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Prisma501

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Everything posted by Prisma501

  1. Does GameUtils.GetSaveGameDir () switch context during startup maybe? Your map files are in /Saves/RWG/CSMM (CSMM is seedname), but persistentdata is in /Saves/Mevozo Mountains/CSMM -> player and region files are in here too. My bin is in both dirs :S. Cheers My serverconfig with names (dunno if i fukked it up there maybe?): <property name="GameWorld" value="RWG"/> <!-- Navezgane, RWG --> <property name="WorldGenSeed" value="CSMM"/> <!-- If RWG this seed decides the map to load, if already generated, it will simply load it --> <property name="WorldGenSize" value="4096"/> <!-- RWG map size, this is in width and height, this value will modify the seed as well providing a unique map name even if using the same GenSeed --> <property name="GameName" value="CSMM"/> <!-- Whatever you want the game name to be THIS CONTROLS THE RANDOM GENERATION SEED --> -edit- maybe there is no error because the File.Exists on bin returns false on loading it. So it just never gets read and all vars default to their initialisation values?
  2. That the stange thing. No load or save errors on bin. Settings just default. You can verify by going on server and leave again while server running. Then on webmap you can see yourself as offline player. Then reboot server and check offline players. Always 0. Cheers -edit- i have exactly the same behaviour with my mod. As i use the same serialization and deserialization code you use
  3. Its seems the persistent data isnt persistent anymore. As soon as server boots, data is lost. Cheers - - - Updated - - - *** Command: visitmap *** Usage: 1. visitmap <x1> <z1> <x2> <z2> [check] 2. visitmap stop 1. Start visiting the map in the rectangle specified with the two edges defined by coordinate pairs x1/z1 and x2/z2. If the parameter "check" is added each visited chunk will be checked for density issues. 2. Stop the current visitmap run. Cheers
  4. Yes and thats possible in xpath using operators, queries and stringlen checks, but as said, the pimps implementation is what has to support it. Depending if they implement that sort of advanced usage, we will be able to use. We will have to wait and see. Cheers
  5. Can be done by using operators. TheElement[not(@attribute= 'whatevervalue')] This will skip (or use depending on what you want) elements that do not contain the attribute or contain it but dont have expected value. Cheers -edit- all depending on xpath functions implemented by TFP of course.
  6. Yeh lmao! My thoughts. There are others though who have a strange way of thinking Cheers
  7. Excellent info. Cheers -edit- hope you dont get any PM's asking if and where you got A17
  8. No. Access is non restricted. But support and feature requests are reserved for patrons of CSMM. You would have known if using CSMM free or as patron. Why the question since you are neither one? Cheers
  9. Taking a coding break until a17 hits us. Started an SP game with DF. All i can say: Impressed man. Really fun to play. Excellent job! Cheers
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