foregroundlayer="true" flip="Vertically"/> playerfood/playerwater apparently don't exist according to the DLL. Though I don't understand why people have a bee in their bonnet over the % rather than straight values. If 100 = you're fill. If not 100 = you're not full. Not hard to understand. 😛 Turrets are VERY difficult to replace the model on. I still don't have it working right myself.
  21. I'm only seeing 2 bunkers total in the vsmall2 prefab list. One small, one large.
  22. Honestly, that looks like a bad vanilla download rather than a bad mod download.
  23. I bet most of the car issues are my new ones. I need to run them through unity AGAIN and try to fix them. The random stuff? Honestly no idea. I haven't been able to reproduce it at all.
  24. That sounds like your server is possessed. I recommend getting a priest.
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