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Roland

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Posts posted by Roland

  1. From reports I read there are still people whose vehicles disappear if they leave them parked somewhere and then leave the chunk. It isn't as common as it used to be but it still happens. For that reason, people who are worried that it might happen to them should be able to have the peace of mind that it is safely in their "pocket" when they aren't using it.

     

    I agree that it is taking the easy way out if you drive into a place where you get stuck and rather than excavating it out the long way you just pick it up and place it back on the road. However, I think in the grand scheme of things such situations should be left to the sensibilities and immersion of the player rather than forced upon them. But if they changed it I wouldn't be upset.

     

    4 minutes ago, BFT2020 said:

    Same here, but I got tired of the vehicles disappearing on me.  Nothing like waking up in the morning and finding your minibike has decided to tunnel downward 100 meters.  Since then, I put them in storage crates (yes, I know I can just use CM and spawn me a new one if it does, I hate the leftover marker from it though).

     

    Case in point :)

  2. 7 minutes ago, hiemfire said:

    None of the Pass & Gases in the snow biome on Navezgane match the one in the random gen teaser image posted by faatal.

     

    Hmmm...I wonder if the lights are working in that Pass-n-Gas...? Might need a tweak to the generator. Maybe someone will send somebody over there to do a service call...

     

    Might take a whole crew if....um....you have a crew.

  3. I don't feel like we're arguing. We're just a couple of guys where one guy ruined the other guy's long standing record of not thinking about something.

     

    I would love for any of those things to be implemented as well and I'm glad we have the modding talent we do so that we all have a good chance to get most of those things at some point. 

  4. 19 minutes ago, khzmusik said:

    but that doesn't mean that it can't better incorporate similar gameplay elements. It's not like making this more of a survival horror game would mean removing the fun parts of crafting, tower defence, or whatever.

     

    To a point. Better in most people's minds means deeper and more fully developed. At some point they have to stop and be happy with the depth they've chosen. Usually how well an element is implemented depends on how much of a fan of that type of gameplay you are. I love the guns in the game but talk to a gun nut and TFP didn't go nearly far enough. I'd be down with insanity effects to make the horror aspects more robust but people not into all that would want a hard pass and say the horror part of the game is as robust as it needs to be. People who love farming games would probably be ecstatic if TFP spent six months adding seasonal effects, different types of fertilizers and chemicals, dramatically increasing the types of crops, adding fruit trees, and then adding a better nutrition system for breads, fruits, vegetables, meat and making harvesting and planting have more depth. There have been many threads calling for "better stealth" but I'm happy with the stealth footprint currently in the game. When Madmole talked about fixing water he meant just keeping it basic so that it functions properly but people who had their fan radar attuned to Seafaring gameplay immediately went to rafts, currents, fishing, water zombie lifeforms, etc.

     

    There just isn't time and resources to go too far in any element so yeah, they should just improve the few elements I like and that would fix it. ;)

  5. Horror and Survival Horror are two different genres. Survival Horror specifically refers to games in which you don’t have enough resources to simply blast your way through everything. You have run away a lot, hide, use some stealth, and sometimes take wounds that give you lingering status effects that make survival more difficult. Sanity levels are often a feature of that genre. 
     

    7 Days to Die was never meant to be a dedicated Survival Horror game. If that aspect is what someone latches onto and wants to be dominant then they are going to be disappointed. Survival Horror is one of the genres the game borrows elements from. 
     

    Horror is completely different and this game has never been all that horrific. Some of the effects we will see in A20 (unrevealed as of yet btw) will add actual horror elements to the game more than we’ve seen previously. 
     

    If you are a tower defense fan and you want this game to be a tower defense game you will be disappointed. 
     

    If you are Stealth fan and you want this game to be a stealth game you will be disappointed. 
     

    If you are a survival fan and want this game to be pure survival you will be disappointed. 
     

    If you are a crafting fan and want this game to be a full crafting game you will be disappointed. 
     

    If you are a classic zombie game fan and you want this game to be a traditional zombie game you will be disappointed. 
     

    If you are a RPG fan and want this game to be a fully featured RPG you will be disappointed. 
     

    If you enjoy how the game has melded elements of all these genres into a single game then you are picking up what the devs are putting down and probably view their path as a good one. 
     

    As far as being scared when you play, you have to watch new players. My brother sat on the roof of a mobile home refusing to drop down a hole in the roof onto a mattress below because of what he feared might come at him in close quarters. He eventually backed away dropped down the side and busted the door open instead. That’s pretty awesome.  OTOH, I remember going back to replay Silent Hill because I remembered the horror. Guess what was missing the second time through knowing everything? Does that then make Silent Hill neither a Horror game or a Survival Horror game because after the first time it was no longer horrific and scary like it was the first time?

     

    58 minutes ago, khzmusik said:

    I lost the game too. On a related note: goddamn you. :) 


    please tell me you’d been winning since the 90’s until this moment! 😂

  6. Part of the problem is people defining what the game is differently. (I just lost the game)

     

    Some people thought that LBD was the core principle of the game. It was the reason to play and grind and progress. But TFP thought of LBD as simply a means by which players could progress. To TFP, player progression was the core principle and LBD was just one way to express that. When they chose a different way to express that, in their minds, the genre never changed. It was still a zombie survival crafting game with elements of tower defense and rpg. But to the fans of LBD, the game was completely thrown out and made new in a completely different genre.

     

    To me, the game seems about the same as it always has as far as the general genres it hybrids together. Skill points instead of LBD is about the same as list crafting instead of grid crafting to me. The game is still a crafting genre game even though we craft through lists and recipes instead of grids and spacial puzzles. The game is also still a character progression RPG-like game even though we spend points for improvement instead of grind up that improvement via actions.

     

    Imagine you bought a puzzle in early access... j/k but I will say that in my opinion the picture did not change. It is still the same picture but perhaps the piece count is slightly different and maybe the shapes of some of the pieces have been changed so they fit together differently than they did. But it is still a puzzle and the image of what was promised is still there. Going down the kickstarter list which is what the promised image was, they are closing in on fulfilling every single promise. How those promised features play out exactly have changed a few times as the Pimps experimented but they are there and the genre that was the proposed genre as described on the Steam page hasn't ever changed and is still relevant to what is being played today.

  7. 1 hour ago, Blackgryphon said:


    Do you know how big a meter is? 3.2 feet.. I am a larger guy and I could easily fit through a 1 meter square space with a big backpack on.

     

    Are you sure? I mean, it would have to be a HUMONGOUS backpack to fit everything we can put into it. 

     

    1 hour ago, Blackgryphon said:

    1) Careful. If you start ignoring what players want and just do whatever, it will hurt business.

     

    What you want has not been ignored.  It has been fully considered. Carefully.

     

    1 hour ago, Blackgryphon said:

    2) When that ability was taken away, Madmole said it was for realism. That he wants the game as real as possible.. Yet, it is realistic that someone could fit through that space.  So which is? Do you want realism or not?

     

    Not quite. Madmole said it was for level design and appearance as the animations of the time were not good enough to show a character moving through a 1-meter hole without parts of his body and head clipping through the surrounding blocks and it would look bad. I never once heard him say that it was physically impossible for a person in real life to traverse a one meter hole. In fact, we do it all the time vertically with an installed ladder to boot. No.... realism was never the objection. It was 1000s of hours of redoing level design to account for the ability and balance it out and that was when we only had half the POIs we have now.

     

    I think it was awesome too but I really don't see it happening even though with current animations they could probably make it look good.

     

    The good news is that crafty modders will probably be able to extrapolate the ability and give it to player characters once it is in the game so it is very possible that 1-meter hole egress will be a reality at some point.

     

    8 minutes ago, Kalex said:

    Personally, I would rather 1 meter ingress/egress remain eliminated for everything except crawlers, dogs and other small animals than go back to the head-clipping exploits and the teleport to the surface bug in a 1 m high space.

     

    This very well may be what it is limited to. Everyone keeps assuming all zombies will be able to do it but I'm pretty sure it will be limited to dogs, crawlers, and maybe the smaller females. Who knows...maybe they will give it to everything. If they don't...modders will be able to include everything and if they do modders will be able to exclude whichever zombies they want.

  8. 19 hours ago, Red Eagle LXIX said:

    I will bet even many of the 1.5 places they can crawl through a player will not be able to and that will be and is immersion breaking. 

     

    Its actually the other way around. The zombie pathing is not perfect and as I tested it out with 1<x<2 holes I made and low places I found, I was able to crouch through all of them without a problem while the zombies seemed really picky about what they would crouch and crawl through vs what they just started bashing to make a bigger hole.

  9. 10 hours ago, Kyonshi said:

    As an overview of the whole thing, i think its a shame that indie developers have to deal with this bull@%$# when they bust their asses with far more limited resources than major studios.

     

    But then again, developers at major studios have to deal with bull@%$# of another sort from marketing executives and corporate deadlines and work policies... The Fun Pimps much prefer the interaction with the fans even it isn't always pretty. :)

     

    At least here, the most demanding fans only act like they are the task masters whereas the devs at large studios actually have to deal with real task masters.

  10. 1 hour ago, meganoth said:

    Is that thing with daily horde night a known bug on console? First time I hear about it.

     

     

    lol...the console version still has daily robust wandering hordes that are based on the number of days. When the day count gets high it can feel like daily bloodmoons because the wandering hordes always head directly towards the last position of the player.

     

    Remember when the world was full of zombies for PC players? 11k+ players really REALLY want the empty wilderness and towns that we have... ;)

  11. 23 minutes ago, Younotus said:

    11,741 as of today! If there are about 22k on pc and 20k on console and I'm sure half of the ppl on  console are pc players also  That's what almost 1/2 of the people who paid for the game are supporting the petition. 

      

    Bash all you want I could careless about it. It's your opinion your intitled to it. So voice it! I'm glad to hear what you fine people have to say about it. 

     

    But at least consider looking over the petition support or oppose. It's worth a look at it's not even my petition. But I do support its 

     

    Petition page is here (link below)

    http://chng.it/sVxnrT2N

     

     

    I haven't bashed you. I only explained the realities of the situation. I'm glad you feel passionate about activism and  grass-roots campaigns such as petitions. I'm sure it feels good having discussions with like-minded people and dreaming about what possibly could happen if your efforts pan out.

     

    I read the petition. I think it accurately states TFP's position in those first two paragraphs. I'll respond to the parts that I think are inaccurate and/or misguided:

     

    Quote

    1. Reduce the price of current gen 7 days to die from £27.99 to the same as pc £18.99 . the current console version does not match up with a 30 quid purchase. add more info on store pages on exactly what and what it doesn't have ie what stage updates it is closest too! - currently the game is misleading purchasers expecting the full pc experience.

     

    The price setting is not TFP's decision alone. You would also need to petition the Playstation Store/Microsoft Store because they have quite a bit of say in the price and when sales happen etc. The manufacturer gives a suggested retail price but ultimately the retail store decides the price point and at what point stuff goes into the bargain bin. If the game is still selling well then Sony and Microsoft are going to want their percentage from the higher price rather than the lower price and they aren't going to lower their prices. Companies like Nintendo have a huge amount of influence and can dictate to retail locations that if they undervalue Nintendo merchandise they will be cut from distribution. That's why Nintendo games stay at $60 for years. But most manufacturers don't have Nintendo's clout. TFP certainly doesn't.

     

    I agree with the petition's second point here that there is customer confusion and it would be good for some differentiation between the console and PC versions to be explicitly stated.

     

    Quote

    2. Find a reputable publisher and cut a deal to work on the current game. funpimps have had experience and now could better find a suitable deal just like stranded deep devs did who also were negatively effected by tell tales demise.

     

    The problem with this is that reputable publishers aren't just standing around ready to  jump at the bit to take projects. Most already have their line-ups already planned and either in production or about to be. Most console publishers are looking ahead now to the next gen consoles and when pitched the idea "Take this five year old title and fix its bugs and add a couple more updates" vs "How about Valheim!?!?!?!" -- one of those options is going to sound like a sure thing to the marketing execs at that publishing company. Businesses like to strike the iron when it is hot and 7 Days to Die is definitely a bit cooled when compared to the newer titles people are excited to play. Remember that a publisher is going to pay a studio to get up to speed and fix bugs and add new content and then expect a return on that investment. Most publishers are going to choose a new popular game on a new console over an old popular game on an old console every single time. Even if TFP agreed to this demand, there is no guarantee they would even find a willing partner. Even at the time Telltale went out of business the game was not often seen on the new games racks of Gamestop, Target, or Walmart any longer. Newer fare had replaced it.

     

    Quote

    3. Announce that any future game on next gen, all existing 7 days owners of the game on console will get a free upgrade (as so many games companies are doing using microsoft smart delivery for example) it is not OK to expect console players to purchase a game twice when pc is cheaper and receives all content for free, regardless of current console limitations.

     

    This is something that would certainly be a nice gesture but I disagree completely with the conclusion. The games will be completely different. The petition admits it is so in their first demand. You can't say that the games are different so the price should be dropped on one hand and then say that the PS5 game that will be based on the finished PC game is exactly the same as the PS4 version so owners of the PS4 version should get it for free. When compared to A14, even A19 looks and plays like a full sequel. Add to that fact that the original console game was NEVER going to be the same as the PC version anyway. No, there is zero legitimate entitlement for anyone to get the next game for free. Madden 2021 is closer to Madden 2020 and Madden 2019 etc... and customers who bought earlier Madden games don't get free upgrade passes to the new year's game. When the game comes out on PS5 there will have been at least five years between games, the second game will play differently with new mechanics that are completely changed from the first one, and its on a completely different console. Nintendo isn't giving anyone free upgrade passes for Skyward Sword just because they bought it for Wii and they shouldn't have to buy it again for Switch. 

     

    Quote

    4. To help facilitate this, organise dlc skins pre-order much like the walking dead ones on console, add this as dlc as a way to generate money for any future development, also try and arrange xbox games pass or psn plus with microsoft and sony respectively to generate more money.

     

    Drop in the bucket, man. You think that doing what the petition demands can be financed by skins? Look, if you are honestly willing to pay some money for TFP to upgrade the game, then just spend $40 for the new game. Done deal. You paid and feel good as a philanthropist helping to finance the full 7 Days to Die experience on console and TFP and some unnamed future publishing company goes the only viable route that will be profitable and realistically executable. Let's be honest. By time the game comes out on console you're going to have one of the next gen consoles. That expense is your own to have access to all the new games. When 7 Days is released, you can do your part to help out by purchasing the new game. TFP gets the money you are willing to throw their way for an upgraded 7 Days experience and you get...an upgraded 7 Days experience.

     

    Also, skins of licensed properties like The Walking Dead are very expensive so they are not lucrative. Its one of those marketing things you do to make your own property more appealing but you don't really make a bunch of cash from doing it. Like adding a pool to your backyard.

     

    Quote

    5. Hire a console specific manager/port team to do the work and save money versus deals with other companies - even if this takes a substantially long time at least show the community on console you are not abandoning them.

     

    Managing the outsourcing porting work to another studio is a field of work in and of itself that Telltale games devoted an entire division of its company to doing that and TFP is not in that line of work. They are busy working on programming PC games. THAT is their line of work. So they'd have to partner with a firm to manage the port team anyway and then we are back to finding a partner that is willing to do that. But again, if you are willing to throw money at TFP for an enhanced play experience and here all 11k+ of you say you are willing to wait a substantial long time-- then whats wrong with buying the new game when it comes out? Isn't the creation of a new game on the next gen consoles an indication that TFP is not abandoning console gamers?

     

    Quote

    I do not agree in asking for refunds, as majority of players have experienced and enjoyed the console version even with its limited capacity and issues

     

    Well....this is a huge step forward. If 11k+ of you signed your name in agreement to THIS statement then I have hope you'll all come around eventually to accepting the truth about the rest:

     

    1) There are no refunds

    2) There will be no new updates.

    3) There will be a new game released on next gen consoles based on the full PC version once it is done.

    4) Just like any sequel, everyone who wants to play it will have to pay for it-- even PC game owners.

     

    They say the first step is the hardest.

  12. TFP had no inkling of Telltale's closure until it was announced in the press conference where the whole world learned about it. When a company is in danger of failing it certainly doesn't broadcast that fact. We were as surprised as anybody and believe me when I say that they were not exactly returning phone calls that first day either.

     

    It took months for TFP to get the rights back and the cost was very high. During all that time there was no way to predict the future or speak plainly to the public about plans or make promises. All they could say was that they were trying to get the rights to publish on console and that they would like to continue updating if it could be possible. That it turned out to not be possible does not make their initial desires to try and make everyone happy a lie.

     

    At this point, please make no mistake. Regardless of any petition, there will never be another update for the current version of 7 Days to Die on console. It is in its final form forever. If you've played it out completely as it is, then add it to the pile of other games in your library that you've played out completely. If you are like any other normal gamer, you have a stack of old games from 3-4 years ago that don't get updated and you don't really play any longer. The console version was never going to be the same game as the PC version-- even if Telltale had continued on. The consoles just could not handle what this game has become. Hopefully the next gen consoles will be able to do it.

    1 hour ago, pApA^LeGBa said:

    @Younotus Asking again: Did anyone promise you updates for the console version when you bought it? Was it sold as early access? Ignoring those question tells me the answer is no, no one promised you any updates for the console.

     

    The console version was sold as a complete game in its own right. It was a game based upon the Alpha 14 PC version. Updates to the console version were not further development updates but were simply standard bug patches and DLC updates to that game. Not one single update even attempted to bring the console into parity with the PC version. Instead, bits and pieces from A15 and A16 were added as additional content that would not break previous saves as that is the unbreakable rule handed down by Sony and Microsoft.

     

    So the console version was definitely not considered early access. It was a finished product that got some software support updates and some content updates post launch just like many games do out there. There was never a promise of continued updates until it was just like the PC version or just continual extra content forever. Maybe people assumed it would  be like that since Minecraft has continued to evolve and grow. But Minecraft is the exception and not the rule in the video game industry.

     

    Even the PC version will eventually come to end with updates. It is not going to be continually updated for the next couple decades. There is no promise of updates in perpetuity for any platform.

  13. Mild = What we have now

    Annoying = Mild + Injury Status persists through respawn

    Harsh = Annoying + Hunger and Thirst reduce to 25%

    Nightmarish = Harsh + chance of critical injury increases by 25% for one day

    You'd rather be dead IRL = Your world deletes and you must start over

     

    Plus, of course, you can add the option of deleting all possessions in your inventory upon death. That is a pretty painful death penalty we already have.

  14. I've been typing the message that there will be no future updates for so long I guess I wrongly assumed it was known.

     

    Release your confusion. There will never again be any update of any kind to the PS4 and Xbox One console edition regardless of whether you purchased by direct download or original physical disc, or re-released physical disc. Everyone's 7 Days to Die game that they are playing on a console is the same and all suffer the same fate of being in their final forever unchanging form.

  15. It should probably just be removed even though it is kind of a quirky unique aspect of the game with a funny history. If you were around during that time it is pretty hilarious the level of outrage and anger that burned over the removal of an easy way to suicide. So much joy, as well, when glass eating was implemented...lol

     

    In thousands of hours I've never once accidentally eaten glass (hotkey map notwithstanding). Maybe they will eventually cut it though. <shrug>

  16. Here's the history...

     

    The game in it's earliest days had a suicide button so that players could kill themselves quickly in case the game glitched somehow or if they got stuck in the terrain as things like that were much more common. As development progressed and the game got more stable there was more and more feedback that the suicide button was being exploited and used to fast travel because at that time the map had several spawn points scattered around and when you died you could choose the spawn point where you would re-enter the game.

     

    So the suicide button got removed during one of the updates and the negative reaction from those who loved their suicide was huge. Eventually, the devs decided that they would create an ingame "suicide button" for those who felt like they needed it and eating glass was born. Of course, once the spawn points were removed there was no more suicide fast traveling around the map and I'm not sure how extensively eating glass is used by the community any longer.

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