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xyth

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Posts posted by xyth

  1. That's a known vanilla issue.  WW does not change zombies at all.  Its fixable by adding Jax's zombie reach modlet, but that has the negative effect of shortening the reach of zombies so the can't hit the small animals in the creaturepacks.

  2. 17 hours ago, CynicalGamer said:

    Hey Xyth (how do you pronounce your tag), I noticed on the tv sets the "press e" message is right in the middle of the screen blocking any video being watched. You have to get pretty far back from it before it goes away and since the screen is small and I am old it makes it hard to watch my "no dear I swear it isn't porn" while ingame. Is there any way to move the text like maybe to the base of the tv?

    As always, really appreciate your work brother. Thanks for all of it.

     

    Easy edit.  Add the line below to each videoplayer in the mods blocks.xml:

     

    <property name="ActivationDistance" value="1"/>

     

    Change it from 1 to whatever value, but 1 seems to work well.

  3. 2 hours ago, Lostyouthkhat said:

    Got an idea why german shephards still arent visible and the wolfhound doesnt have a conversation option?

    Yup.  I pushed the fix for the Wolfhound.  The fix for the German Shepherd requires an update to SphereII's core.  He is waiting for the final changes to the core that is being tested and used in WinterWeen, then he will push that to the public version of the core.  Until then, dont try to spawn it.

  4. 5 hours ago, corona9800 said:

    those winterween zombies are amazing anyway to add them to the creature pack for the snow biome 

    The animals are the same, I just snowified them using a shader.  If you swap the XythAnimals.unity3d file from WW into the CPack you would see the snowy ones.  You cant have both loaded though, as they have the same entity names.

  5. haha, those are Winterween animals, I will push a fix shortly.  

     

    On 10/31/2020 at 5:22 PM, SquareKnights said:

    Greetings, I have a question, what is the use of these items? 

    gunBanditSMG5Hidden, gunBanditAk47Hidden, gunBanditPistolHidden, gunBanditHuntingRifleHidden, gunBanditMR10Hidden, gunBanditPumpShotgunHidden, gunBanditM60Hidden

     


    We use the Mod 0 CreaturePackHumans and have found that these items appear frequently in chests and character inventories.
    They spawn for no reason.

    Could I deactivate the items so that they no longer appear in chests and character inventories?

     

    We use the mod for our community Multiplayer-Server | Version A19

    Those should not appear in game, they are the ranged weapons used by NPCMechs.  I will likely move those to the CPMechs modlet eventually.  I have no idea how or why they would appear in loot, and they are set to be non-dropable.  Perhaps someone is going into the creative menu?

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