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Posts posted by xyth
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The birds are in the CreaturePack animals now. Betterlife is just fish and other water things..
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Winterween
in Mods
That's a known vanilla issue. WW does not change zombies at all. Its fixable by adding Jax's zombie reach modlet, but that has the negative effect of shortening the reach of zombies so the can't hit the small animals in the creaturepacks.
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Fantasypack is vanilla. I didn't release it for A19 as it was mostly characters from other modders who didnt update the models. The pack in WW were ones I made special for WW.
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Thanks. There are already dogs in this mod. Updating the mod generally is game safe, unless something is removed in the update. The is an NPC version of the animal pack that provides hiring animals as pets, but it required using the mod launcher to install it and it's dependencies.
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17 hours ago, CynicalGamer said:
Hey Xyth (how do you pronounce your tag), I noticed on the tv sets the "press e" message is right in the middle of the screen blocking any video being watched. You have to get pretty far back from it before it goes away and since the screen is small and I am old it makes it hard to watch my "no dear I swear it isn't porn" while ingame. Is there any way to move the text like maybe to the base of the tv?
As always, really appreciate your work brother. Thanks for all of it.
Easy edit. Add the line below to each videoplayer in the mods blocks.xml:
<property name="ActivationDistance" value="1"/>
Change it from 1 to whatever value, but 1 seems to work well.
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2 hours ago, Lostyouthkhat said:
Got an idea why german shephards still arent visible and the wolfhound doesnt have a conversation option?
Yup. I pushed the fix for the Wolfhound. The fix for the German Shepherd requires an update to SphereII's core. He is waiting for the final changes to the core that is being tested and used in WinterWeen, then he will push that to the public version of the core. Until then, dont try to spawn it.
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Did you use the wire tooll on them? You need to add a wire then you can disconnect the wire
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Feel free to make a 1-CreaturePackAnimalBiomes addon pack with your changes. Im sure folks would enjoy it too.
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If I can find the old project I'd be happy to change it. I might do a video on adding cameras to game objects at some point.
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When i made this I had it under the compass. Folks wanted it on the bottom. The intent of it was for my daughter to be able to monitor vultures when she was on her minibike. I didn't think anyone ever used it.
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I never pushed the fixed A19 version of the Helmetcam, until just now 🙂
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Pushed fix for a NRE on GS22.
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pushed the real fix for GS22 NRE. Seriously, its fixed 🙂
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Depends on the pack, there are 3 retexturing packs in WW. If the pack creates new zombie names, then you can just add those to the snow biome spawns. If the pack doesn't, you could create entityclasses.xml xpath to do that. Not something I have time to help with, but its very doable.
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The zombies are just material replacements so that even easier. You need those mods out of WW.
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5 hours ago, corona9800 said:
those winterween zombies are amazing anyway to add them to the creature pack for the snow biome
The animals are the same, I just snowified them using a shader. If you swap the XythAnimals.unity3d file from WW into the CPack you would see the snowy ones. You cant have both loaded though, as they have the same entity names.
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Still debugging WW, so not likely in the next few days.
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Pushed update to de-snowify animals.
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haha, those are Winterween animals, I will push a fix shortly.
On 10/31/2020 at 5:22 PM, SquareKnights said:Greetings, I have a question, what is the use of these items?
gunBanditSMG5Hidden, gunBanditAk47Hidden, gunBanditPistolHidden, gunBanditHuntingRifleHidden, gunBanditMR10Hidden, gunBanditPumpShotgunHidden, gunBanditM60Hidden
We use the Mod 0 CreaturePackHumans and have found that these items appear frequently in chests and character inventories.
They spawn for no reason.Could I deactivate the items so that they no longer appear in chests and character inventories?
We use the mod for our community Multiplayer-Server | Version A19
Those should not appear in game, they are the ranged weapons used by NPCMechs. I will likely move those to the CPMechs modlet eventually. I have no idea how or why they would appear in loot, and they are set to be non-dropable. Perhaps someone is going into the creative menu?
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Pushed fix for misnamed whisperer males, bad path on a soldier, and a bug that would happen only at GS22
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I was not familiar with that Mod, but after looking at it, Khaine is using a custom Assembly and other code, so he may be changing something this mod depends on.
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Thanks everyone for the suggestions. I will add some new animals soon. The base creaturepacks should be highly compatible with most mods, as I tried to isolate them from edits to the vanilla game.
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We have lots of Boat-tailed Grackles that hang out in the trees near our dock. I doubt i can find a grackle model but i can use a raven. Thanks for the suggestions 🙂
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You cant load the NPCanimals an NPCMechs without also loading the 0-creaturepack animals and mechs. Those packs have the actual meshes so thats why they are spawning without meshes.
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A19/A18 CreaturePacks - A community entity project
in Mods
Posted
If you run any of the 1-NPC packs, those require 2 additional mods, Sphereii's Core and his NPCDialog mods.