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bdubyah

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Everything posted by bdubyah

  1. Hah. Well, if it's already been announced I don't see how it would be an issue to just post it here.
  2. Any reason why you are running all those separate vehicle mods, and Bdubs Vehicle together? BV has all of them in one pack. Lol. And again...a log file would help...
  3. Alright, did spot an entitygroups.xml error someone else reported issues with. And another block issue as well. Will be updating the mod ASAP to fix those, so look for v3.16. But they didn't seem to have any loot issue as you do Yvels so a log would still help to determine the errors.
  4. As BFT said, you can make a recipe that turns the radio into a radio parts bundle that you can open and get whatever scraps you want it to give. There is no way to just hit scrap on something and get multiple items. Not without some C# to make it happen at least. sphereii's SCore mod may have something like that with its AdvancedItemFeatures bit, but I've never messed with it so can't say for sure.
  5. Hmm. Odd. I didn't do a bunch of testing, but I loaded a new game with 3.1, then closed the game and copied over 3.15 and loaded the same save with no errors. If you could post up a log maybe it will shed some light.
  6. Not even a forum post here about the Dev Streams? That new super mod is slacking...
  7. The Wasteland Updated to 3.15, for A20.6 Built on: SCore v20.6.453.1912 NPCmod v20.6.02.0 Full Auto Launcher v1.1.2 Random Mainmenu Background v1.0.1 Download at Git or Nexus SHOULD BE SAVE GAME SAFE, ALWAYS MAKE A BACKUP! RECOMMENDED TO WIPE OLD MOD FILES AND INSTALL FRESH! WORKSTATIONS MADE NEED TO BE REPLACED. -Added: Fire Extinguisher and ammo(ammo is not consumed on use but used to "recharge" it) -Added: All workstations have a tools area now. In most cases, 2 of the tools unlock recipes, and the third is for crafting speed -Added: Enemies have a chance to knock you off of bicycles and motorcycles(stronger enemies have higher chance) -Added: Ohm Depot POI that has the potential to find parts for Utilitron crafting/hiring -Added: Robotics for Dummies book that allows you to assemble Utilitrons(Robotics perk allows this plus part crafting) -Changed: Cryolator can also put out fires -Changed: Vomit/Mutated projectiles won't start fires anymore -Changed: Zombie Fisherman torch will start fires now -Changed: Allowed bicycle and minibike to still be picked up(both come with a movement penalty when carrying them though) -Changed: Connecting water pipes to bedrock allows for unlimited water -Changed: Reworked a few recipes -Changed: UI can now show up to 7 ingredients for recipes -Changed: Full suit of power armor reduces radiation damage(still need rad resist mod for the armor or high rad resist perk level to completely negate the damage) -Fixed: Swapped energy weapon repair tool to their parts -Fixed: Energy weapons scrap to their parts correctly now -Fixed: Supply quests not requiring resources to be turned in -Fixed: Incorrect harvests set for plants -Fixed: Scrap Laser Pistol recipe not being unlocked by default -Fixed: Missing Power Armor Impact Landing missing recipe -Fixed: Missing harvests for some of the generic vehicle parts(should make them a bit less rare) -Fixed: Antibiotics buff wasn't removing correctly -Fixed: Power Helmet C missing cvar info and wouldn't give full set buff
  8. There was an error with the generic parts, so they were dropping from normal salvaging as intended. That is now fixed. The handlebars are still used for repairs. They seem to be like the offroad light mod schematic, they are always there it seems like. Lol. The bicycle ones are also still needed for augers as well. Nothing I can really do with the tool parts. Only way would be to make one part do a full repair, and I don't like that. Best idea is what you are doing. Just always drag one part over for repairs. The damage falloff with degradation is steeper than I want, but until sphereii makes some changes to it, I can't tweak it. If it is too much of a bother you can turn it off in blocks.xml of Wasteland. Item stacks are mostly vanilla. I tweaked a few for ammo and stuff like that, but mostly left the rest. I get what you are saying, but the point of limiting things like med item to be a small stack is to force decisions. If you can stack 1000+ first aid bandages/kits, it kind of takes away from ever having to make choices with your inventory. It's one thing for more generic items to stack way high, but more important ones, like ammo/meds needs to be smaller stacks. You can always change it yourself if you disagree, but I likely won't change most of those items. It's more about gameplay than realism for that. No idea about the crops. That's likely just vanilla behavior. Is the side that grows more the side you are closer to more often? Other than that, I can only thing there's a chunk boundary there that might causing oddness. I might need to make a scarecrow type block like Khaine has in DF to keep chunks loaded for farms. I can increase the power armor guys some. I only have the normal ones spawning in the wild I think. The Rad Cat guys are currently only at the Big Rocket POI. Those need the star caps to hire, the normal ones just take dukes. I might up the normal one's spawn rate a tad, and add rare RC spawns to the wild as well.
  9. I have looked over those new parts and I think I missed a bit on their salvage chances, I'll check it out tonight and make sure it is how I want it to be. That might be a reason as to why they are so rare. I think I'm about ready to push this update, I've just had a few bug reports in the last couple days I've been getting fixed.
  10. The elixir still works. Gives you all SPIFSAL and normal skill points back. But I haven't really changed the rate at which traders offer vehicles, nor crucibles. Just sounds like bad RNG. Find you a vehicle on the road that is close to complete and try and find the parts you need for it.
  11. Well, plants also consume the water over time now as well, so you need to keep an eye on it. I also forgot to mention that sphereii added a way to see it. If you hold E while looking at either the plants, or the water pipes it will show how much water is left at their source. It doesn't work when looking at the water block itself. But each time a plant grows it ticks down the water that is left. If the water runs out and the plant tried to grow to the next stage it will wilt and die.
  12. You need either a pipe valve block placed on the pipes, or a sprinkler. The normal pipes carry water, the valve types and sprinkler are what actually water your crops. There should be a journal tip you got when messing with them that explains it.
  13. Well, trying to upgrade a vehicle would pop up the picture of the item needed. Sure, it doesn't tell you the name, but most of them should be obvious enough so that when you manage to buy or salvage one, you'll likely know it's the needed part. I could add it to the name you see when looking at the block, but I fiddled with stuff like that when I added that feature and I didn't like how it looked. Grease Monkey also unlocks the vehicle mod crafting, as well as gas and oil. But it isn't any more necessary than several of the other perks. Just up to what you wanna be good at.
  14. I have a channel in Gup's discord. Link is in the...Tutorials section if I remember right. I'm hoping to get the update out ASAP. I'm not gonna waste time separating the extinguishers just for it to not be needed in potentially a few days. Worst case you can turn the fire stuff off at the top of blocks.xml for the time being if it a problem. I have made some tweaks so that vomit will no longer cause fires, so that should tone it down a bit. And fire is really only a problem for wood stuff at the moment, so if you have cobble you are good. That is the correct mod. The description just hasn't been changed since I reworked ghouls and radiation. There is no way to learn them. Buy, loot, or salvage. And figuring out what part you need is part of it. Everything doesn't need to be spelled out. It's a survival game...survive. 😛 GM should help a decent bit when it comes to finding parts. Though there were a few missing bits for some of the part salvage events, so the parts might be a bit more rare than intended. I've heard more than enough fussing about the limited points, I'm not hashing that out again. You've just made a character that isn't good at crafting high tech things. I don't see that as an issue. People are just too used to being able to do everything. The vanilla skill page may as well just be one big list and you can buy whatever, whenever. There no hard choices or consequences. Besides, you have clothing that can boost it as you mentioned, and there are drugs that can give decent temporary boosts. And there is always the forget'n elixir to respec if needed.
  15. Thank Unity for that. Y is height in Unity.
  16. Except it absolutely still works that way. If devs make the game they want to make and it changes in order for them to do that, and it's now something you don't like, you go find something else. Not stick around whining and complaining about how it used to be. Sure, some that have been around like to take small jabs at certain changes, and to me that is fine. But the ones that have nothing to offer but doom and gloom need to just go on somewhere else.
  17. I think the ammo should do the same damage to unarmored targets. I may have forgotten to include extinguishers in the last update. Lol. They will becoming in the next one. Hopefully soon. Currently power armor doesn't help with radiation on its own. It does have a mod that gives you full resistance though. I might tweak it so a full set gives you maybe 50% or something. Hazmat should protect you, but only a full suit. Each vehicle is usually bumpers, glass, doors and parts like that. What part you need depends on what stage it is at. But until you have an impact driver you won't know until you learn them. I don't know of an easy way to provide that info beforehand. You could always check the blocks.xml if necessary. And about the parts, did you spec into Grease Monkey at all?
  18. Wait, so you know some things you don't like are being changed in A21, yet you come here and complain about them anyway now? Uh...
  19. Hey, you don't like the mod someone made you for free? Learn how to mod and make what you want! I've just only ever saw your posts being complaining about mods. Not exactly a good look when trying to get things changed/added in a mod. Maybe rethink your approach. And besides, you yourself said "we should be able to do that simple @%$#". If it is so simple, do it yourself. Problem solved.
  20. Any tiles like that with the median in the road for RWG, or is that stuff Nav only? I think having a boat load of available tiles for use in cities and towns would help break up the repetitiveness. Is there any new tiles in A21, aka more of a pool for RWG to choose from, or is it similar to A20?
  21. Then learn how to mod and make it yourself. 🙂
  22. There just isn't a perfect solution. But usually what I do in my POIs is just spread the decent loot out throughout the POI, so you at least have to cover the whole thing to get it all. But once you've cleared it a time or two, you're still gonna know right where the loot is. The random loot stuff is almost possible now, but as Laz said it would require redesigning almost every POI, which they basically just did over the past 2 alphas. So that's not really sensible. But back when those big POIs were added, where else would they have put it? On the ground floor, but made the path start you at the roof? Then you could just break into the ground floor and cheese it that way. You keep screaming bad design but I haven't really noticed you posting any good suggestions on how to fix it. Multiple versions with it in different places isn't that great of a fix when you think about it, unless you plan on adding dozens of versions. And even in the bigger POIs, there's only so many places to put it. Plus you then would really need to completely redesign the intended path or else players could potentially walk right into the loot without even meaning to. Which I assume you would also consider "bad design". You say bad design, but if you take the route TFP intended, it works. If you don't, it doesn't. If you know the roof has all the loot so you pole straight to it, that's you cheesing the game, rather you want to admit it or not. And if you cheesing the game is infuriating as you put it, I'd say you should find another game. Or learn how to control yourself and not cheese everything. That's more of a you problem, not a game problem.
  23. Are you referring to Bdub's Vehicles? If so, they work the same as vanilla. You won't get the custom trader on a pregen map, but it isn't a requirement to make any of the vehicles, just a cool trader POI. You could use the world editor to place it on your map if you really wanted. There's several YT tutorials on how to do that.
  24. Use pastebin for your log and link it here. Only way to know for sure what is happening. A log from the dedi and a client would be best.
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