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Everything posted by bdubyah

  1. Updated the Op with the Nuka Colas mod, along with the Nuka Factory prefabs!
  2. Can you access files once they are on the server? Maybe zip it up and extract it once it's on the server? Otherwise I'd be looking for a new server.
  3. I actually tried to do that back when I made it, but I couldn't figure it out. I could get it to play the sound I had, but it also still made the normal smacking sound, which kind of ruined it. Maybe I should look into it again sometime.
  4. Alright, updated all my vehicles to fix an ID error in the sounds.xml. Also added a mod that contains all of my vehicles in one.
  5. I love the look of the new icons, but I think it looks a bit weird that they cover the durability bar some. Maybe have the bar in front of the icons?
  6. bdubyah

    Nuka Factory

    Well, figured it was time to show off my first prefab, the Nuka Cola Factory! Based off the building from Fallout 3. Anyone who knows those games knows sometimes the way the building looks outside versus what the interior looks like once you enter it doesn't always make total sense. So I had to make a few changes, and I omitted I think one room due to space constraints. But I still think it came out good. It's much closer to the original on the inside as I built all the interior areas and then basically just encased it and prettied it up afterwards. It will have a mod that is required for it that includes a few blocks I have added to make it look better. And it also includes new Nuka beverages! Nuka Cola, Nuka Cherry, Nuka Quartz, and Nuka Quantum have all been added, each with their own buffs. I'm still tweaking a few things and making sure it's as complete as possible. Here are a few screens. Probably not gonna show off the entire thing: https://imgur.com/RrY3B94 https://imgur.com/Qj4BQc8 https://imgur.com/US1ZwvK Nuka Factory Prefab: There will be 2 versions, Nuka Factory that requires the Nuka Colas mod as it will add in custom blocks and some other goodies. And also a vanilla version, Nuka Factory Vanilla, if you'd rather not have to use the mod along side the prefab. The Nuka Factory is now updated for A18, but I did not bother updating the Vanilla version. Git: https://github.com/bdubyah/Prefabs Nexus:https://www.nexusmods.com/7daystodie/mods/344 Nuka Colas Git: https://github.com/bdubyah/Mods---A18/tree/master/NukaColas Nuka Colas Nexus:https://www.nexusmods.com/7daystodie/mods/343
  7. Oh, I'm not trying to take anything away from you. Your mods are awesome. And I'm the same way. Usually by the time I'm done with stuff, it's almost a new object/texture/whatever. I use Gimp and Blender myself. Still fairly new to both, but I've learned a decent amount in the past couple months. I've looked at Substance. Looks real good, but I haven't tried it yet.
  8. Last I heard he was tried of modding 7DTD. So he might not be back. Hopefully he comes around though.
  9. Because like a lot of mods, he uses paid/free assets from several other artists. TFP can't just take his mod and add it to the game as their work.
  10. That's the distant terrain. I believe it's generated when the map is, and currently never updates. The devs are looking into trying to have it update during gameplay, but they haven't said much about it. So I don't think there is much you can do with it at the moment.
  11. You have to give them permission to use the commands. There was a thread somewhere else that covered it.
  12. So what was the decision on weapon/tool mod slots again? All the same number or is it still determined by its level? I was thinking maybe having some mods, especially for weapons, that maybe could only be installed on higher level stuff. Or even have some that take up more than one slot. You could even go the crafting route and have some that are only obtainable through looting.
  13. Yeah, that's what it was. I actually liked wellness. What were the reasons for removing it? To keep people from just sitting around spam eating food to raise wellness? Wellness was easily the biggest motivator for me to try and not die in A16 when I played. I wanted that max health. Lol.
  14. bdubyah

    A19 NPCs DMT Mod

    I'm actually working on some Nuka Cola stuff at the moment. Haha.
  15. I like the idea of this. It just focuses on the forge to make it better. Totally optional, as without any perks in it you're the same as you are now. But if you wanna throw some points in it, it can be real helpful. I think the 80% heat reduction is a bit too much though. I like the idea of extra slots, but I would also like if maybe you could either unlock a better forge or if the material capacity for the regular forge would get boosted at maybe level 4 or 5.
  16. Maybe it does enough damage to cut weaker zed's legs off, but just damages and catches stronger ones?
  17. I went to the SMXmcrops repo, and it just has the readme. There aren't any files.
  18. But players would do it. That's where all my mats in The Division went. Crafting guns until I got a good roll. If anything, it gives players something to use up resources on, which in turn makes them have to go mine/loot/scavenge more, which keeps them going. Could also mean traders would sell guns with different stats. Yet another reason to keep tabs on their inventory. That also just made me think of something. It'd be cool if you maybe had some sort of "reputation" with each trader that would maybe unlock some secret loot. Or maybe get free stuff every so often, or just discounts in general.
  19. Good to hear you got it sorted. Will definitely check this out whenever they fix RWG so I can start a new game finally.
  20. Just wanna say, I know you don't have to give out info like that, but hearing the reasons why this or that happened is very helpful. Definitely helps understand the process.
  21. When I added the Topless version, I didn't change the place code, so it would still place the normal version. Haha.
  22. Looking good as always. Can't wait to get ambushed while admiring some art.
  23. Pushed an update for the Willy Jeep because I'm an idiot.
  24. +1 for removing the XP popup entirely. If anything, make it so people can at least mod it back if they want it.
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