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xyth

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Everything posted by xyth

  1. xyth

    A19 NPCs DMT Mod

    We are switching to new forum software soon.
  2. xyth

    A19 NPCs DMT Mod

    The NPC mod does change any zombie hands so you should be ok. Only changes to the vanilla zombie xml is the packs add new target classes so the zombies will attack the NPCs.
  3. Pushed an update with 4 new guppy zeds. The guppy04 version lacks vehicle collision but is being fixed and will be updated soon.
  4. New version of CreaturePackHumans that balances spawning, there were way too many hostile animals spawning.
  5. xyth

    A19 NPCs DMT Mod

    New version of creaturepackHumans pushed to balance spawning
  6. xyth

    A19 NPCs DMT Mod

    I removed the invisibleanimalentrys via Xpath globally, with: <remove xpath="//entity[ starts-with(@name, 'invisible')]" /> Seems like that was a bad idea. Ill tweak it. Thanks for the feedback
  7. xyth

    A19 NPCs DMT Mod

    I just admire Bonobos.
  8. xyth

    A19 NPCs DMT Mod

    Poor NPC Modlet, gets blamed for 0-SphereiiCore code issues all the time :
  9. xyth

    A19 NPCs DMT Mod

    NPC NRE on Dialog is fixed, really fixed this time. Fix is in the latest SphereII Core. On another note, I noticed "Dismiss" isnt working on dedi. Not sure about SP, but we are investigating.
  10. xyth

    A19 NPCs DMT Mod

    Microstutter confirmed. Fix pushed to repo. The issue is the aggressive searching for pathing blocks used to create custom wander paths for NPCs, like patroling a base. By default it was enabled in the template meaning every NPC was searching for those blocks. I commented it out in the templates. If you want to use that feature on a specific npc you will need to add that commented out pathing block property on that entity for now. Hopefully now that the issue is identified the code can be optimized. Thanks for the bug report.
  11. xyth

    A19 NPCs DMT Mod

    Did you start a new game after updating to the latest version? Is this single player or dedi?
  12. xyth

    A19 NPCs DMT Mod

    NRE Confirmed. Investigating.
  13. xyth

    A19 NPCs DMT Mod

    Its tough balancing between 3 things, vanilla, CPHumans and NPCs. I tripled the NPC spawn and slightly reduced the CPHumans.
  14. xyth

    A19 NPCs DMT Mod

    NPC NRE issue should be fixed, please let us know if you have any further problems. Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.
  15. Minor update on spawn rates, plus changed version to conform with standards.
  16. Yes, just edit the entitygroups.xml and remove any creature you dont love. That way it wont spawn into the game. I am not aware that any of the entities in Ravenhurst are using Gen3 creatures, likely that are all gen2 and require custom code to make them work. Those would not be compatible with a vanilla game like these are.
  17. xyth

    A19 NPCs DMT Mod

    Turns out it a section of code that we use that is available on the clientside but not included in the dedi/MP code. So its not a quick fix, but its being worked on by Sphereii right now. The NRE is fixed but there are other issues to be resolved.
  18. Good to hear your enjoying them. We don't get much feedback, which at times makes us wonder if we should bother. Creatures are a lot of work to make compared to items and blocks. But if folks enjoy them, we will keep going.
  19. xyth

    A19 NPCs DMT Mod

    Yes. I will do some additional dedi testing today to see if I can reproduce this. Reproduced. Tracking down the bug now, thanks for finding this.
  20. xyth

    A19 NPCs DMT Mod

    Also make sure everyone updates the zombiepack if your using that as that had an obscure NRE that's been patched.
  21. xyth

    A19 NPCs DMT Mod

    Not really, In DMT setup you enter the paths to the client game install and the dedi game installs. It builds both versions.
  22. xyth

    A19 NPCs DMT Mod

    Strange. That error doesn't have much useful info. Will do a little research, but we cant repo the error on a dedi. Maybe build a new world, as a change to the NPC mod might have corrupted the game
  23. xyth

    A19 NPCs DMT Mod

    Pushed an update to lower the spawnrate of NPCs as we added so many that its flooding the game :-) Also added GuppySoldiers to biome spawning
  24. xyth

    A19 NPCs DMT Mod

    Pushed more DarkStarDragon NPC characters. He can tell you more ;-)
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