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xyth

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Everything posted by xyth

  1. Well we are almost ready to convert over to faction based targeting so that problem might be solved. Hopefully last bug will be fixed tomorrow and we can test that.
  2. Now that the controller for flying enemies is sorted, expect more flying enemies in the future.
  3. The modlauncher makes client installs trivial. You make a custom link to your mod configuration file and the launcher handles the rest.
  4. It will not run serverside only. Loading .unity3d files must be on the client side and generally need to be on dedi side too. I updated the OP to add that info.
  5. xyth

    A19 NPCs DMT Mod

    The trader issues in general are known issues in vanilla, and thats the reason why vanilla bandits cant go near trading posts without an error. We can likely work around these NPC issues but like you said its not likely a priority issue to fix. Good info though! Pushed a small patch to add default factions to all NPCs since factions do not extend.
  6. I totally agree with these points: 1. If you load obfuscated code you are functionally handing over control to your local machine to someone you don't know. At any point that person or someone who gains control of their system can leverage your blind trust to do you harm. If the code was reviewable, this community at least could check it periodically for potentially dangerous code. As it is that wont happen. Be warned. 2. Using other folks code without crediting them or obtaining their permission shows everyone you are not part of this sharing community. It's a dick move. Stop. I hope these issues are addressed and changed, otherwise this mod should be removed from these forums for the safety and integrity of the community.
  7. xyth

    A19 NPCs DMT Mod

    Can you explain #4 more? Does the NPC inherit the trader dialog or voice or both? Does it block/replace the NPC dialog window? I cant test for at least another day, so more infor would help.
  8. xyth

    A19 NPCs DMT Mod

    Fixed frontpage link to the CP's. Fixed weapon rotation of the Female raiders.
  9. xyth

    A19 NPCs DMT Mod

    Just FYI, latest core has cause issues with weapon positioning on some NPCs, should be fixed tomorrow.
  10. We would need more information. What modlets do you have? What versions of the creaturepacks are you running, the latest? You logs would help too: OUTPUT LOG LOCATIONS Windows: From Steam or Launcher <gamefolder>\7DaysToDie_Data\output_log__<DATETIME >.txt From .exe %AppData%\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat <gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt Linux From Executable <homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log From start scripts or Steam <gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt From server with management scripts /home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt MacOS <homefolder>/Library/Logs/Unity/Player.log
  11. xyth

    A19 NPCs DMT Mod

    I think I know what #3 is, and might have a fix. #1 is a known issue that almost got fixed but the code change disappeared :-) #2 is working as intended 4 and 5 I have not seen yet, but i have not tested those. #6 will be fixed with faction based targeting, which im working on now. 7 and 8 same as 4 and 5. Never seen an NPC dig. Didnt know they could.
  12. xyth

    A19 NPCs DMT Mod

    We are still working on the SDX AI Tasks. Just report what you are seeing as it helps us debug. Remember this is a highly complex work in progress. Things that worked will break as new features are added. Then they will be fixed. On the NPCs in vehicles, its not on the near term list of things to do.
  13. Pushed new animalpack version, adding insect sounds for the hornet like insect to use.
  14. xyth

    A19 NPCs DMT Mod

    Huh? It is an optional feature. Un-comment these 4 lines if you want it. Leave it alone if you don't. <!-- <property name="CompassIcon" value="ui_game_symbol_enemy_dot" /> Uncomment these lines if you want to see the NPC name and location on map <property name="CompassUpIcon" value="ui_game_symbol_enemy_dot_up" /> <property name="CompassDownIcon" value="ui_game_symbol_enemy_dot_down" /> <property name="TrackerIcon" value="ui_game_symbol_run"/> -->
  15. Not likely, as the Vulture extends from the hornet code. But thanks for playing, better luck next time.
  16. xyth

    A19 NPCs DMT Mod

    No idea, I'll investigate. I edited the humanpack xml so NPCs dont show on the map anymore. If you want that feature back, check out the creaturepackhuman entityclasses.xml and remove the comment marks from the compass properties.
  17. Pushed updates to animals, humans and zombiepacks. Converted the flying creatures to use the old Hornet class so they don't do those annoying vulture things like only attack when wounded, chasing vehicles etc. Hornet class isn't so inhibited. There is a template for passive flying things and hostile ones now. Moved Guppy's insect from zombiepack to animalpack. Fixed the Crow not flying. Commented out the compass icons from the Human templates so NPCs don't show on the map. Side note: The introduction of the Hornet Class opens up the possibility for lots of interesting new dangers in the world. Be afraid, very afraid ;-)
  18. xyth

    A19 NPCs DMT Mod

    Sphereii is actively working on the AI code so make sure you have the latest version of the 0SphereiiCore when testing. Also this code differs depending on if your using SP or Dedi so please always mention which version you are testing on. Thanks.
  19. Yes, I guess some might better go in the fantasy pack, but who knows what the zombie virus does to how animals look.
  20. xyth

    A19 NPCs DMT Mod

    The zombies target according to thiet AITarget property, targeting left to right. So in vanilla, its: <property name="AITarget-4" value="SetNearestEntityAsTarget" data="class=EntityPlayer,0,0,EntityNPC,0,0"/> The zombiepack adds additional classes to the end of this line, so the player remains the priority target regardless of distance. Only way to change it to seek closest target would be to reduce the zombie sight and hearing range so they only spot the closest target. There may be another codeless way to do it but I am not aware of it.
  21. Pushed another update, Added some new zombie animals made by your very own Guppy.
  22. xyth

    A19 NPCs DMT Mod

    We are switching to new forum software soon.
  23. xyth

    A19 NPCs DMT Mod

    The NPC mod does change any zombie hands so you should be ok. Only changes to the vanilla zombie xml is the packs add new target classes so the zombies will attack the NPCs.
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